* lack of coordination, nobody knows there's a streakboat on the field until they meet it in a cave/ravine/alley
* because there's always
* because the opposition haven't yet learned to focus fire at a lowly Catapult who runs around at 80 into your own territory,
* and because it's easier to use than many other builds that might contribute more to the team, but have no use in the uncoordinated, hair-pulling slap-fights we call pub matches.
I've never seen a Streakboat in any of the competitive matches I've been in, not the tournament, league, or multiple scrims with US and Euro teams (and as mainly a Scout pilot, I would sure as sh** make it my business to know if there were one present).
Sure they might have a use, I'm sure I could think of some interesting tactical uses for them, but on average you've got two heavy slots in an 8b8 drop, and those heavies are usually best used as direct heavy-fire capability.
If you think you're amazing with your streak-boat in pub matches (and I appreciate that this wasn't the point of the OP's post), then you'll be somewhat surprised when you run up against a competitive team who know how to counter such builds and who do so every day.
Sure, Mr-Streak might take a kill or two per match, but the team would suffer in a competitive scenario, and in those cases, it's the win that counts, not the kills of an individual player.
Ps; Sim vs FPS; I'd say it's more of a tactical sim - It's job isn't to teach you how to operate a fictional, made up vehicle that doesn't really exist (sorry to break it - but Santa's real I promise you!), it's more to simulate the nuances of being in a tactical battle situation, having to respond to orders, hold the line when your instinct tells you to run, form battle plans on the fly, like in an RTS game like Mechcommander; but you take the part of one of the MechCommander's pawns..
Edited by BigJim, 02 November 2012 - 05:29 PM.