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Should there be brand new mech designs in MWO that have never been in any previous Battletech book or game?
#21
Posted 02 November 2012 - 08:57 AM
An MG that fires one bullet (or a ball with a tail like a ppc) and causes 2 damage, or 1 damage with a shorter cooldown; is completely worth using. Even with three of them you are not very overpowered.
Multiply that 1 or 2 damage up to 12 or 24. The mech would basically be covered in short range AC2's with a similar rate of fire.
Producing no heat, moving at light mech speeds, and sanding people to death. No, not a major danger factor...unless it is behind you or helping someone fk your armor.
#22
Posted 02 November 2012 - 09:01 AM
Vermaxx, on 02 November 2012 - 08:50 AM, said:
Imagine my friend, a battle between two lances composed entirely of these mechs... oh what a long, draw out battle of Dakkas that would be!! - granted capping is out of the question -
"Tis literally a scratch sir, tis literally a scratch."
Edited by Ciel Noir, 02 November 2012 - 09:01 AM.
#23
Posted 02 November 2012 - 09:03 AM
Squidhead Jax, on 02 November 2012 - 08:00 AM, said:
That said, they managed to make the Dragon look awesome, so idunno. Try the whole library.
Small? HMPro search results, all L1, L2, and L3 both Clan and IS found 1117 mechs and their respective variants, and this doesn't include anything after 3068. Even set to 3055 there are still 629, take off about 5 unseens that havn't been redesigned and maybe an average of 5 variants per 'mech so we'll say 630/5 = 126 canon 'mechs, make it about 115 for permanent unseen 'mechs, mostly LAMs that would be too broken to use anyway
for the record I would love to see every one of them from the ungodly good Nightstar to the lowly (and pretty much useless) Urbanmech, I'd even love to see the Ostwhatever lines if only so I can blow those ugly buggers up ***-guns and all
#24
Posted 02 November 2012 - 09:07 AM
Ciel Noir, on 02 November 2012 - 08:45 AM, said:
http://www.sarna.net/wiki/Piranha
It's only proper to include a mech that's part of their namesake
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/biggrin.png)
for some reason and I'm not sure why... I own a Piranha mini
also have a Stinger LAM and an original Battlemaster BD
#25
Posted 02 November 2012 - 09:11 AM
#26
Posted 02 November 2012 - 09:12 AM
There are only two games I have played Online that were able to stay close to canon and that is Star Trek and World of Tanks. StarTrek keeps close to it's timeline and content. World of tanks tries to keep the tanks looking as realistic as possible.
But when it comes right down to it, you cannot sacrifice balance and fun gameplay for canon. It is a game to make money first. Lets be honest here, fanboys are the minority, that is the way it is. If you would wish to destroy this game by keeping it from becoming what it could be for the sake of your canon, by all means do so, but do so without a large community.
By the way two thousand people does not a good community make. LOL
I would say whatever is best for the greater good is great regardless if it is canon or not. I want to see improvement, if that means they have to make something up out of thin air then so be it.
#27
Posted 02 November 2012 - 09:16 AM
Until then we've got more than enough and then some, thank you very much.
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#28
Posted 02 November 2012 - 09:20 AM
Ronyn, on 02 November 2012 - 08:28 AM, said:
On a serious note, while it would be fun to have original mechs. Each time I see a new one announced from the early days of Battletech, the little kid in me grins from nostalgia. I'll be in loving it when the Summoner/Thor finally makes it to the game, /drool
I want my Dire Wolf 100 tons of nasty that eats Atlas for breakfast.
#29
Posted 02 November 2012 - 09:23 AM
Alois Hammer, on 02 November 2012 - 09:16 AM, said:
Until then we've got more than enough and then some, thank you very much.
![:D](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
That's kinda funny. Tabletop is about to hit the 3250's, or literally two centuries ahead of MWO's "now".
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/smile.png)
#30
Posted 02 November 2012 - 09:24 AM
#31
Posted 02 November 2012 - 09:27 AM
Lightfoot, on 02 November 2012 - 08:39 AM, said:
Which of any TT rules are we currently following strictly? Mech tonnage/weapon tonnage is the only ones I can see.
I dont want new designs in the game, we literally have many many years worth of mechs to be made. If they introduced 2 mechs a month we have many years before even thinking of creating a mech from scratch.
#32
Posted 02 November 2012 - 09:35 AM
James Griffin, on 02 November 2012 - 09:03 AM, said:
Small? HMPro search results, all L1, L2, and L3 both Clan and IS found 1117 mechs and their respective variants, and this doesn't include anything after 3068.
When I said "small library" I meant one of them buildings with the books in 'em.
![:(](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#33
Posted 02 November 2012 - 09:59 AM
Start fresh and keep new mech's mixed up enough in hardpoints size, shape, and look than they would never have a prayer of winning if it went to court.
The games that spawned those mechs are dead and gone. The money train ends here.
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