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"Desired build with DHS" thread, for Bryan & Post your mech specs with SHS, 2.0 DHS and 1.4 DHS



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#21 lsp

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Posted 02 November 2012 - 12:13 PM

The patch is in 4 days, you can't just wait till then?

#22 Wispsy

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Posted 02 November 2012 - 12:14 PM

2mpls+4small laser Jenner i guess.

#23 Raalic

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Posted 02 November 2012 - 12:16 PM

CDA-2A
280 XL
2 MPL
4 MLAS
1 AMS
4 additional DHS

#24 Devils Advocate

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Posted 02 November 2012 - 12:19 PM

View Postlsp, on 02 November 2012 - 12:13 PM, said:

The patch is in 4 days, you can't just wait till then?

Why should we wait to verify what has just been established by a developer will be in the patch? They have been misinformed but they've never outright lied to us. In my opinion anyway.

#25 Rorik Thrumsalr

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Posted 02 November 2012 - 12:20 PM

I drive a ppc K2. I can only fit 10 additional DHS (a total of 20) There is no real improvement over my SHS version with ES the DHS actually performs worse. Never mind throwing in ER ppc's.

#26 Khobai

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Posted 02 November 2012 - 12:23 PM

DHS dont help any of my builds... theyre just blatantly worse than SHS which is completely WRONG.

#27 Logajam

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Posted 02 November 2012 - 12:24 PM

Not happy with 1.4 sinks. Given the limitations on space, I see better results with a slower mech using more single heat sinks. (For an Atlas.)

Examples with a AS7-DC, 2 LRM-15, 1 LRM-20, 2 Large lasers, AMS, and lots of ammo. Zero free critical space, There is LRM ammo Everywhere...
Currently have 16 DHS with a 250 engine. Gives 10 + 12 heat for a total of 22.
With 1.4 sinks would receive 22.4
With a 200 engine and single heat sinks I'd have 23.

AS7-RS with 4 Large lasers, 200 standard engine, and max single heat sinks has 47 dissipation
With 1.4 heat sinks and a 400 xl engine, 33.6


The statement about exponential increases in firepower also bugs me. At what point does the total heat dissipation rate increase either the Damage or the Rate of Fire stats on a weapon...

#28 Vassago Rain

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Posted 02 November 2012 - 12:25 PM

View PostLogajam, on 02 November 2012 - 12:24 PM, said:

Not happy with 1.4 sinks. Given the limitations on space, I see better results with a slower mech using more single heat sinks. (For an Atlas.)

Examples with a AS7-DC, 2 LRM-15, 1 LRM-20, 2 Large lasers, AMS, and lots of ammo. Zero free critical space, There is LRM ammo Everywhere...
Currently have 16 DHS with a 250 engine. Gives 10 + 12 heat for a total of 22.
With 1.4 sinks would receive 22.4
With a 200 engine and single heat sinks I'd have 23.

AS7-RS with 4 Large lasers, 200 standard engine, and max single heat sinks has 47 dissipation
With 1.4 heat sinks and a 400 xl engine, 33.6


The statement about exponential increases in firepower also bugs me. At what point does the total heat dissipation rate increase either the Damage or the Rate of Fire stats on a weapon...


The devs don't understand what they're doing. It shoud be obvious to everyone by now.
This is just a repeat of Age of Conan.

#29 Stimbles

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Posted 02 November 2012 - 12:28 PM

I would like to be able to use ER Large Lasers and ER PPC's, but that's not going to happen now.

#30 Weaselball

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Posted 02 November 2012 - 12:29 PM

Mind posting your current loadouts much in the same manner that I did? I found that stripping endo-steel and adding DHS I can both lower my weight AND increase my heat performance a fraction more than I could with DHS and Endo combined.

Granted, with DHS and Endo I had more weight loss, but no crits to do anything with.

#31 Belorion

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Posted 02 November 2012 - 12:29 PM

seems like a fine way to make shs still a viable option.

#32 Firelizard

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Posted 02 November 2012 - 12:31 PM

Here's a build they can try to make work right with their new double heatsinks:

CDA-3M, stock.

#33 Dymlos2003

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Posted 02 November 2012 - 12:33 PM

View PostVassago Rain, on 02 November 2012 - 12:25 PM, said:


The devs don't understand what they're doing. It shoud be obvious to everyone by now.
This is just a repeat of Age of Conan.


Oh shush... this is why we are beta testing. They obviously saw something when DHS were 2.0.

#34 Komori

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Posted 02 November 2012 - 12:34 PM

Basically any stock build. I am especially interested in the K2.

#35 Khobai

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Posted 02 November 2012 - 12:35 PM

Quote

seems like a fine way to make shs still a viable option.


Except shs are outright better. dhs arnt even an option for an atlas because 1.4 heat dissipation isnt worth 3 crit slots. they need to either only take up two crit slots or give at least 1.7 heat dissipation to be useful for an atlas. Its totally ridiculous if only light and medium mechs benefit from DHS.

Heres the problem: DHS take up 3 crit slots and can only go in side torso or arm locations. Most of the Atlas weapons also have to go in its arms or side torsos. So the Atlas' weapon hardpoints and where it has to place DHS are in direct conflict with eachother... so the most DHS you can reasonably have on an Atlas is 18 which is currently way worse than just having 30 single heatsinks.

I mean seriously has anyone at PGI even done the math? 1.4 DHS are useless.

Edited by Khobai, 02 November 2012 - 12:45 PM.


#36 3rdworld

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Posted 02 November 2012 - 12:35 PM

View Postdymlos2003, on 02 November 2012 - 12:33 PM, said:


Oh shush... this is why we are beta testing. They obviously saw something when DHS were 2.0.


Kinda like they obviously noticed they didn't work in the first place?

I wouldn't give these guys to much credit.

#37 Weaselball

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Posted 02 November 2012 - 12:35 PM

View PostUPnADAM, on 02 November 2012 - 11:23 AM, said:


This build will suffer a good bit with the new DHS rule losing 2 overall heat dissipation and gaining more heat because of pulse lasers.


Now correct me if I am wrong (and I very well might be) but the current bug made it so that engine-based heat sinks did not gain double. That said, you appear to have 12 in your engine (the 10 + 2) which, if I'm correct, would all be single currently. If that is true then (at 2.0 value for DHS) your CURRENT dissipation would be 28 (12 single, 8 double = 12 + 16). Now, once they ALL get a 1.4 rating, your heat dissipation remains identical. 20 x 1.4 = 28.

Now that's all assuming that the current 12 in your engine are operating as singles. If they are not, and if only TEN of those twelve are singles, then yes, you're going to lose out on the new DHS mechanics.

#38 lsp

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Posted 02 November 2012 - 12:36 PM

Age of conan was a good game anyway, the community just sucked.

#39 Vassago Rain

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Posted 02 November 2012 - 12:36 PM

View Postdymlos2003, on 02 November 2012 - 12:33 PM, said:


Oh shush... this is why we are beta testing. They obviously saw something when DHS were 2.0.


No, they didn't. They have no idea what they're doing. They didn't even consider that maybe someone would use dubs to run standard engine atlases. They didn't figure that big energy weapons are useless now, and have been useless forever. They didn't realize that mechs that don't care about heat won't care about dubs, or any nerfs/buffs they make to heat.

They're completely clueless, and implementing change for the sake of change. Remember, these were the people who thought it'd be a good idea to make the game look like CoD with filmgrain and filters everywhere, and were gonna roll out open beta weeks in advance. The same people who fear 'boating,' so when boating is fixed - not by making other weapons better - we end up in a situation where homing missiles and single-point sniper rifles become the only worthwhile weapons.

#40 Dymlos2003

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Posted 02 November 2012 - 12:42 PM

View PostVassago Rain, on 02 November 2012 - 12:36 PM, said:


No, they didn't. They have no idea what they're doing. They didn't even consider that maybe someone would use dubs to run standard engine atlases. They didn't figure that big energy weapons are useless now, and have been useless forever. They didn't realize that mechs that don't care about heat won't care about dubs, or any nerfs/buffs they make to heat.

They're completely clueless, and implementing change for the sake of change. Remember, these were the people who thought it'd be a good idea to make the game look like CoD with filmgrain and filters everywhere, and were gonna roll out open beta weeks in advance. The same people who fear 'boating,' so when boating is fixed - not by making other weapons better - we end up in a situation where homing missiles and single-point sniper rifles become the only worthwhile weapons.


Oh yes, ok gotcha...

I'll take a random forum users word over the guys actually making the damn game, ok. And big energy weapons aren't useless, they are only useless with a mediocre pilot, that must say something about you :blink:

All this whining is just people pissed off that they can't make their dream cheese builds. Did we just forget about the last 4 months of playing with SHSs, the game was just fine then. DHSs will be tweaked just like everything else.





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