Vlad Ward, on 03 November 2012 - 01:19 PM, said:
The stock K2 is just awful, so I'll put that one aside.
Thanks for the Jenner. It doesn't seem we really get to all that different conclusions, here, though
Vlad Ward, on 03 November 2012 - 01:19 PM, said:
The stock K2 is just awful, so I'll put that one aside.
is it? Then maybe forget the medium lasers and the Machine Guns. Just the 2 PPCs.
That probably won't change your opinion, but just as a remark - 2 PPCs and 20 heat sinks were heat neutral in the table top. A Gauss Rifle would still be better in the TT, but the gap is much lower...
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A JR7-F with a 300XL engine and 4 Medium Lasers would have:
3.5 tons internals
238/32 = 7.43 tons of Standard armor
15.5 tons in the Engine
4 tons in weapons
0.5 tons in a JJ (most likely)
and 4 tons in SHS or DHS.
total: 34.43 tons
Will DHS fit on a JR7-F? Yes. So we'll go with DHS and convert all the sinks in the engine.
Will Endo Steel fit with the DHS? Yes. So we'll add that, save 1.75 tons, and add 2 more Chassis DHS.
That'll put us at 34.68 tons with max armor, JJ, maxed engine, and 4 medium lasers. I'll leave that last .32 tons alone.
Total heat capacity in this build: 30 + 16(2) = 62
Heat Dissipation: 16 x (.2) x 1.15 = 3.68/s
Where does the second 1.15 multiplier come from? Shouldn't the dissipation just be 8 HPS with 12 DHS? (Of course, now that DHS are nerfed to 1.4 Heat Sinks it be even less, but let's stick with real DHS for now)
It should be a dissipation of 3.2.
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Sustainability of Maximum DPS (with 2.0 DHS): 11 volleys, 30 seconds, 220 Damage
Heat Neutral DPS: 4.60
There seems to be a small error on your part here. A single Medium Laser has only a DPS of 1.25. The beam duration is added to the cooldown, so you will fire effectively "only" every 4 seconds, not every 3. For the same reason, it's heat per second is 1.
So, Maximum DPS is 5.0, Maximum HPS is 3.2, Difference 1.8 HPS.
Sustainability of Maximum DPS: 9 Volleys; ~34.4 seconds, 9 x 5 x 4 = 180 Damage
Heat Neutral DPS: 4
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Sustainability of Maximum DPS (with 2.0 DHS): 47 volleys, 103.5 seconds, 828 total damage
Heat Neutral DPS: 7.35
Small Lasers have a DPS of 1 and a HPS of about 0.66, so 6 have a DPS of 6 and a HPS of 3.96 (let'S make it 4)
Maximum DPS: 6.0; Net 0.8 HPS gained
Sustainability of Maximum DPS (with 2.0 DHS): 20 Volleys, ~78 seconds, 360 Total Damage
Heat Neutral DPS: 4.8 DPS
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Are you sure? 220 damage is really a lot, but you have to consider that not every shot will hit the intended target (e.g. either miss the mech entirely, or hit a different hit location, or spread the damage across hit locations). It will depend on how good of a shot you are....
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Edit: Does the poster above me not realize that 20 DPS for 10 seconds is 200 damage? That's hardly scratching the paint off anything. More like completely obliterating an Atlas and change.
I will agree with you that the Small Laser Jenner is too cool running. IN a "damage sprint" for 30 seconds, the medium laser build is better. Only if you really go the long distance the Small Lasers will be better.
But theoretically... we would have had weight for 2 more small lasers. The Jenner doesn't have the hard point, but another mech may have them. (For example, the Hunchback.))
But you're using the "real" Double Heat Sinsk for your equation. I really don't care to go through it again with single heat sinks... But that's the situation we have been running with two weeks ago. And there the choice was much clearer - you couldn't get 16 DHS, you only could get 16 SHS... And this would have reduced the MLs sustainability considerably.