Purplefluffybunny, on 02 November 2012 - 02:21 AM, said:
The FPS hit was found to be too great when the scene in the zoom window was rendered at a decent resolution, so the decision was taken to render it highly pixelated instead. Perhaps they can reverse this and have the zoom part rendered at a better resolution and the wider scene pixelated instead.
I don't expect to see a proper solution for a long time TBH and would rather they just have the module provide a greater zoom multiplier than the standard 3x.
EDIT: Contrary to others assertions, I find it not fit for purpose as most of the time you can barely make out the silhouette of your target, let alone pin point components for precision shots. After all, that is what it is meant to help enable.
EDIT2: What I state above has all been confirmed by the devs BTW.
No this isn't true. Right now its rendered once. And the PIP Zoom is taking a pixel region and 'blowing it up' They said they did *not* want to render the scene twice, to remove the blurriness.
They key problem is - they are not adjusting the depth of field in the CryEngine on zoom.
http://freesdk.cryde...Setup+and+Usage
They leave this setting fixed, and thus all objects in the distance are post-process blurred. If they would shift the focus distance out in the scene during a zoom it would look much clearer, and stay single-pass.