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My new favorite build: COM-2D


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#1 DrSecretStache

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Posted 02 November 2012 - 08:42 PM

Thanks to Endo-Steel for an extra ton and Ferro-Fibrous for half a ton, I can now make a 2D that's absolutely fiendish.

COM-2D

Std Engine 190
3 Heat Sinks (required for engine, I'd go with less if I could)
3 ssrm2
2 tons ammo
1 slas

This COM goes at a whopping 123 KPH, a full 10 KPH faster than the standard Jenner, ~42 KPH faster than the trial Raven, and just short of the standard Cicada; 33 volleys with the ssrms with 15 damage each, and with the FF you can barely fit on a small laser in case you run out of ammunition, with 2 armor points left to spend elsewhere. This thing kills. Not to mention, you can drop down to 85 KPH for maneuvering speed, which is crazy, to say the least.

I've found my calling.

Edited by Zoughtbaj, 02 November 2012 - 08:43 PM.


#2 NthDegree256

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Posted 03 November 2012 - 01:06 AM

Oooh, I think I ran into someone running a Commando very much like this earlier today while in my Jenner. I came out ahead (my Jenner is particularly anti-light and I don't think I was the Commando's first fight), but seeing the 3 SSRMs on the readout gave me a good scare.

#3 Lsq78

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Posted 03 November 2012 - 02:19 AM

I've got a similar configuration...

-Endo-steel structure
-double heatsinks
-3xSSRM2 with 3 tons of ammo
-medium laser
-3 additional heat sinks
-XL 195
-maxed armor

It's a tiny little beast with disproportionately huge fangs. I love it.

#4 Windsaw

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Posted 03 November 2012 - 03:43 AM

I now run a similar build but I don't really like it.
Because it feels like bug exploiting.
I mean, the streaks always go for the center torso, lag shield protects me and there is no knockdown.

I would rather use my SRM4/SRM6 variant again, but right now I simply can't survive in it if the my opponent light has streaks himself and I can't knock him down.
Knocking the opponent down and hitting him with 10 SRMs point blank after getting up again and then fleeing was always my last resort exit strategy. Doesn't work anymore. Carry a couple of streaks and you don't need good piloting.

#5 Filhodobar

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Posted 03 November 2012 - 04:15 AM

Im new to this game, but i think im doing pretty well with my Commando 2D.

My strategy is sneaking behind my bigger enemies and shooting them in the back with my 2 SRM 4.

Well, theres a way i can put some more firepower on my mech? Maybe another SRM?

My tons are at the cap: 25/25.

Im still a newbie in the mech builds...

My actual build is:

Standard Engine 170
Endo Internal Structure
AMS + 1x AMS Ammo
2x SRM 4 + 3x SRM Ammo
4x Standard HS

Any sugestion, plz?

Edited by Filhodobar, 03 November 2012 - 04:17 AM.


#6 Windsaw

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Posted 03 November 2012 - 04:43 AM

Your tactic is good. Standard tactic for striker lights.

Removing the AMS and maybe one heat sink will give you an upgrade to am SRM6, a Med Laser and a bit more of armor.

Removing the AMS is a big risk however, especially for new players.
Depending on how you play it is an acceptable risk, however.
You just have to make sure that the enemies don't see you long enough early in the game, so you have to be extra careful while scouting and spotting.
Later in the game, once the brawling starts and you get into your striker role, the risk is not as bad. Enemies will usually target the heavy hitters with their LRMs, ignoring you. Move from target to target then and score hit after hit.

I do recommend the Med Laser as backup. It enables to fire at your target while strafing and is a better choice if you are forced to duell with a Jenner or other Commando. Besides, you might run out of ammunition anyway.
Just be careful not to alpha strike or you will overheat, which is deadly for a striker light.

#7 Filhodobar

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Posted 03 November 2012 - 04:56 AM

Tks Windsaw... im going to try without the AMS, and with 1 Medium Laser, but i can't take one Heat Sink. It says i need at least 4.

:/

#8 No use for a name

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Posted 03 November 2012 - 04:59 AM

me loving this little guy.

almost same config, but i use ML and ams. it gives me more punch and more survivability

#9 Filhodobar

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Posted 03 November 2012 - 05:44 AM

Well... im without AMS now and using SRM6 + SRM4 + Light Laser... pretty good, for now.

#10 Darwins Dog

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Posted 03 November 2012 - 06:01 AM

I run nearly the same build as OP, except I shaved a bit of armor so that I could switch between TAG and MLAS

#11 Mister French

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Posted 03 November 2012 - 07:46 AM

Great build, during one of the closed betas I ran a commando like this. Of course there was no FF and ES upgrades yet I had 3 ssrm2's and a medium pulse laser, it was a blast. I run a jenner and somtimes i miss having those arm mounted weapons.

#12 Silra

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Posted 03 November 2012 - 07:30 PM

So while I do run other mechs aswell, most of the time you'll find me in a Commando (almost fully done with Elites on all of them now).

When I want to hunt other lights this is my COM-2D build:
- Endo Steel
- XL Engine 210
- 3x SSRM2 + 3 tons of Ammo
- Small Laser
- 160 Armor
With Elites unlocked (Speed Tweak) this thing runs 146kph and packs enough firepower to duel every other light mech just fine. Also if you want to be fancy at times, run a TAG instead of the Small Laser, it really helps your target acquisition speed for the SSRMs, though you have to drop half ton to fit TAG.
Speaking of TAG, here is some good practise: Pick TAG and find some enemy heavy/assault etc and get an enemy light mech to chase you. You can TAG the bigger mech for your team mates to land LRMs on him, and still fire your SSRMs at the light mech chasing you around (don't have to keep TAG on the target you're personally targeting).

Another nice build for the COM-2D I use a lot goes as follows:
- Endo Steel
- XL Engine 210
- SRM6 in torso
- 2x SRM2 in arm
- 2tons of SRM ammo
- Small Pulse Laser (or TAG if you want to ofcourse)
- 160 Armor
It still runs at same 146kph and I simply ignore most lights and go for big hitters instead. I have taken down an Atlas alone multiple times with this build.
Edit: Clarification.

Edited by Silra, 03 November 2012 - 07:32 PM.


#13 Spearhead78

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Posted 04 November 2012 - 03:08 AM

The COM-2D really got to be a fun little mech for me. I also used a 3 SSRM build before finding this thread but the idea of adding a faster engine even raised the fun some more. If one wants to unlock more pilot skills do I need to buy all the variants to build up my XP on them, too?

#14 Enemista

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Posted 04 November 2012 - 03:35 AM

View PostSpearhead78, on 04 November 2012 - 03:08 AM, said:

The COM-2D really got to be a fun little mech for me. I also used a 3 SSRM build before finding this thread but the idea of adding a faster engine even raised the fun some more. If one wants to unlock more pilot skills do I need to buy all the variants to build up my XP on them, too?


you need to buy 3 variants of the same mechs and XP their pilot trees to unlock more...

#15 Devil Fox

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Posted 04 November 2012 - 04:45 AM

I find the build is solid in harassment and hunting role against larger prey. However I've seen the build start to crumple under the the streak cat monstorsities, and the fact most Cicada/Jenner pilots bump their rides up to the 137.7kph mark, which means I can sit behind your little commando and in the Jenner use my 2 SSRM2's to crumple your armor.

Think it does well in Cicada hunting if their weighed down, and other laser based builds which have a hard time tracking.

#16 Silra

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Posted 04 November 2012 - 05:36 AM

View PostApostal, on 04 November 2012 - 04:45 AM, said:

I find the build is solid in harassment and hunting role against larger prey. However I've seen the build start to crumple under the the streak cat monstorsities, and the fact most Cicada/Jenner pilots bump their rides up to the 137.7kph mark, which means I can sit behind your little commando and in the Jenner use my 2 SSRM2's to crumple your armor.

Think it does well in Cicada hunting if their weighed down, and other laser based builds which have a hard time tracking.


What you're describing here is a role you pick. If you build yourself for full-mode light-mech hunting and you're fighting another light mech then you're playing to the strenghts of your build and chosen "role" whereas if the light mech stays to try to fight you while not desgined to fight you (say my COM-2D build with SRM6+2SRM2s) then they are not at all playing to their strenghts.

However light mechs hunting eachother is a lot more about knowing the map and piloting skill, gun-play skill comes into play if both are using lasers, but it's still less important to be able to hit than to avoid being hit, especially if you're a Commando pilot.
For example I have been able to fight so many pimped-out Jenners to a stand-still in River City by dragging them into the city area and turning tight corners so those Streaks can not get a lock-on or they hit the corner I just turned around.
If you can pull a light mech with you into a situation where neither of you can kill eachother, then it effectively just becomes 7v7 for the rest of the people and that can work to your advantage very well.

The main issue with this, in my opinion, are the maps. Many of the maps do not provide you with adequate labyrinth to prevent Streak-hunting, making those a prime weapon for Commando and Jenner in general. On many maps, Caldera being the best example, there simply isn't a way to avoid being Streaked to death by a competent Jenner pilot when you're running a Commando.

That said, Commando is still probably my favourite mech and I will continue running. Bring your Streaks, I will die to them, but not before I have disarmed that Atlas or LRM spamming Catapult at your backline, and I will gladly take that trade ^.^

Edited by Silra, 04 November 2012 - 05:37 AM.


#17 Devil Fox

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Posted 04 November 2012 - 01:39 PM

That's the joy though, I harass them, I don't try to kill them... why because I'm a recon, I light you up for LRM's and keep an eye for your friends. If I can't kill you I pull you out into the open where my friends are more amendable, funniest thing to watch mechs give chase into the open for support to swing around and lay the pain as I tag.

The one thing I do hate is that a streak battle between lights is fun and intense... against the cheese build cat's it's just run away otherwise you're pummeled within 3 salvos... 2 if you have stockish armor levels.





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