ISN News Flash
#1
Posted 09 April 2012 - 08:00 AM
#2
Posted 09 April 2012 - 08:09 AM
Commonwealth Press is the largest new organization outside of the government press in the Lyran Commonwealth. It has offices on all major worlds that are staffed with new crews ready to cover any and all news. The reports filed by Commonwealth Press are then fed to individual video and print media across Commonwealth space that subscribe to their services.
Politically, Commonwealth Press has a pro-Estates General stance when it comes to their news stories. Arthur Koura, the founder and current President/CEO of Commonwealth Press, was a former member of the government's Propaganda Corp that left in 2981, He took the remains of several new services on Donegal and formed them into the corporation that is Commonwealth Press.
Maybe someone else can come up with something better.
Does this mean that we will have story based objectives at launch? "you snakes destroy the propoganda machine"?
Edited by Soule, 09 April 2012 - 08:10 AM.
#3
Posted 09 April 2012 - 08:13 AM
Although the RCT was first adopted by the Star League military in ancient times, the concept returned to prominence after it was adopted into Federated Suns military doctrine by Melissa Davion in 2876. The version of the Regimental Combat Team that the Davions use heavily favors a combined-arms approach that incorporates a regiment of Battlemechs (roughly 100-150 machines) alongside three regiments of combat vehicles, five regiments of infantry, two Aerospace Fighter wings, and an artillery battalion. All of these units are permanently assigned together, train together, and are frequently deployed as a complete unit.
The level of organization, coordination, planning and logistics that a RCT requires is not for the faint of heart. But no one can argue with the results: at the beginning of the Fourth Succession War, Hanse Davion was able to field a force larger than anything seen since the days of the Star League.
#4
Posted 09 April 2012 - 08:36 AM
#5
Posted 09 April 2012 - 08:42 AM
InnerSphereNews, on 09 April 2012 - 08:00 AM, said:
House Cameron was there first. Poor Davion, now falling to stealing ideas and claiming them as their own?
Ghost, on 09 April 2012 - 08:13 AM, said:
Although the RCT was first adopted by the Star League military in ancient times, the concept returned to prominence after it was adopted into Federated Suns military doctrine by Melissa Davion in 2876. The version of the Regimental Combat Team that the Davions use heavily favors a combined-arms approach that incorporates a regiment of Battlemechs (roughly 100-150 machines) alongside three regiments of combat vehicles, five regiments of infantry, two Aerospace Fighter wings, and an artillery battalion. All of these units are permanently assigned together, train together, and are frequently deployed as a complete unit.
The level of organization, coordination, planning and logistics that a RCT requires is not for the faint of heart. But no one can argue with the results: at the beginning of the Fourth Succession War, Hanse Davion was able to field a force larger than anything seen since the days of the Star League.
Which Ghost so beautifully posted...
Edited by HIemfire, 09 April 2012 - 08:44 AM.
#6
Posted 09 April 2012 - 08:46 AM
#7
Posted 09 April 2012 - 08:58 AM
This isn't a new idea, as this has been around for quite some time.
#8
Posted 09 April 2012 - 09:39 AM
#9
Posted 09 April 2012 - 10:58 AM
HIemfire, on 09 April 2012 - 08:42 AM, said:
Soviet Alex, on 09 April 2012 - 08:46 AM, said:
guardian wolf, on 09 April 2012 - 08:58 AM, said:
This isn't a new idea, as this has been around for quite some time.
It's not that the AFFS (or, for that matter, the AFFC) is claiming to have invented the RCT concept, but that the AFFS adopted a variant of the RCT system and was able to make it work - and work well - against the Succession Wars era militaries of the other Successor States.
Quote
A surviving example of the SLDF's RCT concept is the Eridani Light Horse.
The Federated Suns would develop their own Regimental Combat Teams thanks to First Prince Melissa Davion after she came to power in 2876. The AFFS' version of an RCT is a large multi-regiment formation that consists of a regiment of BattleMechs, three regiments of combat vehicles, five regiments of infantry, two AeroSpace Fighter wings, and a battalion of artillery. Unlike the task forces that had been used previously, these regiments are permanently assigned to work together. These RCTs are usually named for the BattleMech regiment.
#10
Posted 09 April 2012 - 10:58 AM
#11
Posted 09 April 2012 - 11:18 AM
Strum Wealh, on 09 April 2012 - 10:58 AM, said:
It's not that the AFFS (or, for that matter, the AFFC) is claiming to have invented the RCT concept, but that the AFFS adopted a variant of the RCT system and was able to make it work - and work well - against the Succession Wars era militaries of the other Successor States.
*rolls eyes, and still mumbles about 'Hell's Horses'*
#12
Posted 09 April 2012 - 11:35 AM
#13
Posted 09 April 2012 - 12:18 PM
They're a more formalized version of the mixed forces that all great houses use.
This formalization does result in better training for the use of mixed forces, which is certainly an advantage, but it also makes such forces more cumbersome and difficult to transport. It also results in a greater reluctance among the command structure to separating subunits from RCTs when necessary.
So while I can see the advantage to RCTs, I don't believe they are the be all, end all design for combat units.
What differnce is ther to an RCT with organic nonmech units and a Mech Regiment with a division of non mech commands attached, and a senior commander (typically a lieutenant general or equivalent) with experience in multiple unit actions?
Well, training together is probably the best advantage. However the real reason House Davion developed the RCT is to maximize the efficiency of their somewhat stressed transport forces (ie jumpjships)
Using larger dropships such as the Excaliber act as force multiplyers on the smaller FedSuns jumpship fleet. They can deply larger forces. So while they are not able to deploy forces such as the Star League Mech Division (9 regiments of mechs) due to manufacturing limitations. The force is still more powerful than a mech regiment acting alone.
It's a reasonable response to a lack of jumpship capability. However it's NOT 'revolutionized modern warfare'
The mech is still king baby.
Edited by verybad, 09 April 2012 - 12:18 PM.
#14
Posted 10 April 2012 - 01:02 AM
verybad, on 09 April 2012 - 12:18 PM, said:
Only because for the last several hundreds of years the BattleMech propaganda has given armor and infantry a bad name and forced vehicle designs to shoehorn inferior 'Mech weapons onto their chassis and do without the better bits of technology the 'Mechs enjoy.
A tank will shoot more accurately, drive more evasively, coordinate better and generally preform to a superior level than a 'Mech, because they have multiple crew members who specialize and focus on certain tasks. A BattleMech forces one person to do the job of at least three by his or herself, this invariably causes them to preform worse.
If tanks received the same level of attention and award the same importance as BattleMechs you would see tank designs that took advantage of the greater stability, greater recoil management and better lay out they provide. Weapons designed specifically for tanks could achieve greater accurate ranges, higher velocities, etc.
Unfortunately this is not the case and for the most part tanks are left to languish along side my fellow PBIs. Oh and if you think heavy forests can stop tanks, I suggest you ask the French what happened in the Ardennes way back in the Second World War.
OOC: Tanks shouldn't receive a penalty to attack rolls when cruising and only receive a -1 when flanking. Their ballistic weapons (AC's and Gausses) should have a greater range than that of equivalent 'Mech weapons. Also tanks shouldn't be restricted from heavy woods. The rules are designed to handicap tanks so that 'Mechs are usually going to win, even if the handicaps don't make sense.
#15
Posted 10 April 2012 - 01:14 AM
Kartr, on 10 April 2012 - 01:02 AM, said:
You don't really think that the german panzer divisions cut through the trees, do you?
#17
Posted 10 April 2012 - 06:20 AM
Geist Null, on 09 April 2012 - 10:58 AM, said:
It is not that new actually. Same as the RTC.
It is being used for millenia nowdays and it probably got put down as a tactic for the bad guys, because the good ones prove their cause through actions, rather than talk.
#18
Posted 10 April 2012 - 10:33 AM
Thorn Hallis, on 10 April 2012 - 01:14 AM, said:
You don't really think that the german panzer divisions cut through the trees, do you?
Its a historical fact that the Wehrmacht drove through the Ardennes forest in 1940 to smash the French. The Battle of the Bulge was also fought in the Ardennes and saw the use of tanks in heavily forested terrain. Plus back when the British were first developing tanks in the First World War their power was demonstrated by pushing over large old trees with extensive roots. 60 tons of steel and thousands of horsepower aren't going to be troubled by something as frail as a tree. Its simply ludicrous to think so and is an artificial handicap to make 'Mechs have superior mobility.
#19
Posted 10 April 2012 - 11:11 AM
Kartr, on 10 April 2012 - 10:33 AM, said:
He took the words right out of my mouth.
#20
Posted 10 April 2012 - 12:11 PM
Kartr, on 10 April 2012 - 01:02 AM, said:
Only because for the last several hundreds of years the BattleMech propaganda has given armor and infantry a bad name and forced vehicle designs to shoehorn inferior 'Mech weapons onto their chassis and do without the better bits of technology the 'Mechs enjoy.
A tank will shoot more accurately, drive more evasively, coordinate better and generally preform to a superior level than a 'Mech, because they have multiple crew members who specialize and focus on certain tasks. A BattleMech forces one person to do the job of at least three by his or herself, this invariably causes them to preform worse.
If tanks received the same level of attention and award the same importance as BattleMechs you would see tank designs that took advantage of the greater stability, greater recoil management and better lay out they provide. Weapons designed specifically for tanks could achieve greater accurate ranges, higher velocities, etc.
Unfortunately this is not the case and for the most part tanks are left to languish along side my fellow PBIs. Oh and if you think heavy forests can stop tanks, I suggest you ask the French what happened in the Ardennes way back in the Second World War.
OOC: Tanks shouldn't receive a penalty to attack rolls when cruising and only receive a -1 when flanking. Their ballistic weapons (AC's and Gausses) should have a greater range than that of equivalent 'Mech weapons. Also tanks shouldn't be restricted from heavy woods. The rules are designed to handicap tanks so that 'Mechs are usually going to win, even if the handicaps don't make sense.
Should and could don't mean do. We're not talking about anything logical or truthful or even reasonable. We're talking about Battletech and Mechwarrior. They don't make sense if you're going by what actually should work better.
If you just ignore the truith and facts, you'll be much happier. I like tanks also, but they're meant to be secondary units in btech. It's a design choice, not a physics choice.
Edited by verybad, 10 April 2012 - 12:11 PM.
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