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#21
Posted 10 April 2012 - 08:27 PM
#22
Posted 10 April 2012 - 09:33 PM
my model K will keep the 2 er large lasers, the lrm 20, the guass. the engine must be dropped down to non xl, reduced in size since it will weigh more, with this kind of long range punch i dont need speed. i am a walking fortress, thats all i need, 19 tons of armor and long range slappyness.
depending on how many tons i have for more heat sinks, i may well drop both med pulse lasers for more heat sinks for the larges. if my heat curve is healthy enough i may put in a couple er meds for closer protection. but def not hotter then hell pulsers.
one thing i will def add is additional lrm 20 and guass ammo, i want at least 2 reloads for each. god bless the mechlab!
Edited by LordDeathStrike, 10 April 2012 - 09:37 PM.
#23
Posted 10 April 2012 - 10:20 PM
#24
Posted 11 April 2012 - 01:13 AM
#26
Posted 11 April 2012 - 04:42 AM
Otherwise I agree; non-Clan XL engines are too vulnerable. The extra armour, firepower, and/or speed doesn't quite compensate for being three times more vulnerable to crit fail. I'd have used DHS and Endo before dropping the plant down to XL.
#27
Posted 11 April 2012 - 06:01 AM
Of course loosing the side torso engine crits would slow you down and hamper heat efficiency greatly, but the destruction of the engine via the side torso is too great a negative to make XL engines viable in an (almost) hit-scan environment.
#28
Posted 11 April 2012 - 06:48 AM
I think an XL engine on something more close to a Static turret is a waste of such a wonderful thing as a state of the art product as an XL engine, on a smaller mech though its another thing..Look at many light mechs with XL engines that is where it belongs.
#29
Posted 11 April 2012 - 07:02 AM
Throw an XL on a Locust and amp up an already quick mech to insane speeds. A locust is a one hit wonder for most powerful weapons anyways. With those kinds of speed you just need to make sure you got the transversal down pat and then you be rockin it!
Throw an XL in something already slow, just to save some space and weight for more weapons, and you are gonna be crispy creamed before you get a chance to do much.
#30
Posted 11 April 2012 - 07:57 AM
#31
Posted 11 April 2012 - 08:01 AM
What does everyone do when a new piece of high tech comes out on the market? They rush to find some way to implement it into their lives. It is not until after it is out in the market being used by the people that it is determined to be flawed or maybe not the best way to utilize it.
All I'm saying is that these upgraded variants are just a reflection of how we as humans are. "Ooh! It's new and flashy and expensive and they're doing it over there so let's do it here too!"
#32
Posted 11 April 2012 - 11:54 AM
Mason Grimm, on 11 April 2012 - 07:02 AM, said:
Throw an XL on a Locust and amp up an already quick mech to insane speeds. A locust is a one hit wonder for most powerful weapons anyways. With those kinds of speed you just need to make sure you got the transversal down pat and then you be rockin it!
Throw an XL in something already slow, just to save some space and weight for more weapons, and you are gonna be crispy creamed before you get a chance to do much.
Well, yes and no. If you're goinna put it in a slow mech, a Support mech like the AS7-K is the way to go, as they are almost by definition, screened from other mechs in a properly run force. If you can put that much mroe firepower on a mech, it can mean a few more kills, so long as the support mech is careful.
However, watching noobs run head long into battle with such mechs when and or if it becomes available will also add a certain value to the gaming experience. A mech with the Atlases level of armor can still take quite a bit of damage before it goes kablooe.
So it's something that i would consider useful to have providing support, so long as there is a THOUGHTFUL pilot onboard.
Edited by verybad, 11 April 2012 - 11:54 AM.
#33
Posted 11 April 2012 - 02:28 PM
#34
Posted 11 April 2012 - 02:33 PM
Mason Grimm, on 11 April 2012 - 07:02 AM, said:
Talon. Locust-fast, XL-engine, ER-PPC. http://www.sarna.net/wiki/Talon
Hussar. Without an XL-engine, it's a firework on legs. With one, it's like the Talon, but faster! Mee-meep! http://www.sarna.net/wiki/Hussar
#35
Posted 11 April 2012 - 09:46 PM
LordDeathStrike, on 10 April 2012 - 09:33 PM, said:
my model K will keep the 2 er large lasers, the lrm 20, the guass. the engine must be dropped down to non xl, reduced in size since it will weigh more, with this kind of long range punch i dont need speed. i am a walking fortress, thats all i need, 19 tons of armor and long range slappyness.
depending on how many tons i have for more heat sinks, i may well drop both med pulse lasers for more heat sinks for the larges. if my heat curve is healthy enough i may put in a couple er meds for closer protection. but def not hotter then hell pulsers.
one thing i will def add is additional lrm 20 and guass ammo, i want at least 2 reloads for each. god bless the mechlab!
Where on earth are you going to get the extra 4.5 tons you need to downgrade to XL? That's after removing everything but what you've listed. You could drop heat sinks, but that leaves you even more critically undersinked.
Also, swapping a XL for standard(or vice versa) is one of the hardest things to do in terms of refits. You have to send it off to the factory to do it, which probably means shutting down some part of the production line, which means you could probably buy a dozen or so AS7-Ks for the cost of one of your customs - if PGI does refit costs right.
wait a minute. You mean moving down to 2/3 or 30ish kph running speed? Yeah, that'll work. It'll take you a full minute to travel a kilometer, and you will out-run NOTHING, but yeah, it's doable.
Edited by Thomas Hogarth, 11 April 2012 - 09:48 PM.
#36
Posted 11 April 2012 - 11:18 PM
Keep them at arm's length and ye will do fine.
Too close however will ruin your day, those med pulses have a shorter range than med lasers.
#37
Posted 12 April 2012 - 12:56 AM
Mason Grimm, on 11 April 2012 - 07:02 AM, said:
Throw an XL on a Locust and amp up an already quick mech to insane speeds. A locust is a one hit wonder for most powerful weapons anyways. With those kinds of speed you just need to make sure you got the transversal down pat and then you be rockin it!
Throw an XL in something already slow, just to save some space and weight for more weapons, and you are gonna be crispy creamed before you get a chance to do much.
What? C'mon Mason! Don't tell me you've never heard the term "glass cannon" before!
#38
Posted 12 April 2012 - 08:48 AM
CPTAmerica, on 11 April 2012 - 08:01 AM, said:
With 4 PPCs, and Dual Heat Sinks and a XL upgrade.. Ill hopefully be showing a lot of mechs something flashy, while being able to get out of my own way and not shutdown due to overheating..
#39
Posted 12 April 2012 - 09:06 AM
#40
Posted 12 April 2012 - 09:10 AM
Garth Erlam, on 12 April 2012 - 09:06 AM, said:
True enough. I suppose I'm just spoiled from games like MW4 which let you have the capabilty to do several alpha-strikes from hit-scan direct-damage weapons.
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