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I really can't see any benefit to not playing assault


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#41 Zynk

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Posted 01 November 2012 - 09:07 PM

View PostObediahGenocide, on 01 November 2012 - 07:50 PM, said:

So what I'm seeing is that one type of light mech can solo an atlas (nerf jenner nao omg11!!1!1) but no mention of the other light mechs. This is a problem that hurts variety of game play, but other than that, good point. It also seems apparent that I need to play a little more to get a better feel for the game, fair enough. But what does this say for the new player experience? This can be really discouraging to new players who want to try all of the mechs. Then there is the problem of difficulty of forming a strategy as a pug. I look forward to getting some friends together and skyping, but a game should not rely on this for their players to plan together.

Any more explanation other than "jenner or ****" would be appreciated.

Edit: Also, the one v one scenario doesn't seem to happen very often. You have multiple mechs blowing each other to hell, and supporting the others. I have yet to see a jenner v atlas one on one.


Commando COM-2D with 3 sSRM's, MPL, XL Engine, AMS, Endo Steel & DHS. The one thing you must learn in a light mech is never stop moving and always target enemy mechs.

Edited by Zynk, 01 November 2012 - 09:10 PM.


#42 Dezereus

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Posted 01 November 2012 - 09:14 PM

View PostZynk, on 01 November 2012 - 09:07 PM, said:


Commando COM-2D with 3 sSRM's, MPL, XL Engine, AMS, Endo Steel & DHS. The one thing you must learn in a light mech is never stop moving and always target enemy mechs.


All light mechs can manage this. Com is fun, but not my fav, I like my raven 3l with 3 ml, 2 ssrm2s(or srm4 with ams). Nerf the jenner pah, that's not the answer. Good team compositions can slow down and even fight off lights effectively. Stop playing all assaults lol, or hit the good scout pilots with nerfbats...although that would probably require you to swing until brain damage set in. Which would make it my least favourite option *checks that the door is locked*

Dez

#43 Valore

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Posted 01 November 2012 - 09:19 PM

Wait, I thought OP of the Week was Lights :( Have we moved on to assaults now? Someone must have forgot to send me a memo.

@ OP, now is a bad time to judge anything, because teams are completely mixed and there are plenty of incompetent players for you to mangle, or plenty of opportunities for you to be completely demolished if you're a new player.

For the record, there are plenty of reasons to take mechs other than Assaults.

#44 Leetskeet

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Posted 01 November 2012 - 09:20 PM

View PostLin Shai, on 01 November 2012 - 07:46 PM, said:

Spoken like someone who can't aim. Ever notice that other people don't seem to have a problem shooting Jenners?

That being said, since the last patch ALL hit detection is hosed. I have to lead an Atlas by a 'mech length to hit it with lasers, and I'm a US player with < 60ms ping. Never mind the times when I'm stationary and so is the enemy ... and it still doesn't register.

Get a load of this guy

He argues with himself and doesn't afraid of anything

Edited by Leetskeet, 01 November 2012 - 11:11 PM.


#45 Mordin Ashe

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Posted 01 November 2012 - 10:00 PM

The extra armor and 2 or so more weapons you can use isn't worth it all the time. You have damage, yes, but thats it. You also take more damage, LRMs are more likely to hit you, your CT is bigger, you turn slowly so anything with speed over 80kmph can just kill your back. Also, you can never run away. I know how ridiculously this may sound, but think about it, how many timed did you retreat from lost battle in order to save yourself and help to push where it makes sence instead of dying in a stinking dark crater in the middle of nowhere?

Also, these things are expensive. Not really a good thing if you need to repair them.

That being said, assaults are the kings of the battlefield, as they should be. But hey, try ruling with your king only ... King is only strong with others arround.

#46 Farmer

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Posted 01 November 2012 - 10:27 PM

Running a Raven 2x in CB I was able to kite two Atlases in RC, running figure 8's around them. Did this for five minutes, and I was only running an XL220. By the time the rest of the team got around to figuring out where I was, I had both of them almost finished. In fact, the Dragon pilot who was first on the scene ate an alpha from one of them, he was so busy laughing at the situation. Lag shield wasn't on my side, either. I just used the two enemy mechs as cover and varied my speed so they couldn't predict where I would be. They did a fair bit of the damage to each other.

So no, heavies and assaults aren't win buttons. Careful tactics and knowledge of your mech's strengths and weaknesses are.

#47 Bogus

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Posted 01 November 2012 - 10:36 PM

Assaults are nowhere near the minimum ante like they were in previous MW games, lights and mediums can and do regularly kick ***. Lighter mechs can scout, they're harder to hit, and they still pack a lot of weapons...at least for the time being the heat limit is so low that a smallish mech can get about as much striking power as a fatlas before overheating.

I do agree with the folks saying that matching by class without considering the weight within a class is dangerous, since it majorly disadvantages the lighter options in each class which often have enough issues on their own. That said, last weekend I did go on a drunken cicada rampage so it's still possible...

#48 Lyteros

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Posted 01 November 2012 - 11:09 PM

Bigger mech generally means more weapons, so more LRM spam. Since its the most FOTM weapon and requires the least skill to be effective... yeah, I think assaults are the kings right now.
Light mechs require skill for piloting and aiming... and not just hitting the R key and keeping your left and / or right mouse pressed all the time.

And if 2-3 LRM boats (which you actually have each match...) work together, the occasional light moving in on them will blow quite soon most of the time.

Sadly, this is what I am expiriencing more and more over the last weeks.

#49 Sean von Steinike

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Posted 01 November 2012 - 11:10 PM

I can't see any benefit to playing an assault. :)

Edited by Sean von Steinike, 01 November 2012 - 11:10 PM.


#50 arby358

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Posted 01 November 2012 - 11:14 PM

Like many others have said, as Heavy/Assault mechs you tend to get hit many more times, either by storms of LRMs or simply because it's hard to miss such a massive target. The center torso is usually as wide as a whole light mech, and moving far slower.

Mediums and lights go down quicker, especially when they get locked by LRMs, but their speed advantage still factors in. If they are in the open, they can circle around an assault fairly easily, though of course supporting mechs could cause issues with that strategy. They do just as well, if not better, in urban or mountainous areas. Weaving between buildings and over hills makes them hard to target, and allows some element of surprise with every attack run.

I prefer to run mediums right now, a Cicada and a Hunchback, and while I'm not dealing the most damage, I do a reasonable amount, and at times come out with 3-4 kills. One match, I watched two commandos circle an Atlas, barely getting hit because it couldn't bend low enough to use it's torso weapons, and its arms couldn't stay on target long enough to do serious damage. Obviously you can't rely on that every time, but since you have the speed, you can draw the larger mechs to your preferred battlefield, where you have the advantage.

I know it's not solely the type of mech, pilot skill matters most. But I don't think it's a long grind to get that skill, I preferred my atlas initially, until I decided to test out a few mediums for fun. Now they're my favorite mechs. Not to mention, the lower repair costs are fantastic.

#51 Fooooo

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Posted 01 November 2012 - 11:18 PM

View Postlsp, on 01 November 2012 - 07:58 PM, said:

I've noticed how easy commandos are to core but, isn't the 3 missle slot one decent? mounting 3 ssrm2's would make short work of alot of slower mechs it would seem. Probably faster then 4 slas.



I don't mind it, infact its one of my fav mechs.

3 ssrm is generally better for hunting lights or fast stuff, however I generally use 3 SRM6 or 2 SRM6+SRM2/4. (in CB neway, haven't bought a com yet in OB)

Its not easy to play a 3 SRM build but it can be very effective at coring the rear torso and just generally annoying the hell out of assaults / heavys and lazy meds. (I have 1 shot a lot of hunchbacks from behind)

Never go solo with this build, by solo I mean never go anywhere alone as a jenner is your worst enemy.

Shadow a few of your heavys or assaults, not directly with them (try and stay hidden from enemys while you follow your heavys etc) and then once the fighting starts get behind the enemy and throw out an alpha or 2, then run and hide. Rinse and repeat. :)

River city is so far the best map to do this on.

Edited by Fooooo, 01 November 2012 - 11:25 PM.


#52 Comguard

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Posted 01 November 2012 - 11:25 PM

The whole aspect of information warfare is useless because there are no differences between the chassis.

A light mech has the exactly same range of sight as an assault. Which leads to the situation that, as soon as the light spots the enemy, he is also spotted by enemy LRMs.

Scouts need an improved sight range, then they would be real scouts.

And we still have no matchmaker that takes tonnage into consideration. At the moment it makes no sense to save weight.

#53 Krivvan

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Posted 01 November 2012 - 11:29 PM

View PostComguard, on 01 November 2012 - 11:25 PM, said:

A light mech has the exactly same range of sight as an assault. Which leads to the situation that, as soon as the light spots the enemy, he is also spotted by enemy LRMs.

Scouts need an improved sight range, then they would be real scouts.


That would make light mechs far too good. They already on par with all other mechs. Now adding that to something like certain Raven variants would make sense.

#54 meteorol

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Posted 01 November 2012 - 11:29 PM

if you use a jenner, you will get a nice lagshield which will make you invulnerable to every new player because they don't know about lagleading.
Mix this with the horrible hit detection, and your jenner will survive 10 times longer than your atlas, without any skill needed.

#55 I Just Ate Your Grapes Bro

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Posted 01 November 2012 - 11:34 PM

Last night my team rolled 4 trial Awesomes on our side, the opposite team ended up with 4 atlases, 3 of them rolled up on me at once while I was in my poor little cicada.... All 3 of them ended up having no backs left by the end of the match... You playstyle coupled with whichever type of mech fits it best is your best mech. For me, it's speed over firepower, I can juke, bob and weave, cause my enemies to hit each other and land my lasers in the back, generally without being touched.

It all depends on how you play but no, assaults are not the end-all be-all of the battlefield.

View PostComguard, on 01 November 2012 - 11:25 PM, said:

The whole aspect of information warfare is useless because there are no differences between the chassis.

A light mech has the exactly same range of sight as an assault. Which leads to the situation that, as soon as the light spots the enemy, he is also spotted by enemy LRMs.

Scouts need an improved sight range, then they would be real scouts.

And we still have no matchmaker that takes tonnage into consideration. At the moment it makes no sense to save weight.


Or.... OR...... you could not spot the enemies from right in front of them/out in the open? My medium makes a great scout at 129kph.

#56 Lyrik

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Posted 01 November 2012 - 11:39 PM

For the moment it seems to new players that you only need Assaults.
This will change with more game mods, factions, warfare.

Now with Open Beta there won't be any reset of your stats.

So capture all of'em :-) And train with them so that you are prepared to ride anything :-)

#57 Kaziganthi

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Posted 01 November 2012 - 11:41 PM

View PostNoakei Siegel, on 01 November 2012 - 08:02 PM, said:

PALEEEESE, Lights are not OP'd at all, I for my part do not have any trouble to kill a Light with my Hunchie(...I would get into trouble if I would have to deal with BW, but he is in my unit, so it is all good... :) ), nor do I have a problem to fight 1 vs 1 against an Assault(...again I would not like to test this against some of our better Assaultpilots). In the end it is not the Mech, but the pilot that makes the difference. As soon as people start to realize this, they will hopefully start to question their own skills, and not if this and that is OP'd.



Just so you know...a hunchiie is neither a heavy or assault.

#58 Arumi Ornaught

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Posted 03 November 2012 - 05:34 AM

Anyone that has played with me know that I ALL WAYS try to hit lights with my ac/20. I've gotten pretty decent at it too. I started trying mostly because it's so funny to see the lights get flung back by the round when they die.

For those of you who say you will get behind me, well I know that it is a week point. I never stay further than 100m from a wall. If a light tries to do the circle of death I just back up into the wall.

I do think it's funny how everyone is trying to engorge their e-peen in this thread.

#59 Jason1138

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Posted 03 November 2012 - 07:22 AM

the ONLY thing that will make mediums and heavies viable choices for players here is either a drop limit on matches or for the repair costs on assaults to outweigh earnings

otherwise this game will just be teams of all lights and assaults

#60 Khobai

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Posted 03 November 2012 - 07:28 AM

Light > Assault without knockdown in game.





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