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#21 IIIuminaughty

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Posted 02 November 2012 - 03:48 PM

View PostTickdoff Tank, on 02 November 2012 - 03:42 PM, said:


That is absolutely false. Clan tech is simply better. It is supposed to be. That does not mean that the difference in effectiveness is greater than the skill a pilot brings, but to say that clan tech is equal to IS tech is absurd.


So we are not talking about a good pilot in a innersphere mech and a bad pilot in a clan? because Idk about u guys If u are not a good pilot idc if u in innersphere or clan mech, you are not going to win...

#22 Darwins Dog

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Posted 02 November 2012 - 03:48 PM

View PostStrataDragoon, on 02 November 2012 - 02:10 PM, said:

no difference in clan or innersphere its the pilot that makes the difference


Their DHS take 2 slots instead of 3, lasers do more damage for the same heat and have longer range, FF and ES take fewer crit slots for the same benefit.

That's why the clan invasion was such a big deal. It was balanced out by having honor rules and restrictions and such. Just allowing clan tech would be a serious imbalance, so as OP said, deviating will be a good idea.

#23 Cybermech

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Posted 02 November 2012 - 03:56 PM

there are plenty of things not following the lore of this game.
they start with the copy of TT and then fine tune it. :)

#24 IIIuminaughty

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Posted 02 November 2012 - 03:57 PM

View PostDarwins Dog, on 02 November 2012 - 03:48 PM, said:


Their DHS take 2 slots instead of 3, lasers do more damage for the same heat and have longer range, FF and ES take fewer crit slots for the same benefit.

That's why the clan invasion was such a big deal. It was balanced out by having honor rules and restrictions and such. Just allowing clan tech would be a serious imbalance, so as OP said, deviating will be a good idea.

yall not understanding I know clan tech is OP but im saying it doesn't make a difference if you don't know how to use them. So the better pilot should win. this is why im saying it doesn't really matter if you are in a clan mech or innersphere, the better pilot should win.

#25 Hellcat420

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Posted 02 November 2012 - 04:14 PM

View PostStrataDragoon, on 02 November 2012 - 03:57 PM, said:

yall not understanding I know clan tech is OP but im saying it doesn't make a difference if you don't know how to use them. So the better pilot should win. this is why im saying it doesn't really matter if you are in a clan mech or innersphere, the better pilot should win.


except it doesnt work like that. there are plenty of real world examples that prove superior technology will trump skill depending on the technology gap(which the clan-inner sphere gap is pretty large) you do realize that the whole point of most technology is to give you the same result with less skill/time put in.

Edited by Hellcat420, 02 November 2012 - 04:16 PM.


#26 Rotaugen

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Posted 02 November 2012 - 04:16 PM

View PostStrataDragoon, on 02 November 2012 - 03:57 PM, said:

yall not understanding I know clan tech is OP but im saying it doesn't make a difference if you don't know how to use them. So the better pilot should win. this is why im saying it doesn't really matter if you are in a clan mech or innersphere, the better pilot should win.

Given the LARGE difference in tech, the difference in pilot skill would have to be large as well to balance it out. It would be like having a champion heavyweight fighter with one arm tied behind his back versus a competent fighter. Who do you think is going to win?

#27 RAM

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Posted 02 November 2012 - 04:36 PM

View PostCaptain Midnight, on 02 November 2012 - 03:30 PM, said:

I'd be curious what you think the negative deviation is? I can't think of anything that is changed from TT for the worse, and most of the problems are for the sake of adherance to TT.

Avoiding getting too off-topic, my personal bugbear is the major nerfs to the sensor systems… however, there are others such as the circular issue of deviation from canonical recycle, leading to double armour, leading to ammo issues; torso twist/arm arcs; Jump jets; PPA; etc – just to name a few.

Obviously I prefer MPBT to Mechwarrior as it were.


RAM
ELH

#28 IIIuminaughty

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Posted 02 November 2012 - 04:39 PM

[REDACTED] im just stating how if a pilot in a clan mech is bad and the pilot in innersphere mech is skilled all im saying the skilled player should win...i don't truely understand how I was trolling..makes no sense, im not being rude to anyone...trippin man

Edited by RAM, 02 November 2012 - 04:40 PM.
Discussing Moderation


#29 gregsolidus

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Posted 02 November 2012 - 04:58 PM

This guy is pretty late to the party. Of course they aren't going to stick to the source material when it becomes too obtuse for a game.

View PostCaptain Midnight, on 02 November 2012 - 01:53 PM, said:


I want the game to play and feel like Mechwarrior without putting so much effort into staying true to Canon that it doesn't feel like mechwarrior anymore.


A part of feeling like Mechwarrior involves feeling like TT...

Edited by gregsolidus, 02 November 2012 - 04:56 PM.


#30 Lootee

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Posted 02 November 2012 - 05:05 PM

View PostTickdoff Tank, on 02 November 2012 - 03:42 PM, said:


That is absolutely false. Clan tech is simply better. It is supposed to be. That does not mean that the difference in effectiveness is greater than the skill a pilot brings, but to say that clan tech is equal to IS tech is absurd.


This ^^. The Clans had 300 years of technological advancement with special emphasis on warfare. While the Inner Sphere bombed themselves back to the stone age for 3 centuries.

Think about it. What was going on 300 years ago? In 1712?? Lots of wars in Europe. England was THE super power of the day. English ships of the line were the apex of military might.

Now put one up against USS George H.W. Bush.

Yeah that's what the Clan Invasion was like.

Edited by PanchoTortilla, 02 November 2012 - 05:07 PM.


#31 gregsolidus

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Posted 02 November 2012 - 05:11 PM

Fun Fact: Mechs were cherished heirlooms given from father to son for a good long while.

#32 SeaWolf2k

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Posted 02 November 2012 - 05:16 PM

View PostDihm, on 02 November 2012 - 03:08 PM, said:

That is wildly inaccurate...

There are significant benefits to Clan technology, with no downsides.


Actually that is not true.... The downside to the Clans is their adherence to their honor code... and combat asset bidding system......

#33 Feetwet

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Posted 02 November 2012 - 05:40 PM

I'm not fluent in MW canon but didn't the clans also excel in pilot skill I.e. the caste(sp?) system specifically bred the best bloodline for combat.

I think it's important to keep in mind that some crap isn't supposed to be balanced. Some of the weapons/dhs issues can be handled by making them real expensive or real scarce.

Would anyone be interested in making the clan mechs fight by clan rules?

S

#34 gregsolidus

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Posted 02 November 2012 - 05:44 PM

Clans were hilariously hampered by Zellbrigen for the most part.That was balance in and of it self.





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