1) LRMs hurt for a reason. Think about it. This game is all about teamwork and strategy. If you poke your head out, someone will get a lock and a rain of hurt follows. This is a good thing. It encourages people to THINK about how they can outmaneuver their opponent and take them out of the equation. It adds another dimension to the game, other than just rushing the enemy and gunning them down. This is a good thing.
2) LRMs are pretty easy to avoid. This is a fact. I've been in countless matches where the other team had a **** load of LRMs, and we won anyway. Can anyone tell me why? Come on. Think. I know it hurts, but try anyway.
3) And finally, here's a simple truth. BOTH SIDES CAN USE THEM! And don't tell me having a lot of LRMs ruins the game. Some of the best matches I've been in, were against premades who know how to use them effectively and actually beating them. I can't tell you how satisfying that is. It's something you have to experience for yourself.
So. My advice to all the aspiring Mechwarriors out there is to think outside the box and hone your skills, instead of complaining that something is unfair.
Edited by Grugore, 02 November 2012 - 04:58 PM.






















