Stone Profit, on 11 April 2012 - 09:27 AM, said:
I bet youre one of those people who goes to the movies and says "thats just wrong, it wouldnt work that way" Its called suspension of disbelief. You seem unable to do that, as do many on these forums, and for those people I have much pity.
Suspension of disbelief is counteracted by something called verisimilitude, which is measuring the level of realism. Take Red Dawn, where the Russians, invading from the north, meet up with a bunch of Central Americans invading from the south, in the middle of the great plains. Now, we can all agree that an invasion from Asia is highly unlikely to succeed, most especially because of logistics. HOWEVER, most of us love that movie! So, IS it possible that the Soviets could pull that off? Yes. POSSIBLE (though unlikely). We wanted to see a movie about what would happen IF a conventional invasion happened, so we created the best POSSIBLE scenario for it to happen. (BTW, the coming Red Dawn movie was supposed to be a Chinese invasion, but because of political correctness, they CGI'ed the Chinese out of the movie...)
Now, on to the Battlemech. Is it possible that the method of creating cheap fusion reactors, using a bunch of non-ideal or substitute materials, creates a situation where if you disengage or destroy the safeties holding the power in would cause them to explode? What if the fuel they used was also super volatile? COULD it be POSSIBLE for a Battlemech's reactor to blow up under those circumstances?
Jets typically can't glide very far, because they are designed to be pushed by a chemical reaction far greater than that of the force of gravity, so great, that the aerodynamics of the vehicle have to be altered not to fall apart hitting the wall of molecules that make up atmosphere. To our mind today, tracked, hovercraft, wheeled and flying vehicles are a far better, and cheaper, method to move than creating a giant walker. However, imagine if you could put a giant engine in a vehicle so powerful that you can get it to run and jump. The engine is powerful enough to flex myomer (synthetic, very strong) muscles to counteract the gravity that would normally pull such a heavy vehicle down as soon as it's center of gravity shifted. Using the human sense of balance to augment the function of a super-powered gyro, the battlemech is able to do what our current 21st century walking robots can't do yet in the terms of speed, balance, reactions, etc...
Now, the question is not whether this is PRACTICAL. It's whether it's POSSIBLE or not? If it is possible, then the verisimilitude is at a level of realism our brains can stomach enough to put aside the probable.
So, we want a future (Battletech/Red Dawn) where (Giant Walkers/dumb high school kids) are the be-all and end-all of warfare. So, we create a future where this is possible, even if it is improbable. This keeps the verisimilitude intact and we can play the game. I would argue that highly unstable fusion reactors are better than [color=#000000]
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as an explanation for how battlemechs work. Battletech has far more realism in it than Robotech, which is why battlemechs don't do much in the way of acrobatics - and when they try, they take a lot of damage. Acrobatics are used in desperation to avoid taking greater damage from another source.[/color]
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Anyway, my point is, to all those who would poo-poo this thread by arguing absolutes, that you're missing the point of the thread. The point of the thread is to consider possibilities and levels of realism in the battletech world, not to figure out if it is practical. At this point in our human understanding, the idea of walkers used as the ultimate form of ground combat is just plain silly. But we all want that to be true, and in turn, create a universe where that would be possible. Still, many of us want more realism than Robotech and Transformers. We want something we can believe in. So, we create battlemechs. [/color]
Jumpships? Whatever. I don't care how they work, because we need a way to get our battlemechs from planet to planet, because the point of the game is to play at conquering and defending planets with walkers.
However, I would agree, the idea that flamers create so much freaking heat for the flamer-equipped battlemech should be addressed and corrected in battletech canon, or at least explained to help create a higher level of verisimilitude. The only explanation I can think of is that it's safer for a battlemech to use the prevailing method of heat delivery, instead of tanks full of chemicals ignited and projected (conventional flame-throwers). I know it's a game balance issue, but it really makes no sense AT ALL. However, I won't poo-poo it completely as I'd rather push canon, than wreck it!
Edited by Peiper, 18 April 2012 - 08:22 AM.