Diablobo, on 24 November 2012 - 06:42 PM, said:
I guess that explains why you keep trying to tear into our math. You can't even count, much less do basic arithmetic. <facepalm>
erm... but according to you high heat weapons are broken and severely penalise any mech they are mounted on... now you are saying that it's "obvious" the 2 PPC's are better than 1 gauss (at the same weight)
you can't have it both ways, either I would be better off with 1 "non-broken" gauss, or 2 "broken" PPC's, you just totally contradicting yourself by now siding with the PPC's
WeekendWarrior, on 24 November 2012 - 10:15 PM, said:
PGI is trying to reinvent the wheel here.
There already exists an upspeeded version of the TT rules, dividing every 10 second round into 4 phases, complete with variable rates of fire and a fitting heat system: Solaris VII Duelling rules.
this has been mentioned many times already, and it still doesn't account for the differences between a dice rolling game and a live action game, you can't (as in shouldn't because it doesn't work) "balance" a live action game based on table top stats, it just doesn't work, which is why PGI are having to stray so far from TT to create the game they want (not even saying MWO will ever be "balanced" according to some peoples definition, but it will be the game that PGI want it to be regardless of what anyone else thinks)
@ VT, you and I have already been around this one several times, you know full well that I don't only mount 2 PPC's and you know full well that I haven't even mounted every double heatsink that I could, yet another lame attempt at a strawman parrading as "logic"
having already stated many times that I don't agree with your abitrary idea on what time period they should be "balanced" over, why do you seem to think that if you keep re-stating the same idea over and over people will suddenly agree with you?
In TT, 3 PPC's had a DPS of 3 and 2 gauss also 3... in this game 9.99 and 7.5
the PPC's have had a massive buff in terms of damage output, they've also had a nerf in terms of heat generated limiting how long they can output this increased DPS for, but from TT values they've also had a small buff in terms of heat (down from 10 to 9 per "shot"), and the devs have said they are actively looking at both, however neither the gauss nor the PPC need buffs or nerfs anywhere NEAR what you are suggesting as then the PPC would be massively buffed from TT because you haven't accounted for the fact that PPC's have a higher DPS in this game compared with TT
Edited by Apoc1138, 24 November 2012 - 10:58 PM.