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DHS-Start at 2.0 heat redux and monitor telemetry from there.
#1
Posted 02 November 2012 - 10:25 AM
Allow your "beta-testers" to see if they are too "overpowered" at that level, and provide you feedback, rather than pre-nerf them and make us work with that.
You will get much more accurate telemetry and testing if you choose to let us do our part.
I suspect that you will not have nearly the number of people to derive telemetry from if you choose to implement them in this fashion.
#2
Posted 02 November 2012 - 10:26 AM
I am not happy.
I want my DHS cost back.
#3
Posted 02 November 2012 - 10:26 AM
#4
Posted 02 November 2012 - 10:28 AM
#5
Posted 02 November 2012 - 10:28 AM
#6
Posted 02 November 2012 - 10:29 AM
#8
Posted 02 November 2012 - 10:30 AM
#9
Posted 02 November 2012 - 10:33 AM
If it isn't strong enough, people won't use it, and you won't get any data...
If you suspect that it is going to be too powerful, it will right itself in the long run if you release at launch as Overpowered and nerf into line (small tweaks, don't go all heavy barbarian handed). Than you would if you release as Underpowered and try to tweak up, you just won't get the useage data you require.
#10
Posted 02 November 2012 - 10:33 AM
#11
Posted 02 November 2012 - 10:36 AM
Krivvan, on 02 November 2012 - 10:33 AM, said:
I agree that 2.0 would be OP, but 1.4 is just too low (nerfs builds with more than 17 heatsinks.. I would had start at 1.6 or so.
#12
Posted 02 November 2012 - 10:36 AM
Kunae, on 02 November 2012 - 10:25 AM, said:
Allow your "beta-testers" to see if they are too "overpowered" at that level, and provide you feedback, rather than pre-nerf them and make us work with that.
You will get much more accurate telemetry and testing if you choose to let us do our part.
I suspect that you will not have nearly the number of people to derive telemetry from if you choose to implement them in this fashion.
I hope you didn't really think we were beta testers. We are customers. This isn't really a beta test. It's more like here is a game that is half finish and you can spend money if you want.
#13
Posted 02 November 2012 - 10:37 AM
Krivvan, on 02 November 2012 - 10:33 AM, said:
Noth, on 02 November 2012 - 10:36 AM, said:
I agree that 2.0 would be OP, but 1.4 is just too low (nerfs builds with more than 17 heatsinks.. I would had start at 1.6 or so.
How can we know for sure, unless they let us test them?
Frosted, on 02 November 2012 - 10:36 AM, said:
I hope you didn't really think we were beta testers. We are customers. This isn't really a beta test. It's more like here is a game that is half finish and you can spend money if you want.
I realize it's more of an honorary thing, but I still maintain a smidgen of hope.
#14
Posted 02 November 2012 - 10:38 AM
Krivvan, on 02 November 2012 - 10:33 AM, said:
How are DHS pay to win? You can't buy them with MC and you have to spend time grinding/playing, and that means you'll get better and earn more money per match leading up to you buying them. I do not see "Pay to win" since everyone has to grind for them the same.
#15
Posted 02 November 2012 - 10:38 AM
Presume they start it at 200% and then find that everything is too good, so they make them gradually worse, everyone crys
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Presume they start at 140%, find that they aren't as good as they'd hoped, so they increase it, everyone smiles.
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I'd rather have some bad that gets better, than something that is good and gets worse!
Edited by Relic1701, 02 November 2012 - 10:44 AM.
#16
Posted 02 November 2012 - 10:38 AM
Kunae, on 02 November 2012 - 10:37 AM, said:
Math has already been done. New number actually nerfs builds with 17 heatsinks or more when compare to the current way the heatsinks work. They did not have to test to see this.
#17
Posted 02 November 2012 - 10:39 AM
Krivvan, on 02 November 2012 - 10:33 AM, said:
LOL How would the P2W accusations rise? Since the DHS are available to literally everyone who plays the game.
#19
Posted 02 November 2012 - 10:44 AM
Kunae, on 02 November 2012 - 10:25 AM, said:
Allow your "beta-testers" to see if they are too "overpowered" at that level, and provide you feedback, rather than pre-nerf them and make us work with that.
You will get much more accurate telemetry and testing if you choose to let us do our part.
I suspect that you will not have nearly the number of people to derive telemetry from if you choose to implement them in this fashion.
Um..... Here
Quote
2.0 takes a mech that has 20 heat sinks. And gives them 40. Yea.... NO. This was smart on PGI's part.
/thread
Edited by Blackfire1, 02 November 2012 - 10:46 AM.
#20
Posted 02 November 2012 - 10:46 AM
Either that or they either increase the heat per round on the weapons or force a longer recycle.. Somehow things need to be balanced out.
Or they could just go ahead and have a horrid broken game... Not a very good idea but then at least people would not have a hissy-fit over DHS
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