

Beware! Advanced Zoom is a RIP OFF
#1
Posted 02 November 2012 - 01:53 AM
#2
Posted 02 November 2012 - 01:54 AM
#3
Posted 02 November 2012 - 02:02 AM
Premium brand, boy-racer petrol is a rip off.
Re buying all your CDs on minidisk in the early 90's, a rip off.
A F2P computer game, where you spend pretend money on pretend stompy mechs, for a zoom module that upscales the image by 4x is a lot of things; A workaround for low end PCs, a place holder maybe, some might even say an inelegant solution, but let's be honest - A rip off it ain't.
Edited by BigJim, 02 November 2012 - 02:03 AM.
#4
Posted 02 November 2012 - 02:04 AM
BigJim, on 02 November 2012 - 02:02 AM, said:
Premium brand, boy-racer petrol is a rip off.
Re buying all your CDs on minidisk in the early 90's, a rip off.
A F2P computer game, where you spend pretend money on pretend stompy mechs, for a zoom module that upscales the image by 4x is a lot of things; A workaround for low end PCs, a place holder maybe, some might even say an inelegant solution, but let's be honest - A rip off it ain't.
But Jimmy ma mate :-) how can you say such things? Bottled water is totally awesome :-).
#5
Posted 02 November 2012 - 02:13 AM
MadPanda, on 02 November 2012 - 01:53 AM, said:
Yeah, do not spend ingame money and ingame experience for something like this. This is a rip-off. Well...a virtual one, since you don't need to spend real currency. It brings the economy to it's knees. Well...the digital, ingame one. Shame oin PGI. In a...digital...virtual...
Sorry, I can't go on, it's too stupid!

#6
Posted 02 November 2012 - 02:13 AM
BigJim, on 02 November 2012 - 02:02 AM, said:
Premium brand, boy-racer petrol is a rip off.
Re buying all your CDs on minidisk in the early 90's, a rip off.
but it tastes so much nicer than regular... I don't care for bottled water though and never had a minidisk
#7
Posted 02 November 2012 - 02:19 AM
#8
Posted 02 November 2012 - 02:19 AM
Personally i think it looks good, after all its a digital zoom (or i seem to remember reading that somewhere). I dont want a perfect crystal clear image that enables me to head shot some mech with a AC or Guass round. making it abit grainy adds to the effect. Remember this is IS tech not Clan tech. Its meant to be rubbish, old and breakdown. And before all the old posters from the old threads on this start but we have better technology today - get over it its a game.
#9
Posted 02 November 2012 - 02:19 AM
Also it hav e been explained that this is a quick and dirty version and the reason for the low-res is because they way it is set up now it renders the entire area againand bumping up the resolution impacted the playability of the game.
#10
Posted 02 November 2012 - 02:20 AM
#11
Posted 02 November 2012 - 02:21 AM
The FPS hit was found to be too great when the scene in the zoom window was rendered at a decent resolution, so the decision was taken to render it highly pixelated instead. Perhaps they can reverse this and have the zoom part rendered at a better resolution and the wider scene pixelated instead.
I don't expect to see a proper solution for a long time TBH and would rather they just have the module provide a greater zoom multiplier than the standard 3x.
EDIT: Contrary to others assertions, I find it not fit for purpose as most of the time you can barely make out the silhouette of your target, let alone pin point components for precision shots. After all, that is what it is meant to help enable.
EDIT2: What I state above has all been confirmed by the devs BTW.
Edited by Purplefluffybunny, 02 November 2012 - 02:23 AM.
#13
Posted 02 November 2012 - 02:41 AM
BigJim, on 02 November 2012 - 02:02 AM, said:
Premium brand, boy-racer petrol is a rip off.
Re buying all your CDs on minidisk in the early 90's, a rip off.
A F2P computer game, where you spend pretend money on pretend stompy mechs, for a zoom module that upscales the image by 4x is a lot of things; A workaround for low end PCs, a place holder maybe, some might even say an inelegant solution, but let's be honest - A rip off it ain't.
I reckon y'all got a purdy way to tell someone they is wrong. I like it.
#14
Posted 02 November 2012 - 02:41 AM
MadPanda, on 02 November 2012 - 02:19 AM, said:
so anyone that can read and recognises that this is a known issue which is being worked on is therefore a troll?
okay...
#15
Posted 02 November 2012 - 02:49 AM
Edited by RAM, 02 November 2012 - 12:29 PM.
Profanity
#16
Posted 02 November 2012 - 03:01 AM
#18
Posted 02 November 2012 - 03:17 AM
#19
Posted 02 November 2012 - 03:43 AM
Mastodonic, on 02 November 2012 - 02:49 AM, said:
Nowt to do with snide me old sausage, just a recognition that describing as a rip-off something that;
* doesn't cost real life money, and,
* comes naturally with time spent playing a game that you only play for the fun of playing anyway, and
* is already due to be fixed during this beta phase, and,
* still works despite not being quite as pretty as a bunny girl...
..is as overblown and hyperbolic as calling people with whom you disagree fuckwits over the internet.
That's all, chill mate.

Edited by BigJim, 02 November 2012 - 03:44 AM.
#20
Posted 02 November 2012 - 04:43 AM
Purplefluffybunny, on 02 November 2012 - 02:21 AM, said:
The FPS hit was found to be too great when the scene in the zoom window was rendered at a decent resolution, so the decision was taken to render it highly pixelated instead. Perhaps they can reverse this and have the zoom part rendered at a better resolution and the wider scene pixelated instead.
I don't expect to see a proper solution for a long time TBH and would rather they just have the module provide a greater zoom multiplier than the standard 3x.
EDIT: Contrary to others assertions, I find it not fit for purpose as most of the time you can barely make out the silhouette of your target, let alone pin point components for precision shots. After all, that is what it is meant to help enable.
EDIT2: What I state above has all been confirmed by the devs BTW.
Are you sure they confirmed exactly this? AFAIK, it's another problem, which has a similar outcome: CryEngine does not like multiple viewports, so you want to avoid rendering several images in the same scene. It does not matter if it's a rearview mirror or a zoom window, one does not simply render as if this was the source engine. Thus, the devs opted to not render the scene a second time for zoom, but instead use the already rendered image, scale a portion up and name it 'zoom'. It's a digital zoom if you will, no analog zoom. This also would mean you can't turn around the appearance, as you'd have to render the image in a gigantic resolution to have the zoomed part sharp and the rest blurred.
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