

the right way to balance passive vs active radar modes
#21
Posted 12 April 2012 - 09:32 AM
Also, in MWLL passive is not an 'win' button, it really depends on the mech and situation. I've killed many a pilot sneaking in passive.
And last but not least, I really hope that they do implement friendly fire, it's a sim, not an arcade game.
just my .02
#22
Posted 12 April 2012 - 09:38 AM
Edited by Nexus Trimean, 12 April 2012 - 09:42 AM.
#23
Posted 12 April 2012 - 09:50 AM
A very good pilot with seismic gear may be able to set a bearing to a large group and then note a break away group and also where they were headed. Stuff like that.
But I too agree, Electronics should be utilized to there fullest and as much stuff should be available as timeline possible. That way players with a knack and desire for that kind of stuff could really excel way beyond what has been possible in MW games to date.
"Holy crap Jimbo, they were exactly where you said they would be, great job Scout!" Lead out...
Edited by MaddMaxx, 12 April 2012 - 09:52 AM.
#24
Posted 12 April 2012 - 09:54 AM
Nexus Trimean, on 12 April 2012 - 09:38 AM, said:
That's not entirely true. The seismic waves from your 'Mech are outbound not incoming, so they may weaken the incoming waves but if we're talking Light vs Assault the Light's sensors would still receive. So maybe seismic is only very useful if you are stationary, but it's still useful.
For a person there might be too much information to distinguish, but as I said in my previous post the BCs in the 'Mechs are supposed to be advanced enough to correlate all of the available data, seismic vibrations, sound from movement and firing, heat generation, magnetic anomolies, and so on. It might even be able to detect chemical propellants based on wind direction, distance, and length of time since a ballistic or missile weapon was fired. Using all of this information the computer can make judgment calls on a lot of infomation.
EDIT: In my opinion the major difference between Active and Passive detection should be time. Active detection makes you visible to the enemy, but gathers data at a much faster rate. Passive detection is slower, but relies picking up signals and emission from other 'Mechs so you do not have to broadcast your location.
Active should also generate better data to be shared. With passive you can give size, location, and direction to your Lance. With active you can give firing coordinates, not just best guess of location
Edited by Famous, 12 April 2012 - 09:59 AM.
#25
Posted 12 April 2012 - 09:54 AM
#26
Posted 12 April 2012 - 10:00 AM
If you want to hide you'll need a Null Sig, or some good ECM. Turning off your sensors doesn't mean i shouldn't be able to see you, It Means you have blinded yourself. You will still be a giant hit on any magnitometer. and if your in the open youll be a giant very vertical echo, much different from the surrounding terrain, unless your in an urban Enviroment.
Edited by Nexus Trimean, 12 April 2012 - 10:13 AM.
#27
Posted 12 April 2012 - 10:10 AM
#28
Posted 12 April 2012 - 10:14 AM
Nexus Trimean, on 12 April 2012 - 10:00 AM, said:
Terrain (various types) can also prevent detection if running Passive. So Passive can be used when moving, the supposed beauty of doing so is you aren't sending out any Pings yourself for the enemies to detect (your listening, not actively Pinging)
Now, if they do introduce various radar types, and some have been noted, then a ground penetrating type might find you standing behind a hill or building or whatever.
#29
Posted 12 April 2012 - 10:19 AM
MaddMaxx, on 12 April 2012 - 10:14 AM, said:
The thing is, if you can hear my ping, my ping is touching you, and I'm getting data from that. Passive versus passive makes a difference, but as soon as someone is active and you can sense that it means they have pinged against you. Now wether or not they outline you as a mech, or part of tree your hiding behind is a different story.
Edited by Nexus Trimean, 12 April 2012 - 10:22 AM.
#31
Posted 12 April 2012 - 10:21 AM
Nexus Trimean, on 12 April 2012 - 10:19 AM, said:
The thing is, if you can hear my ping, my ping is touching you, and I'm getting data from that.
And based on distance, then if I am not hiding, you should be able to see me visually anyways. Standard radar does not penetrate solid objects, like the ground, it bounces off. So if I hide, you get back ground noise... not me.
#32
Posted 12 April 2012 - 10:21 AM
LordDeathStrike, on 11 April 2012 - 03:25 AM, said:
IFF transmitters are virtually always "on" and transmitting, by design. Reception of a signal is a passive process, and so turning off your active sensors does not disable the ability to recieve IFF signals.
Edited by Pht, 12 April 2012 - 10:21 AM.
#33
Posted 12 April 2012 - 10:23 AM
Pht, on 12 April 2012 - 10:21 AM, said:
IFF transmitters are virtually always "on" and transmitting, by design. Reception of a signal is a passive process, and so turning off your active sensors does not disable the ability to recieve IFF signals.
Isn't the proper term "transponder"? And on a special coded frequency.?
#34
Posted 12 April 2012 - 10:27 AM
MaddMaxx, on 12 April 2012 - 10:21 AM, said:
And based on distance, then if I am not hiding, you should be able to see me visually anyways. Standard radar does not penetrate solid objects, like the ground, it bounces off. So if I hide, you get back ground noise... not me.
You are correct, but in turn you cant detect me either as there is a hill between us, even if im pinging at full power. It seems some people in the thread are under the illusion that if your passive you become invisible on sensors, which is not true.
Edited by Nexus Trimean, 12 April 2012 - 10:31 AM.
#35
Posted 12 April 2012 - 10:28 AM
If they include this it opens up a whole new avenue of Information Warfare, like a module that mimics enemy IFF or beacons that can be planted and squawk nonsense encrypted transmissions
#36
Posted 12 April 2012 - 10:39 AM
MaddMaxx, on 12 April 2012 - 10:23 AM, said:
Isn't the proper term "transponder"? And on a special coded frequency.?
yes on both..not sure if an unfriendly target would pick up the 'question' asked though, but in my mind it would make sence after all if a scrambled question is directed at your mech on a 'special frequency' your mech does not understand it would atleast alert you about it..
what i remember from my days in the military branch we had IFF transponders that when we went from 'safe' to hot the inbuilt system sent what we can call a question to the target asking who are you? if the responce was not the right one like ' HEY I'M FRIENDLY DO NOT SHOOT!!' the missile would go live and hopefully take the target out.
#37
Posted 12 April 2012 - 10:44 AM
#38
Posted 12 April 2012 - 11:03 AM
#39
Posted 12 April 2012 - 11:13 AM
If you look at the ways simple waves behave, a reflected radar return by definition has traveled twice the distance as a wave generated from the point of reflection. In this way active radar detects passive entities, but a triangulation system using the enemy transmission can find them at greater range.
Edited by n0thing, 12 April 2012 - 11:18 AM.
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