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#1 Grugore

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Posted 02 November 2012 - 04:51 PM

After seeing countless posts about LRMs being OP, I'd just like to make a few observations.

1) LRMs hurt for a reason. Think about it. This game is all about teamwork and strategy. If you poke your head out, someone will get a lock and a rain of hurt follows. This is a good thing. It encourages people to THINK about how they can outmaneuver their opponent and take them out of the equation. It adds another dimension to the game, other than just rushing the enemy and gunning them down. This is a good thing.

2) LRMs are pretty easy to avoid. This is a fact. I've been in countless matches where the other team had a **** load of LRMs, and we won anyway. Can anyone tell me why? Come on. Think. I know it hurts, but try anyway.

3) And finally, here's a simple truth. BOTH SIDES CAN USE THEM! And don't tell me having a lot of LRMs ruins the game. Some of the best matches I've been in, were against premades who know how to use them effectively and actually beating them. I can't tell you how satisfying that is. It's something you have to experience for yourself.

So. My advice to all the aspiring Mechwarriors out there is to think outside the box and hone your skills, instead of complaining that something is unfair.

Edited by Grugore, 02 November 2012 - 04:58 PM.


#2 lsp

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Posted 02 November 2012 - 04:54 PM

There's already a million of these threads.

#3 Grugore

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Posted 02 November 2012 - 05:02 PM

View Postlsp, on 02 November 2012 - 04:54 PM, said:

There's already a million of these threads.

Just trying to educate some people. You have anything constructive to say?

#4 Vermaxx

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Posted 02 November 2012 - 05:04 PM

He said what he had to say.

Continue to repost things, most new forum goers who aren't part of the forum culture don't bother to search.

I used to be a forum troll and I don't search either. Chances are someone will either link me to what I want, or tell me. Less work.

#5 Nauht

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Posted 02 November 2012 - 05:06 PM

Educate? - Your post is basically, think for yourself, experience it yourself.

I've nothing against LRM's. I think the majority of people don't like the playstyle. Players just flinging LRM's from a safe distance with no real skill involved with handling the weapon save waiting for the lock.

It's nothing new. There's a reason that longbowmen were peasants and archers were looked down upon by knights. So the perception is already centuries old, however valid and effective it is.

#6 Grugore

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Posted 02 November 2012 - 05:22 PM

View PostNauht, on 02 November 2012 - 05:06 PM, said:

Educate? - Your post is basically, think for yourself, experience it yourself.

I've nothing against LRM's. I think the majority of people don't like the playstyle. Players just flinging LRM's from a safe distance with no real skill involved with handling the weapon save waiting for the lock.

It's nothing new. There's a reason that longbowmen were peasants and archers were looked down upon by knights. So the perception is already centuries old, however valid and effective it is.

You don't need skill to use LRMs. But you do need skill and teamwork to use them effectively.

#7 Adridos

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Posted 02 November 2012 - 05:26 PM

Fully armored 50 ton mech goes in 2 hits. Way faster than he can actually get into cover. Bigger the machine, the worse it gets.

Their damage is a bit too high. One thing is punishment of people who venture into open and walk in the middle of nothing like they were in a SP game, but the other thing is doing as much damage as the Mad Cat's alpha strike, which is counting all the advantages clan weapons have (higher damage) and way more damage than Masakari could do (and it has 4 Clan ERPPC, which hurt as much as guass rifles AND an LRM-10 on top of all that).

#8 Valdemar47

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Posted 02 November 2012 - 05:27 PM

View PostVermaxx, on 02 November 2012 - 05:04 PM, said:

He said what he had to say.

Continue to repost things, most new forum goers who aren't part of the forum culture don't bother to search.

I used to be a forum troll and I don't search either. Chances are someone will either link me to what I want, or tell me. Less work.

You used to be a forum troll like many , then you took an admin to the knee ?

#9 Dirkdaring

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Posted 02 November 2012 - 05:28 PM

I'm saving up for my LRM boat. Can't beat em - join em. Expect much more whining about LRMs as people continue to stack them.

#10 Nauht

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Posted 02 November 2012 - 05:30 PM

View PostGrugore, on 02 November 2012 - 05:22 PM, said:

You don't need skill to use LRMs. But you do need skill and teamwork to use them effectively.

Teamwork yes... light: "Ok, he's tagged/narced, let it rip". LRM boat: waits for lock and lets it rip.
Or you just wait out of los until you get your squad mate to tell you when to fire.

In both cases it was your squaddie doing the work and showing skill to get your shots lined up for you.

#11 Grugore

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Posted 02 November 2012 - 05:34 PM

View PostAdridos, on 02 November 2012 - 05:26 PM, said:

Fully armored 50 ton mech goes in 2 hits. Way faster than he can actually get into cover. Bigger the machine, the worse it gets.

Their damage is a bit too high. One thing is punishment of people who venture into open and walk in the middle of nothing like they were in a SP game, but the other thing is doing as much damage as the Mad Cat's alpha strike, which is counting all the advantages clan weapons have (higher damage) and way more damage than Masakari could do (and it has 4 Clan ERPPC, which hurt as much as guass rifles AND an LRM-10 on top of all that).

Two salvos? Are you serious? I play a missile boat and I've never taken anything out with two salvos. It usually takes between 6 and twelve depending on how the damage is allocated.

View PostNauht, on 02 November 2012 - 05:30 PM, said:

Teamwork yes... light: "Ok, he's tagged/narced, let it rip". LRM boat: waits for lock and lets it rip.
Or you just wait out of los until you get your squad mate to tell you when to fire.

In both cases it was your squaddie doing the work and showing skill to get your shots lined up for you.

Have you ever tried to fire at a target while a jenner is trying to core your rear center torso? How about two or three scouts? Don't tell me it takes no skill to pilot a missile boat.

#12 Nauht

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Posted 02 November 2012 - 05:38 PM

View PostGrugore, on 02 November 2012 - 05:34 PM, said:

Two salvos? Are you serious? I play a missile boat and I've never taken anything out with two salvos. It usually takes between 6 and twelve depending on how the damage is allocated.


Have you ever tried to fire at a target while a jenner is trying to core your rear center torso? How about two or three scouts? Don't tell me it takes no skill to pilot a missile boat.

But you're still firing from a safe distance waiting for the lock irrespective of how many salvos.

And with lights harassing you - you ignore them and keep firing or you defend yourself.

Now defending yourself has nothing to do whatsoever with LRM's and how they operate - if you have an enemy mech firing on you, congratulations LRM boat, welcome to the game of every other mechwarrior.
Knowing what to do in defence takes skill.

#13 kragmoor

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Posted 02 November 2012 - 05:40 PM

View PostGrugore, on 02 November 2012 - 05:02 PM, said:

Just trying to educate some people. You have anything constructive to say?

i think his statement was constructive, he is trying to keep everyone from wasting their time on this thread for the millionth time

#14 Grugore

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Posted 02 November 2012 - 05:45 PM

View PostNauht, on 02 November 2012 - 05:38 PM, said:

But you're still firing from a safe distance waiting for the lock irrespective of how many salvos.

And with lights harassing you - you ignore them and keep firing or you defend yourself.

Now defending yourself has nothing to do whatsoever with LRM's and how they operate - if you have an enemy mech firing on you, congratulations LRM boat, welcome to the game of every other mechwarrior.
Knowing what to do in defence takes skill.

It's also knowing the maps and finding the best position to fire from. You also need situational awareness. You need to know where the enemy is so you don't blunder into them and get killed. It takes skill to be an effective missile boat pilot. Just a different set of skills. On the other hand, whats so hard about positioning a cross hair and pressing a button? I play all types of mechs, and each one has it's own set of skills to be effective with.

#15 Hexenhammer

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Posted 02 November 2012 - 05:49 PM

OP. Anything I don't like.

#16 MajorLeeHung

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Posted 02 November 2012 - 06:06 PM

Funny thing is that most ppl who do all the ******** as the so called "Pro" players that get absolutely wrecked by missile boats before then cant get in range to point and click. Yes thats all your doing as well, Point and click. You can try and sugar coat it all you want but at the end of the day be it in a missile boat or a brawler your still just pointing at a target and pressing a button. Difference is a boat has to have a decent team AND maintain a lock which means a steady hand. It can be argued that brawling takes no skill as well... go around corner... oh look a mech.... point crosshairs... pull trigger... derpderpderp. Gonna say you have to worry about heat in your brawler? check we do in boats as well. worry about ammo running out at the wrong moment? check we have that issues in boats too. have to worry about positioning so you dont get wrecked by a missile boat? check we havta worry about that too in a boat. There is nothing you can argue about your brawler that isnt the same for a boat. we have ammo, we have heat. were vulnerable to light mechs like everything else that engaged with other targets in the heat of battle. Another point for boats that some ppl dont look at is some ppl dont have 1000+ bucks to drop on a OMGWTFPEWPEWROFLSTROMPGIGGITYGIGGITY system with the best everything with pin point precision and a OMGWTFPEWPEWROFLSTROMPGIGGITYGIGGITY video card and play boats cus they really cant play an up front brawler and said person has EVERY right to play and have fun even if their system is da suck.

OP? Hardly.

Edited by MajorLeeHung, 02 November 2012 - 06:09 PM.


#17 Dirkdaring

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Posted 02 November 2012 - 06:08 PM

2 mil to go until I get my streak-LRM20 boat, cant wait! :D

#18 The_Desert_Tiger

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Posted 02 November 2012 - 06:11 PM

I am going to give you a hint OP: The best LRM pilots, the real cream of the crop, the top gun, the less than 1% do not use LRMs in the manner that you are suggesting. I will give you a hint as to why that is: If you sit still, the enemy knows where you are, and if they know where you are they can maneuver, and if the can maneuver you will be countered.

I will let you figure out the rest on your own.

#19 Nauht

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Posted 02 November 2012 - 06:11 PM

View PostGrugore, on 02 November 2012 - 05:45 PM, said:

It's also knowing the maps and finding the best position to fire from. You also need situational awareness. You need to know where the enemy is so you don't blunder into them and get killed. It takes skill to be an effective missile boat pilot. Just a different set of skills. On the other hand, whats so hard about positioning a cross hair and pressing a button? I play all types of mechs, and each one has it's own set of skills to be effective with.

Yes, welcome to what every other player has to know. All those skills everyone has to know and have.

Weapon skills are totally different - learning to fire compensating for your lag, lead firing and knowing where to target on the mech. Red torso or red legs? Which has more armor? Headshot possible? Hmm if I knock out his arm that takes out his gauss.. or CT if I judge his armor is low enough, wait he's moving up a hill.. i have to adjust my AIM.

LRMs? Lock, fire.
No need to do any of the above. At all.

#20 Bogus

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Posted 02 November 2012 - 06:13 PM

ECM should take care of the LRM problem, that being said anyone who doesn't think the current situation is dysfunctional is probably just getting their jollies on the 5 boat, 3 lagscout premade circuit.





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