I know it costs money but in the spirit of realism (bear with me) you guys need to consider this:
I think that in order to have high skills with a mech you would need to have a high degree of knowledge about the mech, which cannot realistically be achieved if you have little experience with other variants of the same chassis in which you are trying to obtain mastery. Someone who has a lot of experience driving at least 3 variants of a chassis must be able to have a higher level of knowledge about the chassis overall than someone who's only experience is with 1, and therefore would be able to obtain more skills in the mech tree.
I think costs overall should be tweaked downward a bit, but the requirement of more experience with more variants of a chassis lending you greater skill in your favorite of that chassis is the right way to go, as it presently is.


[Mech Trees] Revamp for the good
Started by The Velociraptor, Nov 02 2012 06:38 PM
64 replies to this topic
#61
Posted 11 December 2012 - 06:42 AM
#62
Posted 21 December 2012 - 02:58 PM
DEADTH, on 11 December 2012 - 06:42 AM, said:
I know it costs money but in the spirit of realism (bear with me) you guys need to consider this:
I think that in order to have high skills with a mech you would need to have a high degree of knowledge about the mech, which cannot realistically be achieved if you have little experience with other variants of the same chassis in which you are trying to obtain mastery. Someone who has a lot of experience driving at least 3 variants of a chassis must be able to have a higher level of knowledge about the chassis overall than someone who's only experience is with 1, and therefore would be able to obtain more skills in the mech tree.
I think costs overall should be tweaked downward a bit, but the requirement of more experience with more variants of a chassis lending you greater skill in your favorite of that chassis is the right way to go, as it presently is.
I think that in order to have high skills with a mech you would need to have a high degree of knowledge about the mech, which cannot realistically be achieved if you have little experience with other variants of the same chassis in which you are trying to obtain mastery. Someone who has a lot of experience driving at least 3 variants of a chassis must be able to have a higher level of knowledge about the chassis overall than someone who's only experience is with 1, and therefore would be able to obtain more skills in the mech tree.
I think costs overall should be tweaked downward a bit, but the requirement of more experience with more variants of a chassis lending you greater skill in your favorite of that chassis is the right way to go, as it presently is.
IF it remains the way, we definitely need a long term storage option where we can store the two variants which are not considered favorites. Especially since each item sale loses you half the value.
I think this system is a bad idea. If this remains the way, the more casual gamers will fall away quickly, since this method requires an extreme amount of grind.
#63
Posted 12 April 2013 - 09:36 AM
1) This is a combat simulator.
2) A Pilot Skill from piloting a mech should not be limited to choose between two different unlocks; this is the LoL approach and I frigging hate it; horrible team balance issues for people with the "wrong" unlocks for a match.
3) The Mech are already custom able; loadouts/modules/hardpoint selections.
4) THE IMPORTANT POINT:
I agree that unlocking 3 variants sucks.
HOWEVER, this is a future combat simulator so we should take a few things in to account:
a-) As a Pilot in the 31st century, each mech has it's unique quirks you will be basically trained for.
b-) The current spec tree system reflects actual mastery of a mech that one may be trained in, past basic training.
c-) Going through the 3 Spider Mechs that I use, I have learned what to look for in OPPONENT variants.
d-) I can identify and deal with enemy mechs of my variant in a more realistic and Elite fashion that reflects my skill as a player.
This is a combat Simulator to reflect your piloting skills.
The current system, as much as it does suck to grind your balls for hours, reflects a Simulated reality where in a new pilot is being forced by their Investors/Clan/Benefactors to PROVE their ability, just as a Pilot does in Reality. I like this fantasy.
Let us not forget the golden Mechwarrior rule:
A call to Trial. Justice by Combat.
http://wavs.unclebub.../call2trial.wav
(edit to fix random smiley)
Edit addition:
"the more casual gamers will fall away quickly"
Pardon my "elitism" as best you can... but... GOOD; Mechwarrior games have always been about hardcore trials of the Pilots who play them; Netmech: It's life. If not? Make it.
2) A Pilot Skill from piloting a mech should not be limited to choose between two different unlocks; this is the LoL approach and I frigging hate it; horrible team balance issues for people with the "wrong" unlocks for a match.
3) The Mech are already custom able; loadouts/modules/hardpoint selections.
4) THE IMPORTANT POINT:
I agree that unlocking 3 variants sucks.
HOWEVER, this is a future combat simulator so we should take a few things in to account:
a-) As a Pilot in the 31st century, each mech has it's unique quirks you will be basically trained for.
b-) The current spec tree system reflects actual mastery of a mech that one may be trained in, past basic training.
c-) Going through the 3 Spider Mechs that I use, I have learned what to look for in OPPONENT variants.
d-) I can identify and deal with enemy mechs of my variant in a more realistic and Elite fashion that reflects my skill as a player.
This is a combat Simulator to reflect your piloting skills.
The current system, as much as it does suck to grind your balls for hours, reflects a Simulated reality where in a new pilot is being forced by their Investors/Clan/Benefactors to PROVE their ability, just as a Pilot does in Reality. I like this fantasy.
Let us not forget the golden Mechwarrior rule:
A call to Trial. Justice by Combat.
http://wavs.unclebub.../call2trial.wav
(edit to fix random smiley)
Edit addition:
"the more casual gamers will fall away quickly"
Pardon my "elitism" as best you can... but... GOOD; Mechwarrior games have always been about hardcore trials of the Pilots who play them; Netmech: It's life. If not? Make it.
Edited by Breadmachine, 12 April 2013 - 09:39 AM.
#64
Posted 12 April 2013 - 10:18 AM
Hexcaliber, on 10 November 2012 - 07:06 AM, said:
The skill lists we have at the moment are partial; if you read the dev blogs and the plans for role warfare, there should be a lot more to come. The current xp grind may well make a lot more sense once everything is in place, either way, it is a little too early to judge how it will all pan out.
However, this is just another reason calling this a live product, but open beta, is insulting at best. Mech's you purchase and grind out the skills for now, could well be earmarked for a role you have no interest in; potentially wiping out your time and any MC investment's made along the way to completing the grind for that chassis.
However, this is just another reason calling this a live product, but open beta, is insulting at best. Mech's you purchase and grind out the skills for now, could well be earmarked for a role you have no interest in; potentially wiping out your time and any MC investment's made along the way to completing the grind for that chassis.
Holy paranoid much dude.
The only way that would be possible is if the Dev revamped the whole system and took away the existing Skill set and replaced all new. If you have a skill set in place now, it should remain as Roley then as it is now.
Quote
potentially wiping out your time and any MC investment's made along the way
Ummm, I think they call that "playing the game" in the real world. Besides, "potentially the world could end tomorrow and you still wasted your time. (Holy Smokes Batman)

Edited by MaddMaxx, 12 April 2013 - 10:19 AM.
#65
Posted 12 April 2013 - 10:19 AM
DON'T BE FOOLED, THIS IS A NECRO THREAD.
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