Abrahms, on 24 November 2012 - 10:38 AM, said:
In fact, the weapons overall are becoming pretty close to balanced however HEAT is still broken.
Change DHS to 2.0 hps and regular to 1.5 (to keep the weird proportions PGI seems to be trying to use now) and I think most weapons would become very usable with their proper niches. It wouldnt be perfect but I could find myself taking any of the available weapons except maybe the LBX (still needs fixing via specific utility changes).
Hilarious.
Is basic math really that hard guys?
They roughly doubled to trippled heat through the increased ROF.
If you want to keep the TT balance, you'd have to increase heat dissipation by the same amount!!
A TT PPC fires once every 10 seconds, and generates 10 heat, which are perfectly dissipated by the 10 engine heatsinks.
If the MWO PPC fires three times in those 10 seconds thus generating 30 heat, to keep the balance the engine heat sinks would have to sink 30 heat points! At standard rates!
Untill that happens, low heat weapons will
always be superior to high heat weapons in MWO, unless they tweak the weapon stats away from the TT values. A process they've already started (see laser damage/heat), and which immensely complicates the entire thing.
Know the best part though?
PGI is trying to reinvent the wheel here.
There already exists an upspeeded version of the TT rules, dividing every 10 second round into 4 phases, complete with variable rates of fire and a fitting heat system:
Solaris VII Duelling rules.