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Fix LRM's so they arn't the dominating force in every match


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#21 Deadoon

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Posted 03 November 2012 - 07:44 AM

They just need to fix the lrm damage to fit canon, not because of canon being a key point in this game(it isn't otherwise auto cannons would have dps derived from their number making choosing an ac/10 over an ac/5 be a no brainer) and put them down to 1 damage again.

View PostOrion ji, on 03 November 2012 - 05:57 AM, said:

*** sigh** the video game industry forums are always full of whiners who would rather QQ endlessly about a specific feature than actually learn to play. Meaning, how to counter or enhance said feature.

The 1st thing you do is hit the forums and QQ endlessly because it in no way could be your lack of ability to adapt. Oh no, it must be the games' fault that you suck.

The only major difference between lrm now and how lrms are supposed to be is that now they deal2X the damage they are supposed to be able to deal thus cause a severe discrepency when compared to srms which are meant to be higher powered (2xlrm damage) missiles for their weight

100 srm ammo should deal 200 damage
180 lrm ammo should deal 180 damage or 90%

Currently the ammos deal a total of 250 and 360 or 144% damage, meaning the missiles which need extra fuel, and actually have electronics on them are more powerful(relative to weight) and lighter per shot.

I'd want MRM for spam purposes, lrm for concentrated destruction, srm for, well, big boom low range.

#22 Thirdrail

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Posted 03 November 2012 - 09:53 AM

I think if you play like an action game, where you're just running in to fight on the front lines, they probably seem overpowered because you spend so much time exposed. If you play like a tactical game, I don't think they're overpowered at all.

I've never been killed by LRMs in a situation where I hadn't done something dumb to invite being LRM'd to death, and I've never killed anyone with LRMs who wasn't in a tactical situation that made my LRMs viable. Cover and positioning and battlefield awareness are fundamental aspects of warfare. You're not supposed to just be able to run around wherever you want, and front lines are supposed to be incredibly dangerous.

Edited by Thirdrail, 03 November 2012 - 09:54 AM.


#23 Sean von Steinike

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Posted 03 November 2012 - 10:29 AM

View PostA5mod3us, on 03 November 2012 - 05:41 AM, said:




Okay, first, don't just say they're easy to counter and not provide anything constructive to backup your point. LRMs are OP, LRM boats are too common, and great points to support this have been made. Your comment = useless.

Secondly, If every match boils down to "Take a LRM boat" or "Pilot a fast light" That defeats the purpose of a game that's supposed to promote balance and use of combined arms and tactics to achieve a common objective. People like you who support this style of game play are missing the point of battletech and mechwarrior entirely and it's really frustrating how large a portion of the players of this game folks like you make up.

The fact is, if this problem isn't solved, a lot (and I mean a LOT) of people are going to get bored and leave, because nobody likes a black and white game with absolutely no variation in matches or play style.

Do you get what I'm trying to get at here?

Nope, because it is a team game. A light isn't the only option because a whole pile of weapons outrange a LRM. Kill the enemy scout then plink the LRM boats off the hills. Or you could be dumb and have nothing but short range weapons on a slow mover and get trashed as you wander around in the open.

#24 MonkeyDCecil

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Posted 03 November 2012 - 10:53 AM

Look LRMs are OP right now. They do more damage then they did in TT. They should be a good weapon and a good support weapon. But they should not be the overwhelming weapon they a;re today. Ever since the change to them, I have seen more LRM boats then any other time. And I have been playing almost for the beginning of closed beta. LRms have been going back in forth in damage. As it is now LRMs are to much period.

#25 B E E L Z E B U B

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Posted 03 November 2012 - 11:21 AM

lrms have simply become the noobs favorite weapon, very easy to use, super deadly, personally i think lrms are a sh**y way to play, just stand there and do damge.. no skill... no fun... just c-bills and xp.. weapons are unbalanced take lasers for an example .lasers dont do as much damage as they should. for instance if i load my atlas rs with 4 large pulse lasers (40 dmg) and shoot them all at once that shot is worth more damage then 2 gauss rifles (30 dmg), but somehow a gaussapault is much stronger than 4 large pulse lasers... weapons arent balanced enough and its very frustrating.

#26 xZaOx

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Posted 03 November 2012 - 12:03 PM

But, but..what about the Gauss Cats..i thought they needed to be nerfed first?!?! :)

#27 kragmoor

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Posted 03 November 2012 - 12:35 PM

View PostOrion ji, on 03 November 2012 - 05:57 AM, said:

*** sigh** the video game industry forums are always full of whiners who would rather QQ endlessly about a specific feature than actually learn to play. Meaning, how to counter or enhance said feature.

The 1st thing you do is hit the forums and QQ endlessly because it in no way could be your lack of ability to adapt. Oh no, it must be the games' fault that you suck.

The only advice anyone has given is run light mechs to avoid the lrms. I don't know about you but I don't feel like playing jenner warrior online

#28 Sean von Steinike

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Posted 03 November 2012 - 12:45 PM

View Postkragmoor, on 03 November 2012 - 12:35 PM, said:

The only advice anyone has given is run light mechs to avoid the lrms. I don't know about you but I don't feel like playing jenner warrior online

Are you dense? LRMs can be outranged by many weapons. Kill the launchers from distance if you don't want to run a light. After you slay their scout or other targeting mechs, they have no choice but to expose themselves.

#29 MasterofBlasters

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Posted 03 November 2012 - 12:59 PM

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#30 Noth

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Posted 03 November 2012 - 01:12 PM

View PostSean von Steinike, on 03 November 2012 - 12:45 PM, said:

Are you dense? LRMs can be outranged by many weapons. Kill the launchers from distance if you don't want to run a light. After you slay their scout or other targeting mechs, they have no choice but to expose themselves.


All the weapons that outrange the LRMs do jack crap for damage to them. Heck the GR no longer does damage at all to mechs beyond 800 meters. Further those weapons require LOS, thus you are exposed. The LRM does not require LOS and do full damage even at max range (I've even landed a full volley at farther than max range)

#31 Sean von Steinike

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Posted 03 November 2012 - 01:21 PM

View PostNoth, on 03 November 2012 - 01:12 PM, said:


All the weapons that outrange the LRMs do jack crap for damage to them. Heck the GR no longer does damage at all to mechs beyond 800 meters. Further those weapons require LOS, thus you are exposed. The LRM does not require LOS and do full damage even at max range (I've even landed a full volley at farther than max range)

They don't need LOS...if they have a spotter. Kill the spotter. This isn't too difficult. And doesn't matter if damage drops off at range. You don't have to KILL the launcher. Good lord. Just distract enough so others can move in close or get it back off.

#32 Noth

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Posted 03 November 2012 - 01:25 PM

View PostSean von Steinike, on 03 November 2012 - 01:21 PM, said:

They don't need LOS...if they have a spotter. Kill the spotter. This isn't too difficult. And doesn't matter if damage drops off at range. You don't have to KILL the launcher. Good lord. Just distract enough so others can move in close or get it back off.


If the spotter is good, he is not an easy kill. Heck even the average light pilot right now is not an easy kill.

Screen shake and piddly damage will not distract an LRM boat for any meaningful time, or just get yourself killed fast enough that your efforts for distracting are practically worthless.

Edited by Noth, 03 November 2012 - 01:25 PM.


#33 Sean von Steinike

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Posted 03 November 2012 - 01:50 PM

View PostNoth, on 03 November 2012 - 01:25 PM, said:


If the spotter is good, he is not an easy kill. Heck even the average light pilot right now is not an easy kill.

Screen shake and piddly damage will not distract an LRM boat for any meaningful time, or just get yourself killed fast enough that your efforts for distracting are practically worthless.

When they can't reach you, how will they KILL you? Again, LRMs are outranged by many weapons and you can take a lrm boat under fire far further away than they can reach.. And as to the spotter being tough, so what, have the lights chase it away or lure it to its death. Again, you fail to think things through.

#34 Noth

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Posted 03 November 2012 - 02:11 PM

View PostSean von Steinike, on 03 November 2012 - 01:50 PM, said:

When they can't reach you, how will they KILL you? Again, LRMs are outranged by many weapons and you can take a lrm boat under fire far further away than they can reach.. And as to the spotter being tough, so what, have the lights chase it away or lure it to its death. Again, you fail to think things through.


If you are that far away your damage is not going to scare off a LRM boat. If your lights are working on getting rid of their lights, where are the lights that are supposed to be harrassing the LRM boats. Again, you are advocating that the only ways to play and not be stuck as an LRM punching bag is to play either as an LRM boat or a light. That is horrid balance and design.

#35 Father Ted Kerensky

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Posted 03 November 2012 - 02:13 PM

If everyone would equip AMS, stick together and properly use cover this wouldn't be an issue.

It's about as likely to happen as the Pope becoming Hindu.

#36 Noth

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Posted 03 November 2012 - 02:20 PM

View PostFather Ted Kerensky, on 03 November 2012 - 02:13 PM, said:

If everyone would equip AMS, stick together and properly use cover this wouldn't be an issue.

It's about as likely to happen as the Pope becoming Hindu.


Even then that is just supporting a passive style play that is still dictated by LRM boats and lights. It's a far cry from having multiple styles and ways to play.

#37 Father Ted Kerensky

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Posted 03 November 2012 - 02:25 PM

There's nothing passive about it, people just have to understand to defeat LRMs you need to close on them, or otherwise make it so the long range support has to break off. Plenty of ways to make this happen.

But like I said, Pope, Hindu, etc. :)

#38 Alymbic

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Posted 03 November 2012 - 02:26 PM

One of the contributing factors is that most of the trial mechs, particularly the Awesome, are armed with LRM's. It makes missile spam very newbie friendly.

#39 Angus McBeef

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Posted 03 November 2012 - 02:29 PM

View PostAlymbic, on 03 November 2012 - 02:26 PM, said:

One of the contributing factors is that most of the trial mechs, particularly the Awesome, are armed with LRM's. It makes missile spam very newbie friendly.


More people use LRMs because the trial mechs tend to have LRMs and those with non-trial mechs know that trial mechs don't have AMS, so they seem to be using more LRMs too.

#40 Noth

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Posted 03 November 2012 - 02:32 PM

View PostFather Ted Kerensky, on 03 November 2012 - 02:25 PM, said:

There's nothing passive about it, people just have to understand to defeat LRMs you need to close on them, or otherwise make it so the long range support has to break off. Plenty of ways to make this happen.

But like I said, Pope, Hindu, etc. :)


Having to stick to cover or be battered to death or circle so far out of the way to avoid being seen period, is being pretty dang passive. Again, it's the LRMs dictating the battlefield and making it so only certain things are viable. It's not balanced and leaves many mechs as overall pointless to run.





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