Match results and CB gains don't reflect your involvement with the match. They also don't reflect your skill or lack of skill.
The reason we have (Exploit) as a tactic is because it's the most profitable tactic. The reason why having one team surrender immediately and then the other team rush to base camp being more profitable is because the shorter the match the more CB you make per minute, regardless of your damage, kills and salvage if you had fought to the death.
This leads me to the conclusion that the match results/gains need a HUGE overhaul. The problems above are results of a bigger issue, not the issue itself. Suicide rushing should be a viable tactic if you want to, not a bannable offense.
PGI should take the scoring system of Battlefield 3.
Here's how I would help 'fix' the overall issue (not exactly like BF3, but you get the idea - reward for team play).
1) Reduce the loss/win match CB income dramatically, to less than half of what it is now.
2) Reward players for staying in close proximity of each other
3) Reward players for firing on targets that other players have targeted
4) Reward players when their AMS or their own mech (standing in the way of) prevents missiles from reaching a teammate
5) Reward players for damaging/destroying a mech that attacking their teammate.
6) Reward players for standing inside the enemy base. Give extra rewards when more teammates join the base cap.
7) Reward players for being top damage player of their team.
8) Reward players for being top kills of their team.
9) Reward players for being top assists of their team.
10) If a player dies right away, make sure they get at least 'some' income bonus(enough to cover their repair/rearm) so that they break even, maybe slightly above breaking even. Never allow a player to lose money on a bad match, but don't reward them for it either. (EDIT: The advantage to a player that dies quickly should be that they can immediately start a new match and try again. It should NOT be that they make a enough money on a loss to be profitable).
11) (already in the game) Continue to reward players for destroying components of the enemy mechs
12) (already in the game) Continue to reward players for salvage at the end of a match.
13) Reward players for staying in the match the whole time (even if they are dead and just spectating), but don't punish those who 'quit match' after they are dead either.
14) Reward players for landing extremely long-range shots with different weapons or beyond the weapon range.
etc, etc.
I could go on, but maybe some of you can think up of more player rewards they'd like to see in the game?
The reason I think this would help: You no longer get rewarded for making the matches as short as possible (eliminates the desire to "exploit"). You now get rewarded for 'playing' the game/match. It also means you are rewarded for your personal playstyle.
.
Do you like being an LRM boat? You get a bonus for that.
Do you like staying close to your teammates? You get a bonus for that.
Do you like to pick off enemy arms/legs/etc? You get a bonus for that.
Do you like to base cap? You get a bonus for that.
(EDIT: Are you not that good of a player? Stay close to your team and target enemies when you see them. You get a bonus for that!)
Do you believe this would encourage people to play a match to its full length?
What other ideas can you come up with?
(EDIT: I wanted to add this so that there's no confusion. I'm not stating that the current CB Amount for rewards is wrong. I just think that getting CB 60,000 for a loss shouldn't be rewarded just because you lost. You should be given CB 60,000 because you TRIED to win - through the 'reward of playing' list I've made above.)
Edited by Landsharkk, 03 November 2012 - 04:04 PM.