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Minigame blackout


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#1 PropagandaWar

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Posted 10 April 2012 - 10:54 AM

[color=#222222]I know the Mechwarrior him/herself will not have hit points but one thing I that I think should happen in the cockpit is a chance to blackout when a mech falls. Watching Mythbusters airplane crash episode got me thinking after seeing what kind of damage happens to a human on a 15 foot fall. 30 feet up at the very least should possibly knock the person out. So maybe having a mini game like hitting right left arrow rapidly to prevent such a thing from happening could be implemented.[/color]

#2 Mechteric

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Posted 10 April 2012 - 11:25 AM

I have a feeling that would be a terrible game mechanic to introduce. Button mashing is not a clever implementation ever as far as I'm concerned, but rather a lazy one.

#3 CoffiNail

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Posted 10 April 2012 - 11:44 AM

View PostCapperDeluxe, on 10 April 2012 - 11:25 AM, said:

I have a feeling that would be a terrible game mechanic to introduce. Button mashing is not a clever implementation ever as far as I'm concerned, but rather a lazy one.

But what about surviving a wave of UrbieRush or what was it called? :angry:

#4 T0RC4ED

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Posted 10 April 2012 - 11:54 AM

Im saying no to the minigame and the blackout thing... im not looking to randomly start mashing buttons or have my screen go black. The best way to test an idea like this is say "hmm is this something I want to possibly experiance every time I play the game? "

#5 Mechteric

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Posted 10 April 2012 - 12:05 PM

View PostCoffiNail, on 10 April 2012 - 11:44 AM, said:

But what about surviving a wave of UrbieRush or what was it called? ^_^


Funny guy :angry: But I updated UrbieDefense some time ago so you could just hold down the clicky to fire :D

#6 Adridos

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Posted 10 April 2012 - 12:09 PM

Sorry PropagandaWar, but quick time events aren't suited for multiplayer games, let alone mech simulators. Think about people with cockpit- like setup. If you blackout, you're going to have problems, but it's mostly your fault, anyway. :angry:

#7 Felix Dante

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Posted 10 April 2012 - 12:26 PM

Falling down will be bad enough...I doubt anyone will survive long anyway if they fall, unless they are sufficiently far enough away from battle to matter.

IMHO If you added black-outs, you might as well be yelling "Free Hits!" to every enemy nearby. :angry:

#8 CW Grayson

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Posted 10 April 2012 - 09:58 PM

Hrm, seeing the community is (hopefully) waiting for a good mechsim here, any game-mechanic like quicktime-events are bad. I don't want to play ANY button-mashing here, this should not be anytype of streetfighter, where mindless smashing the keyboard could give you a win.
Falling down is already enough punishment, because you can't fight back.
Of course, i would never shoot at a fallen mech unless the enemy has proved he is not worthy for such respect, but that is another story.

Edited by CW Grayson, 10 April 2012 - 09:59 PM.


#9 Infine

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Posted 10 April 2012 - 11:47 PM

No. Never.
Minigames and button mashing are among the worst things happened to gaming.

First one screams "we are lazy developers and make up half of the game time with stupid fillers because we can't think of anything better".
Second one - "this is a console arcade for casuals".

#10 Belisarius1

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Posted 10 April 2012 - 11:56 PM

I'm actually in favour of this, although of course it would be better for it to be something other than a simple button mash.

The reason is that the alternative is to simply have some kind of consciousness roll, and as annoying as button-mashing minigames are, they're not as annoying as randomly passing out.

#11 Michael Rosario

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Posted 11 April 2012 - 12:12 AM

Sure. Great Idea! Then we can include several other, similar minigames:

"Suit Up" - At the beginning of every play session, the player must play a randomized quicktime event to have their pilots clothe themselves. If they fail, their pilots forget to zip up their fly, embarrassing themselves in front of all their fellow pilots.

"Da Muchies" - Randomly throughout the game, your pilot gets the muchies. You have another quicktime event as they hurry to unwrap a candy bar and scarf it down as quickly as possible so you can get back to piloting your mech.

"Dance Time" - At any time, anyone on any side can call a dance off. Played similar to a one-on-one duel, except that instead of a fight to the finish, it's (you guessed it) another quicktime even where the pilots try to show each other up with their "smooth mech dance moves".

...

Seriously? Quicktime events? Why not go with something they've already done in another mech game and leave collectable powerups laying around on the field? Or giant flags taped to the back of your mechs for capture the flag mode? Or a "I'm sorry I stole your calvin-ball" zone, which makes you have to sing a song over open comms if you step in it?

#12 Siilk

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Posted 11 April 2012 - 12:55 AM

No minigames plz.

#13 Knusern

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Posted 11 April 2012 - 01:19 AM

I say no to Blackouts. It would be pretty booring staring at a blackscreen hoping that your warrior wakes up again.
Better if you get unclear vision and shaky controls for a while. Maybe a little like left 4 dead. you get blurry vision
slover response to controlls , black and white vision, muffled hearing with heartbeat.

#14 CW Grayson

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Posted 11 April 2012 - 02:21 AM

View PostMichael Rosario, on 11 April 2012 - 12:12 AM, said:

Sure. Great Idea! Then we can include several other, similar minigames:

"Suit Up" - At the beginning of every play session, the player must play a randomized quicktime event to have their pilots clothe themselves. If they fail, their pilots forget to zip up their fly, embarrassing themselves in front of all their fellow pilots.

"Da Muchies" - Randomly throughout the game, your pilot gets the muchies. You have another quicktime event as they hurry to unwrap a candy bar and scarf it down as quickly as possible so you can get back to piloting your mech.

"Dance Time" - At any time, anyone on any side can call a dance off. Played similar to a one-on-one duel, except that instead of a fight to the finish, it's (you guessed it) another quicktime even where the pilots try to show each other up with their "smooth mech dance moves".

...

Seriously? Quicktime events? Why not go with something they've already done in another mech game and leave collectable powerups laying around on the field? Or giant flags taped to the back of your mechs for capture the flag mode? Or a "I'm sorry I stole your calvin-ball" zone, which makes you have to sing a song over open comms if you step in it?

I totally agree with you, but never forget that sarcasm doesn't hit the line in any text-chat :D
So people will not always understand what you're trying to say.

Edited by CW Grayson, 11 April 2012 - 02:22 AM.


#15 FinnMcKool

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Posted 11 April 2012 - 08:30 PM

How do you think they will implement the dance moves ?

and will an Atlas really be able to break dance as well as the Commando?

and what if you need a dance partner? will there be male and female Mechs?

dont you guys know your just making more questions for the rest of us to

go crazy about? I want to see some in game footage about this soon.

Edited by FinnMcKool, 11 April 2012 - 08:31 PM.


#16 Dirk Le Daring

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Posted 11 April 2012 - 08:39 PM

I have to go with a NO to blackouts/minigame, never was in MW, and in my opinion, should never make it in. :P

#17 CW Grayson

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Posted 20 April 2012 - 01:02 PM

View PostBelisarius†, on 10 April 2012 - 11:56 PM, said:

The reason is that the alternative is to simply have some kind of consciousness roll, and as annoying as button-mashing minigames are, they're not as annoying as randomly passing out.


But i also pass out while in game on long nights and only yelling from teammates over TS got me awaken, no keystrokes.

#18 Mattiator

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Posted 20 April 2012 - 04:36 PM

I think perhaps your screen should have visual effects on big hits, not to the point of full blackouts, but more like what happened to your HUD when hit by a PPC. For example, falling over could cause your screen to fade briefly (no longer than you would be knocked over) and would go back to regular very quickly, to simulate the forces your pilot is experiencing.





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