I'm definitely on board with the choice between a higher increase in heat capacity for singles, and general better heat dissipation per ton for doubles. People seem to fail to realize its VERY hard to stuff a mech full of doubles and use the bigger gun weapons.
Use singles (generally on fatlases) and have the nice benefit on your precious critical slots and a very high heat capacity.
Use Doubles, save weight at the cost of criticals, have cheaper heat dissipation but more susceptible to overheating through alpha-strike due to a much lower heat capacity.
Maybe even take it a step futher and include that any engine HS do not contribute to increased heat capacity. For instance...
..I have a Mech with 14 additional heat sinks, total of
24 heat dissipation over 10. costs
14 tons,
14 criticals but I have a heat
cap of 44 now. Spiffy.
But say I convert to double heat sinks. For the sake of the argument, say I had no spare criticals in that shs build above. I add 4 DHS for a total of
28 heat dissipation over 10 at the cost of
4 tons and
12 criticals . Well now unfortunately, I have a heat
capacity of 34 (32 if we go with DHS only add .5 per)
Well, with DHS in this manner, I've saved a whopping 11 tons and 2 criticals and gained 4 more heat dissipation!! Very nice, unfortunately, my 'mechs heat capacity just got shot down significantly! While I can cool off a bit faster, If I alpha-strike, I am much more prone to overheating!
I think thats a pretty good trade off. Faster heat dissipation and tonnage at the cost of heat capacity? This still allows those who need the really quick, light heat dissipation to use say an ERPPC or ERLL but still prevent the use of say 4x ERPPC alpha boats sniping everything with impunity.
Edited by mwhighlander, 08 November 2012 - 12:18 AM.