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How many slots should 1.4 DHS take


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Poll: How many slots should 1.4 DHS take (22 member(s) have cast votes)

How many slots should 1.4(DHS) heatsinks take?

  1. 2 (18 votes [81.82%])

    Percentage of vote: 81.82%

  2. not 2 (4 votes [18.18%])

    Percentage of vote: 18.18%

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#1 Indoorsman

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Posted 02 November 2012 - 11:17 PM

I think it should be 2, cause 3 slots for 1.4 heatsinks is :-o

#2 Draco Argentum

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Posted 03 November 2012 - 05:27 AM

1.07 by my calculations

#3 Stickjock

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Posted 03 November 2012 - 05:29 AM

3... and let's try them out before screaming doom and gloom and let PGI make adjustments as necessary...

#4 Exilyth

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Posted 03 November 2012 - 06:04 AM

If DHS were 1.5, I would have voted 3.

#5 Werewolf486 ScorpS

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Posted 03 November 2012 - 06:40 AM

I thought double meant double, silly me. So now double heat sinks will be known as 'Not so Double Heat Sinks" or 1.4HS?

#6 MadSavage

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Posted 03 November 2012 - 06:47 AM

They should take up just 1 crit slot if they're going to be any sort of 'upgrade' at all. It took me around 15 games to get them without a premium bonus. Players won't play for them if they're just an alternative to single heatsinks with a critical space drawback.

Edited by MadSavage, 03 November 2012 - 06:48 AM.


#7 Deadoon

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Posted 03 November 2012 - 07:22 AM

View PostMadSavage, on 03 November 2012 - 06:47 AM, said:

They should take up just 1 crit slot if they're going to be any sort of 'upgrade' at all. It took me around 15 games to get them without a premium bonus. Players won't play for them if they're just an alternative to single heatsinks with a critical space drawback.

But they aren't really an upgrade(never have been really, just extremely beneficial to have), they have always been a side-grade for mechs which need heat dispersion and have excess space.

I'd say any of these must occur for them to be more effectively balanced and canon.
1) drop them entirely
2) replace them with compact heat-sinks( weigh 3 use 1 slot act as 2) even though they were developed much later.
3) make them work properly

#8 Alois Hammer

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Posted 03 November 2012 - 07:31 AM

1.4 DHS shouldn't even exist. Real "Double" 2.0 Inner Sphere heatsinks should take 3 crit slots. Later, Clan DHS should take 2.


View Postwerewolf486, on 03 November 2012 - 06:40 AM, said:

I thought double meant double, silly me. So now double heat sinks will be known as 'Not so Double Heat Sinks" or 1.4HS?


"SBHS." (Slightly Better Heat Sinks) :D

#9 Indoorsman

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Posted 04 November 2012 - 11:22 PM

View PostAlois Hammer, on 03 November 2012 - 07:31 AM, said:

"SBHS." (Slightly Better Heat Sinks) :lol:


yaaaa, :-/

#10 Lightfoot

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Posted 05 November 2012 - 02:40 AM

I thought of this too, but decided they would never go for it even if it might restore some Battletech balance in an un-canon way.

Their proposed fix will just buff-out the no-heatsink&no-armor freaks that are ruining MWO while adding heat penalties to configs that use logical constructions of heatsinks, armor, and energy weapons. Basically making all DHS=1.4 gives a huge buff to 'mechs that use no added heatsinks, but a huge nerf if your config uses 16-17 or more total (EHS plus DHS).

So I continue to suggest they only adjust Engine DHS to 1.4 or whatever they want, but leave added DHS at 2.0. This is only fair to players and creates a solid foundation for the creation of custom configs in Mechlab.

Edited by Lightfoot, 05 November 2012 - 02:42 AM.






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