I can't wait for the "bad" light pilots to start crashing into things and falling over...


Tripping Coming Back
Started by YvanGorm, Nov 02 2012 05:19 PM
63 replies to this topic
#61
Posted 27 March 2013 - 11:50 PM
#62
Posted 27 March 2013 - 11:52 PM
Gaan Cathal, on 27 March 2013 - 06:46 PM, said:
No, it wasn't. The optimal use of lights in a team was to slam straight into the opposing light at top speed as soon as possible so your team could nuke them. That is not good gameplay.
so you adjust your tactics and avoid that. THAT is good gameplay.
Quote
A: Collisions are in
where?!?
Quote
B: Viable gameplay trumps realism
your heavy brawler SHOULD feel intimidated by my atlas bareling down on you. Do you keep shooting or do you get knocked over? That is gameplay and a valid tactic. you cant just stand there and let the atlas magically bounce into you while you keep shooting, you need to move or get knocked over and killed.
just because you're stuck in a lame way of playing, that doesnt make it the only way to play the game and the only way it should be played.
Edited by Particle Man, 27 March 2013 - 11:53 PM.
#63
Posted 28 March 2013 - 12:08 AM
Particle Man, on 27 March 2013 - 11:52 PM, said:
so you adjust your tactics and avoid that. THAT is good gameplay.
where?
your heavy brawler SHOULD feel intimidated by my atlas bareling down on you. Do you keep shooting or do you get knocked over? That is gameplay and a valid tactic. you cant just stand there and let the atlas magically bounce into you while you keep shooting, you need to move or get knocked over and killed.
just because you're stuck in a lame way of playing, that doesnt make it the only way to play the game and the only way it should be played.
My apologies, I meant bad game design. Having the primary purpose of skirmish/striker lights be a derptarded imitation of Rugby =/= good game design. It'd be just as bad as the current state of mediums in general. You could equally say that we should introduce QTE melee, and avoiding it would be 'good gameplay'. It wouldn't. It would be ****, like relegating lights to bowling balls.
As for currently in, if you hit another mech collision damage is caused, same as if you JJ ten meters and don't break the fall with jets you damage you leg. Or when some moron in an Atlas drives over a light at game start.
#64
Posted 28 March 2013 - 12:51 PM
Hmm i see what you're saying, i just disagree. Lights have speed an menuverability, and if they didnt want to get knocked over, they stayed back and got out of the way. It was only a problem for people that thought their mechs were turrets and refused to move. It's not like an atlas (keeping with that example) is a spry thing that can outrun anything. it just made you think twice if you wanted to get up close and brawl and made you better at doing it.
I dont know if you were around while collisions were in, but the game played much better then and tactics were far more interesting. (other than the wierd warping around while on the ground thing). Now of course there were the asshats that exploited the mechanic, but that could be solved with adding more damage for collisions, making them fal as well, breaking off parts like arms/legs. It doesnt have to just hurt the knocked down mech, it could be equally undesireable to both parties. Keeping with my atlas example, i could choose to barrell over you in my atlas, but i could risk breaking off an arm or legging myself or losing weapons/ammo/heatsinks/whatever, same with dragons and anything else.
I dont know if you were around while collisions were in, but the game played much better then and tactics were far more interesting. (other than the wierd warping around while on the ground thing). Now of course there were the asshats that exploited the mechanic, but that could be solved with adding more damage for collisions, making them fal as well, breaking off parts like arms/legs. It doesnt have to just hurt the knocked down mech, it could be equally undesireable to both parties. Keeping with my atlas example, i could choose to barrell over you in my atlas, but i could risk breaking off an arm or legging myself or losing weapons/ammo/heatsinks/whatever, same with dragons and anything else.
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