Vlad Ward, on 03 November 2012 - 12:22 PM, said:
A Mech's Maximum DPS is significantly more important than its Heat Neutral DPS in a good number of combat situations, especially for faster Mechs. This "Heat Neutral Tonnage" number is absolutely worthless. No one runs perfectly heat neutral builds aside from Gauss and no one needs to because you're not engaged in combat firing all your weapons for the entire 15 minutes you're in a game.
Until you meet more than one mech...
Besides, Abrahms isn't talking about heat nuetrality as if it's the golden ratio for gameplay here, you can choose to drop heat sinks for greater alpha. The problem is hot weapons are not balanced against cool weapons demonstrated by heat neutrality.
The Awesome you cite typically carries 3x ER PPC's and yet you've got it built with MPLas... If that doesn't light up a few of your synapses then nothing will, you're opting for a cooler weapon that you can keep closer to heat neutral than the original weapons fitted to the mech, ie.
Quote
You know exactly what the problem is, which is why you min/max away from it...
Vlad Ward, on 03 November 2012 - 02:13 PM, said:
I could use the 1.4 DHS, but it just makes me sad.
Lol, so the devs step away from canon on DHS and
that makes you sad, but heat efficiency errors don't exist?
Vlad Ward, on 03 November 2012 - 02:53 PM, said:
The only Mechs I can think of that should be sitting in the middle of a fight and never moving in/out of the action are Atlases, and that's only because they're unable to. Why, oh, why would anyone choose to sit and trade blows with an enemy for more than a few seconds? Piloting like that is what keeps my KDR padded.
I ride builds that don't require the ability to stand still and fire their weapons for 3 minutes straight because I'm never standing still and firing my weapons for 3 minutes straight. I get in at 85kph, I deal 72 damage to an enemy mech in 5 seconds flat, and I get back out at 85 kph. Am I heat neutral during those 5 seconds? Hell no. Does it matter? Not really. If I'm feeling really confident, I'll even shoot for a third alpha to bring me up to 108 damage in 9 seconds before scooting off.
Float like a butterfly, sting like a bee, y'all.
You continually describe situations that show
exactly why the game is broken and not understand that the game
is broken... A-mazing...
Vlad Ward, on 03 November 2012 - 03:26 PM, said:
Honestly, I think Laser weapons need a general heat reduction. I'm not saying they're fine as is.
Yes, let's make your laser boat even more OP...
Quote
I just think this "Heat Neutral Tonnage" figure is absolute bollucks and I'm tired of people referencing it as if it means anything.
Put your 9M back to original spec (which was a monster on TT) and let us know how you go okay... X D
And if you're not prepared to do so, please explain why. If I had to guess it would be something like:
-too slow
-too easy to focus
-runs too hot
-doesn't do enough damage
-but heat neutrality as a method of
balancing weapons still doesn't matter
Vlad Ward, on 03 November 2012 - 03:59 PM, said:
Fixed for why my laserboat Awesome that I dumped 35,000,000 c-bills into is going to cry buckets of tears on Tuesday.
But according to you, heat neutrality doesn't matter. You'll just run a bit hotter and do less alpha's and spend more time cooling down after flitting around like a butterfly. X D
Since it hasn't sunk in yet, despite the evidence in your own posts that you won't use the very weapons that are most borked by the current setup, I'll say it one more time.
Heat neutrality is not about actual gameplay, it's about the value of a weapon
relative to other weapons. It's battlevalue, if you will. It is most grotesquely demonstrated by the fact you don't use the Awesome with it's original 3 ERPPC's but have to spend 35 mill to make it capable with a build that would be ludicrous on TT. Or the fact that most people who own a K2 can't wait to ditch the PPC's for gauss. If I put your mech against any trial mech, I wouldn't be risking anything by betting that your build would win most if not all encounters (assuming both pilots are of equal skill). It demonstrates why heat scaling is broken. End of story.