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Dragon Arms-a major problem since their introduction.


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#21 Roughneck45

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Posted 04 November 2012 - 12:28 PM

I have the opposite experience. Ive found the right dragon arm to be laser precise in all circumstances that I use it in.

In fact, all the arm mounted ballistic weapons ive used are laser precise.

What most players do not do, it correct their aim for projecticle inheritence as well as the accelleration/decelleration of their mech. Then they say the aim is broken.

Edited by Roughneck45, 04 November 2012 - 12:31 PM.


#22 Zypher

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Posted 04 November 2012 - 12:43 PM

It better be a known bug, because I have reported it at least 2 times, possibly 3 about 8 patches or so back in closed beta.

The issue occurs with most arm mounted weapons, I have yet to ever notice it will lasers.

If you move the arm reticule too quickly, the arms seem to have to catch up. So if you are firing during the traverse of the arms the shots will not match up with the arm reticule.

The workaround I have found to this is to wait a second for the arms to catch up and then it fires exactly where the O arm reticule is. If the target is circling you, you become forced to move your arm reticule to one extreme and then follow the target by turning with your legs.

#23 lsp

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Posted 04 November 2012 - 03:25 PM

View PostDeadlyNerd, on 04 November 2012 - 04:17 AM, said:


Wait wait wait, so you're proposing I spend $50 just to play 1 game properly? You must be joking. Right?
FYI I have a quite expensive gaming mouse but some of us prefer playing this game with low sens instead of the insane reflex fest like CS:S.
FYI again, Dpi on a mouse is its resolution meaning the more you lower it the more it increases the "grid like" mouse movement. Sorry but playing with 800 dpi just so I can control the arms is not the way I imagined using my gaming mouse. I rather use my $5 dota mouse instead.

EDIT: Gausscats can use jump boosters. Elevation problem solved.

GRcats don't use JJ, not enough tonnage to spare. I have no problems using arm weapons. And my mouse is set at 3600 dpi when I play.

View PostInappropriate358, on 03 November 2012 - 07:42 PM, said:

I know the Dragon is good, I use it as my secondary mech and have had equally good, if not better sometimes, games than that awesome one you had there. Thing is, I can't seem to get that to happen since open beta, it seems like that arms convergence got a lot worse very recently. I might be wrong, but I've been trying really dang hard and cannot make an LBX10 hit where I am aiming, even just testing it by standing still and firing at the floor in front of me, it's still significantly off-centre. I will try and screen-cap it, that might help.

I'm not stupid :D I've been playing mech games a long time. The guy below you understand my point, the weapon convergence is my issue. It's like the LBX is aiming to hit about 100m beyond the surface my arm reticle is aiming under. As I said, I haven't got a problem with the laser arm, it only seems to affect the right ballistcs arm, which I am assuming is because that arm comes so far out from the torso.

Open beta in a drg-1n
The netcode is what has gotten worse, they are rolling it back on the 6th. By the way, don't use the lbx it's terrible. Right now, there's no reason to use anything other then a GR. My set up atm is GR(50) 2ssrm-2's(200) 2mlas.
This isn't a once in awhile game, this is my average games. The only time the scoreboard doesn't look like this, is when my team getrs rolled by a premade. Even then I'm usually near the top of the list.
Posted Image

Edited by lsp, 04 November 2012 - 03:34 PM.


#24 Battlefinger

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Posted 05 November 2012 - 01:36 AM

I think I may have some further info to add, since I've been trying to test it more since I posted this. It does seem that the LBX is the worst offender, and foes far more off course than other AC's do. But someone a few posts back mentioned that the convergence is still based on the torso reticle rather than the arm rericle, which explains why i see it so much on the Dragon since.it has the most flexible arms of any mech in play at the moment. When I play, I am constantly trying to shield the balistics arm by strafing with the laser arm taking the fire, meaning I am using the huge flexibility of the arms to hit the target to my right, to keep the centre torso and right arm away from them. It seems like 1 of 2 things is happening: either the arms convergence is not seperate from the torso weapon convergence, or the arms are only accurate when they are within the torso's aiming area and don't have to be aiming far left or far right. It often seems like the right arm can't aim as far right as the left and vice versa, but the reticle still moves as far as the best arm will go. I'm being brief, typing from a phone here so please excuse any touchscreen-related spelling errors!

#25 Grimmenstein

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Posted 05 November 2012 - 01:49 AM

If the left arm moves further into the left arc than the right, and vice versa, than I am happy. The right arm should not be able to fire into the left arc as per BT cannon. Set different weapon groups for each arm. if you are too far left, don't shoot the guns in the right arm. It makes sense to me.

#26 shortpainter

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Posted 05 November 2012 - 07:47 AM

Don't turn your legs and your Dragon/Centurion ballistic shots will be much more accurate. While at full speed, turn to face the enemy, stop turning, shoot, them resume turning. This really works. The lower legs seem to have a strange affect on the arm motion that you don't see in torso mounted weapons. You can run and gun all day with torso mounted ballistics but the arms are flawed.





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