Indoorsman, on 07 November 2012 - 12:43 AM, said:
Why should I prove that? Here's my case: People can and will play games even if they can only shoot slower than once every 10 seconds. Here's my evidence: People are at this very moment playing a game and only shooting slower than once every 10 seconds. There. I win. You can put the goalposts down now. They're only hurting your back.
Volthorne said:
Yes. The advantage of going from single heat sinks to double heat sinks for that build is . . . some range. I'm shaking in my boots! You know, a lot of mechs used double heat sinks to extend their range. It's really not a big deal. That's what double heat sinks are supposed to do.
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Your super scary Catapult has a 40 damage alpha. My canon Catapult has a 40 damage alpha. How does our lack of Heavy PPCs make your Catapult scarier? You were making some terrifying predictions of what awaited us with people stacking ridiculous numbers of PPCs. 4 PPCs aren't terrifying. They're well within canon parameters.
If this Mechwarrior game is designed so that canon mechs are spooktacular, maybe there's something wrong with the design of this Mechwarrior game. Of course, there could be something wrong with Battletech canon mechs. I'm open to the possibility. However, you actually have to prove that. You can't just hint at it and expect us to wet our pants at the idea of a Jenner doing 20 damage alphas as if that's some kind of violation of all that's good in the world. Of course, if we scaled damage according to rate of fire, those alphas wouldn't even be 20 damage. Man, it's like Dracula and Frankenstein's Monster had a baby.