Jump to content

DHS-Start at 2.0 heat redux and monitor telemetry from there.


48 replies to this topic

#41 Divine Madcat

    Member

  • PipPipPipPipPipPip
  • 288 posts
  • LocationUSA

Posted 02 November 2012 - 11:10 AM

View PostMeiSooHaityu, on 02 November 2012 - 11:07 AM, said:

Double Heat Sinks seem right at 1.4 if that is where the are at. I don't need Large Laser boat assault mechs roaming around. Like that sounds fun :(

Sounds about as much fun as all the gauss cats and streak cats we have now........

#42 Noth

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 4,762 posts

Posted 02 November 2012 - 11:10 AM

View PostAlexEss, on 02 November 2012 - 11:08 AM, said:

What we should be testing is what what they tell us to test... That is how a beta works.

And honestly explain to me what the difference is between starting a 1.4 and working your way up... adn starting at 2.0 and working your way down apart form the fact that the top to bottom version becomes less and less reliable for every nerf you get as less and less people care to invest in the testing unlike the bottom to top that should see the opposite pattern due to people always wanting to be as competitive as they can.

Feel free to explain to me if i am wrong.. but i want numbers and examples if you do. Because my example is something learnt through a series of fairly boring university lectures.


THey went from one extreme to the other. It would had been better to start somewhere between the two and adjust from there. Heck math proves how bad 1.4 is and how it is not worth it. You don't need to test to know that.

#43 Bubba Wilkins

    Member

  • PipPipPipPipPipPipPip
  • 688 posts

Posted 02 November 2012 - 11:11 AM

View PostAlexEss, on 02 November 2012 - 11:08 AM, said:

What we should be testing is what what they tell us to test... That is how a beta works.

And honestly explain to me what the difference is between starting a 1.4 and working your way up... adn starting at 2.0 and working your way down apart form the fact that the top to bottom version becomes less and less reliable for every nerf you get as less and less people care to invest in the testing unlike the bottom to top that should see the opposite pattern due to people always wanting to be as competitive as they can.

Feel free to explain to me if i am wrong.. but i want numbers and examples if you do. Because my example is something learnt through a series of fairly boring university lectures.


Because you will never get to 2 if you start at 1.4.

#44 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 02 November 2012 - 11:11 AM

View PostDivine Madcat, on 02 November 2012 - 11:10 AM, said:

Sounds about as much fun as all the gauss cats and streak cats we have now........


There is a lot of truth in that, why add more problems.

#45 Kraven Kor

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 5,434 posts

Posted 02 November 2012 - 11:12 AM

View PostVassago Rain, on 02 November 2012 - 10:56 AM, said:


Not really. The 20 heat mech will have like 2 lasers, an AC, and maybe a small missile pack. It's okay to have 20 heat with this arsenal.
The 40 heat mech will have two braces of little lasers, a big, special AC, missilepods, secondary streaks, targeting computers... The devs don't know their own game, and you don't, either.


No, they won't.

With each DHS taking 3 crits...

Even with a 400XL (leaving few tons for weapons...) at 16 sinks in-engine, lets look at an Atlas D.

2x Large Lasers - one in each arm - leaves 6 crits in each arm. 2x Streak SRM-6 + 1 ton Ammo in LT for 3 total crits leaving 9 in LT. Stick a Gauss in LT and only three crits left there - but wait, we opted for the 400XL so no slots left in RT and only 6 in LT. Now, I don't think you can do a 400XL + Gauss + all that on an Atlas due to tonnage. But, if you can / could, you have enough room for 4 or maybe 6 DHS outside engine. 16 in the Engine, 4 outside for 22 DHS. Now, again, that build is impossible due to both tonnage limits, and crit limits. Scale the Gauss down to a UAC/5 and maybe it would work; but wouldn't actually need 22 DHS. If you scale it back to a 300 Standard / XL - well, the standard frees up some more crits so 12 in engine + 6 to 8 out of engine. With 300XL, only 12 + 4 or 6 DHS outside engine.

DHS helps "high heat" builds actually less than "low heat" builds, in theory, due to the limits of how many DHS you can fit on an inner sphere mech while still having any real arsenal.

#46 AlexEss

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,491 posts
  • Locationthe ol north

Posted 02 November 2012 - 11:13 AM

View PostDevils Advocate, on 02 November 2012 - 11:07 AM, said:

lot's of anger


As i posted.. this is a beta.. things happen and what would be the point to release a system they know is broken in to the wild.. so the first thing they need to do is to nerf it.

Second... Chill out, test the new values and be part of the solution instead.

Third... Spending MC during the beta is just asking to feel the burn... since as mentioned.. stuff happen.

Edited by AlexEss, 02 November 2012 - 11:14 AM.


#47 Stimbles

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 165 posts
  • LocationEquestria

Posted 02 November 2012 - 11:14 AM

I'm not going to be wasting millions of C-Bills going between singles and double 1.4sinks to test out how effective things are.

#48 Bryan Ekman

    Creative Director

  • Developer
  • Developer
  • 1,106 posts
  • Twitter: Link
  • LocationVancouver, BC

Posted 02 November 2012 - 11:16 AM

Everybody take a deep breath and relax. Tuning down is always worse than tuning up. That's why we're starting at 1.4 and moving upwards if necessary. What would help us more than having 100s of stilly posts, is for those people interested in helping us balance out DHS, post your desired builds, so we can verify that DHS actually helps you out.

#49 Dakkath

    Member

  • PipPipPipPipPipPipPipPip
  • 1,980 posts
  • LocationG-14 Classified

Posted 02 November 2012 - 11:16 AM

View Postwanderer, on 02 November 2012 - 11:07 AM, said:


He's got a point. DHS working at TT rates mean you can un-nerf the flamer and add inferno SRM rounds without tearing your collective dev-hair out at the roots and still let people have fun with latent pyromaniacal tendencies.



Except you fired once per round, and didn't have pinpoint accuracy...

I agree with the Dev's; And await further details from their reporting data.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users