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Streaks, Skill based FPS and you!


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#21 BigJim

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Posted 02 November 2012 - 05:24 PM

Streak Cats dominate in simple pubbie matches because of the;

* lack of coordination, nobody knows there's a streakboat on the field until they meet it in a cave/ravine/alley
* because there's always a some many silly enough to charge alone into enemy territory,
* because the opposition haven't yet learned to focus fire at a lowly Catapult who runs around at 80 into your own territory,
* and because it's easier to use than many other builds that might contribute more to the team, but have no use in the uncoordinated, hair-pulling slap-fights we call pub matches.


I've never seen a Streakboat in any of the competitive matches I've been in, not the tournament, league, or multiple scrims with US and Euro teams (and as mainly a Scout pilot, I would sure as sh** make it my business to know if there were one present).
Sure they might have a use, I'm sure I could think of some interesting tactical uses for them, but on average you've got two heavy slots in an 8b8 drop, and those heavies are usually best used as direct heavy-fire capability.

If you think you're amazing with your streak-boat in pub matches (and I appreciate that this wasn't the point of the OP's post), then you'll be somewhat surprised when you run up against a competitive team who know how to counter such builds and who do so every day.
Sure, Mr-Streak might take a kill or two per match, but the team would suffer in a competitive scenario, and in those cases, it's the win that counts, not the kills of an individual player.



Ps; Sim vs FPS; I'd say it's more of a tactical sim - It's job isn't to teach you how to operate a fictional, made up vehicle that doesn't really exist (sorry to break it - but Santa's real I promise you!), it's more to simulate the nuances of being in a tactical battle situation, having to respond to orders, hold the line when your instinct tells you to run, form battle plans on the fly, like in an RTS game like Mechcommander; but you take the part of one of the MechCommander's pawns..

Edited by BigJim, 02 November 2012 - 05:29 PM.


#22 QuantumButler

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Posted 02 November 2012 - 05:29 PM

Until they fix hit detection and add tripping light mechs back into the game, streaks are a necessary evil, the only practical way to counter nearly invincible light mechs.

#23 Maudite

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Posted 02 November 2012 - 05:41 PM

Sooooo. Since I'm using a streak boat I have no skill? I thought it's pretty skillful to close into 270m without being lrm boated to death.

Suppose it doesn't matter tho... I prefer to just use srms now. It's a way better shotgun and since my aim is good no need for lock.

#24 Hexenhammer

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Posted 02 November 2012 - 05:51 PM

View PostVoodoo Circus, on 02 November 2012 - 04:32 PM, said:

My point being
A first person shooter that rewards the use of a auto-lock weapon like this cannot claim to be
skill centered.




Didn't know there was a debate about Streaks being skill based or not. But I'm glad we got that cleared up.

Edited by Hexenhammer, 02 November 2012 - 05:55 PM.


#25 Kaijin

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Posted 02 November 2012 - 05:55 PM

Gauss Rifle range: 660 to infinity almost. No minimum range. Non-existant heat firing two.

Streak SRM range: 270 - they explode harmlessly beyond this range. Moderate heat firing six.

edit: Also, not a FPS.

Edited by Kaijin, 02 November 2012 - 05:57 PM.


#26 dal10

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Posted 02 November 2012 - 05:56 PM

this game is a simulation, not an fps...

#27 Vassago Rain

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Posted 02 November 2012 - 06:05 PM

View PostQuantumButler, on 02 November 2012 - 05:29 PM, said:

Until they fix hit detection and add tripping light mechs back into the game, streaks are a necessary evil, the only practical way to counter nearly invincible light mechs.


This, pretty much. You could sorta tag out lights with pulse lasers before the last patch, but now you're limited to streaks or them overheating themselves.

#28 Elepole

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Posted 02 November 2012 - 06:08 PM

View PostJonnara, on 02 November 2012 - 05:19 PM, said:

My point is call SSRM OP needs nerfing what ever you like, but please dont call a mechwarrior game a FPS.


FPS: First Person Shooter.

MWO: you shoot people, using a First Person view. MWO totally meet the requirement to be called a First Person Shooter. If you don't want MWO to be called a FPS ask the dev to not use the First Person view.

#29 Jonnara

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Posted 02 November 2012 - 06:12 PM

View PostElepole, on 02 November 2012 - 06:08 PM, said:


FPS: First Person Shooter.

MWO: you shoot people, using a First Person view. MWO totally meet the requirement to be called a First Person Shooter. If you don't want MWO to be called a FPS ask the dev to not use the First Person view.


You sit in a cockpit piloting a mech with all the damage readouts heat systems and a targeting computer, if you wish to jump out of the mech and start shooting you're hand guns than yes its a FPS.

Edited by Jonnara, 02 November 2012 - 06:12 PM.


#30 Wireball

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Posted 02 November 2012 - 06:14 PM

View PostElepole, on 02 November 2012 - 06:08 PM, said:


FPS: First Person Shooter.

MWO: you shoot people, using a First Person view. MWO totally meet the requirement to be called a First Person Shooter. If you don't want MWO to be called a FPS ask the dev to not use the First Person view.

Heh, like X-Wing? That's a first-person view and you shoot ships with people in them :D

#31 Lycan

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Posted 02 November 2012 - 06:15 PM

View PostVoodoo Circus, on 02 November 2012 - 04:47 PM, said:


So they had a spread on TT.
Like SMR 6s?


Yes.

All Missile systems in TT have a spread.

The only thing that the Streak systems did in TT was insure that ALL the missiles hit the target. Otherwise, the system wouldn't fire and thus you did waste the ammo nor generate heat.

#32 BigJim

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Posted 02 November 2012 - 06:18 PM

View PostMaudite, on 02 November 2012 - 05:41 PM, said:

Sooooo. Since I'm using a streak boat I have no skill? I thought it's pretty skillful to close into 270m without being lrm boated to death.

Suppose it doesn't matter tho... I prefer to just use srms now. It's a way better shotgun and since my aim is good no need for lock.


Well, there's team based manoeuvring, situational awareness, knowing when/when not to engage, etc.. I wouldn't call it no skill...

#33 Bogus

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Posted 02 November 2012 - 06:24 PM

Streakcats are broke, developer is about to fix it, nothing to see here. Except...

View PostJonnara, on 02 November 2012 - 05:19 PM, said:

Posted Image



Holy cow, where can I get me one of these?!?

#34 Saevus

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Posted 02 November 2012 - 06:24 PM

Streaks are getting tweaked because they are silly in their current incarnation. End of story. Anyone who thinks there is really any skill involved is just off their rocker. It's not hard to close space in this game and once you get a streak cat on you, that's game over for anything medium and below. Streak Cents and Commandos to a lesser degree are silly, but the Streak Cat ruins the weapon for everyone else.

#35 Jonnara

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Posted 02 November 2012 - 06:28 PM

View PostBogus, on 02 November 2012 - 06:24 PM, said:

Streakcats are broke, developer is about to fix it, nothing to see here. Except...



Holy cow, where can I get me one of these?!?


This was from the early 1990s before Mechwarrior 2 come out on PC.

A number of shops opened around the world with these pods for mechwarrior games.

#36 Father Ted Kerensky

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Posted 02 November 2012 - 06:29 PM

View Postdal10, on 02 November 2012 - 05:56 PM, said:

this game is a simulation, not an fps...

What are we simulating, and where can I obtain seat time in a real Hollis Incorporated Catapult A1?

View PostJonnara, on 02 November 2012 - 06:28 PM, said:


This was from the early 1990s before Mechwarrior 2 come out on PC.

A number of shops opened around the world with these pods for mechwarrior games.

For folks that don't know about the BTech Centers/Virtual World: http://en.wikipedia....tleTech_Centers

Edited by Father Ted Kerensky, 02 November 2012 - 06:30 PM.


#37 Voodoo Circus

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Posted 02 November 2012 - 06:31 PM

View PostBigJim, on 02 November 2012 - 06:18 PM, said:


Well, there's team based manoeuvring, situational awareness, knowing when/when not to engage, etc.. I wouldn't call it no skill...


...and those are things everyplayer has to deal with

so you think its ok for a lock on weapon loadout to do 30 damage to 1 spot in 1 shot guided? a HBK has 52 armor on CTfront
dont you think thats a little too rewarding for a weapon that you dont have to aim?dont have to adjust for bullet drop?keep crosshairs on target?

anyway it will get fixed soon as some others have told me

#38 lsp

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Posted 02 November 2012 - 06:46 PM

View PostVoodoo Circus, on 02 November 2012 - 04:32 PM, said:

2xgauss= 30 tons / 30 damage /4 secs cooldown
-have to aim(more dificult when moving etc)
-most eficiency when hitting the same spot several times

VS

6x streak2 = 9 tons / 30 damage / 3.5 cooldown
-Lock on and press button to hit CT( no need to aim)
-can keep enemy stuned by cockpit shaking if chain fired



Just bought a Catapult and been playing around with the streaks
Anyone that gets around 270m of my mech gets hit by the equivalent of 2 gaussrifle shots
on the CT every 3;5 seconds until they get behind some kind of cover or out of range.

Any half decent brawler knows how to stay out of the open if using a short range build avoiding LRMS and at 78.5 kph I can pretty much dictate the range of the fight against anything but lights.

No need to aim, no need to slow down, no problem with heat(can alpha everytime), more than enough ammo and I can fit the top speed engine for max speed on my mech.


Faced people with AMS. Its no good for them once I am close and only has a small effect at 270m.(SSRM max range)

Even assaults cant take that kind of punishment for long.
Only counter seems to be 3 or more people focusing fire on the StreakCAT


My point being
A first person shooter that rewards the use of a auto-lock weapon like this cannot claim to be
skill centered.

Some of this is lies, First how did you get 78kph, second you can't alpha over and over again in streak. I know, because I pilot one( I have 15 hs 5 are dhs), unless you sacrificed ammo and armor for more hs, which would be a terrible idea. Or went xl, which is also terrible. And also streaks don't always hit CT, that's why you see cats jj. The missles have a flatter trajectory if you do. Plus it keeps you from taking damage.
If a mech turns or if you fire at it from the side you will hit it in the arms.

And also if your a crappy brawler, having a streak cat won't make a difference. A crappy brawler, is just as crappy in a streak. It's not as simple as run around get locks and win, like most people think it is.

Off topic
I remade my CB mech today, drg-1n. And it's too expensive to even run(thinking it's the 300xl and 5tons of GR ammo plus 2tons of SSRM ammo), so back to my streakcat. Plus the netcode still blows.

Edited by lsp, 02 November 2012 - 06:56 PM.


#39 Lycan

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Posted 02 November 2012 - 06:50 PM

View PostFather Ted Kerensky, on 02 November 2012 - 06:29 PM, said:

For folks that don't know about the BTech Centers/Virtual World: http://en.wikipedia....tleTech_Centers


Man . .I would've loved to have been able to try my hand at those. I more than likely would've stunk to high heaven but just the ability to try would've been nice.

#40 Shiney

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Posted 02 November 2012 - 06:53 PM

I can do much more damage/ton with SRM's or LRM's.. .what's the point to this? Different weapons/different uses/different strengths/different weaknesses. Rock > Paper > Scissors





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