a lot of these Ideas are great but for sneaky type mechs you better mount ECM to make yourself hidden totaly because with out it unless you have hard cover something that blocks the other teams active radar you will be seen. as for Friendly fire I think the person who damages you should pay for your repairs in WOT they have that and it works great 99% of the people do not attack friendly tanks and for the few that do it to much you get your repairs payed for and if they go over board they become free to kill. with this inplamented it would make you verify that your feilds of fire are clear.


the right way to balance passive vs active radar modes
Started by LordDeathStrike, Apr 11 2012 03:25 AM
45 replies to this topic
#41
Posted 12 April 2012 - 01:58 PM
#42
Posted 12 April 2012 - 02:16 PM
Random thoughts from a newbie (started with Mechwarrior 2, carried on through Mech 4 then lost track of the series):
Seismics - the idea that popped into my head was essentially an oscilloscope setup, showing the "pulse" each time a mech's foot hits the ground. The pulse rate gives you the stride rate while the amplitude is a function of how hard the mech's feet are hitting the ground (itself a function of mass and speed) and range. Which leaves an intriguing question - is that 30ppm, 50MN pulse a scout mech at a walk 400m away...or an assault mech sprinting 800m away? And does he have a buddy nearby who isn't moving at all and is therefore invisible (inaudible?) to the seismics?
Passive radar - We've been thinking in binary terms - on/off, active/passive. What if instead you have a radar 'power' slider. 0% is totally passive. 100% is full active power. In between that...well, things get fun. A passive receiver is going to pick 3 things up - bearing, transmitter type (assuming each radar has a characteristic mix of frequencies) and signal strength. To illustrate, say you pick up a signal from a radar set that has a known maximum detection range of 1,000m. The signal reading is 25% of the set's maximum power. You could interpret that to mean that you're 1,500m from the transmitting mech and safely off his scope. But if the mech pilot had dialled his radar back to 40% power then that 25% reading means you're actually only 250m from him, you're nicely on his screen (since his max detection range will be 400m) and pain is shortly to follow.
If the info warfare systems are done right, then what separates a good scout from a merely average one is going to be the ability to reconcile all the sensors on the fly, whilst handling their mech and relaying the key info to the rest of the star.
Seismics - the idea that popped into my head was essentially an oscilloscope setup, showing the "pulse" each time a mech's foot hits the ground. The pulse rate gives you the stride rate while the amplitude is a function of how hard the mech's feet are hitting the ground (itself a function of mass and speed) and range. Which leaves an intriguing question - is that 30ppm, 50MN pulse a scout mech at a walk 400m away...or an assault mech sprinting 800m away? And does he have a buddy nearby who isn't moving at all and is therefore invisible (inaudible?) to the seismics?
Passive radar - We've been thinking in binary terms - on/off, active/passive. What if instead you have a radar 'power' slider. 0% is totally passive. 100% is full active power. In between that...well, things get fun. A passive receiver is going to pick 3 things up - bearing, transmitter type (assuming each radar has a characteristic mix of frequencies) and signal strength. To illustrate, say you pick up a signal from a radar set that has a known maximum detection range of 1,000m. The signal reading is 25% of the set's maximum power. You could interpret that to mean that you're 1,500m from the transmitting mech and safely off his scope. But if the mech pilot had dialled his radar back to 40% power then that 25% reading means you're actually only 250m from him, you're nicely on his screen (since his max detection range will be 400m) and pain is shortly to follow.
If the info warfare systems are done right, then what separates a good scout from a merely average one is going to be the ability to reconcile all the sensors on the fly, whilst handling their mech and relaying the key info to the rest of the star.
Edited by Juvenal, 12 April 2012 - 03:03 PM.
#43
Posted 12 April 2012 - 02:28 PM
Well I like what the above fellow had to say....
This was my take after skimming all this.
Being on passive mode means you are not transmitting anything at all. You are no longer actively using anything that broadcasts. Your IFF, RADIO, EWC, and AMS would all be off in a complete passive mode. And if your actively are using a GPS ...well... that falls into this aswell! So the question is how real are they going to make this passive mode? If they allowed you to turn off everything selectively as you'd like that sends any kinda signal and reap the rewards of such actions then cool. That would mean building a sensor mech would be important ingame to find those silent runners. Running on passive mode would also mean you can't update your command mech of a contact without turning stuff back on.
Being able to modify your various signal strengths would be great!
So anyways I thought I'd drop my 2 cents on this subject. Hope to read more good discussion! Happy hunting all!
This was my take after skimming all this.
Being on passive mode means you are not transmitting anything at all. You are no longer actively using anything that broadcasts. Your IFF, RADIO, EWC, and AMS would all be off in a complete passive mode. And if your actively are using a GPS ...well... that falls into this aswell! So the question is how real are they going to make this passive mode? If they allowed you to turn off everything selectively as you'd like that sends any kinda signal and reap the rewards of such actions then cool. That would mean building a sensor mech would be important ingame to find those silent runners. Running on passive mode would also mean you can't update your command mech of a contact without turning stuff back on.
Being able to modify your various signal strengths would be great!
So anyways I thought I'd drop my 2 cents on this subject. Hope to read more good discussion! Happy hunting all!
Edited by Thomas Oreland, 12 April 2012 - 02:30 PM.
#44
Posted 12 April 2012 - 02:30 PM
Quote
"To illustrate, say you pick up a signal from a radar set that has a known maximum detection range of 1,000m. The signal reading is 25% of the set's maximum power. You could interpret that to mean that you're 1,500m from the transmitting mech and safely off his scope. But if the Mech pilot had dialed his radar back to 40% power then that 25% reading means you're actually only 300m from him, you're nicely on his screen and pain is shortly to follow."
Something is not quite right in there. My best guess is your radar detection gear needs to be re-calibrated. Or the Pilot using it needs to take the Radar Reading Course Level 1 again.

#45
Posted 12 April 2012 - 03:03 PM
Fixed, I think. I was making it up as I went along...
Oh yes - I thought GPS receivers were purely passive? The timing signals should be synced pre-drop when the computers are set with the local time.
Oh yes - I thought GPS receivers were purely passive? The timing signals should be synced pre-drop when the computers are set with the local time.
Edited by Juvenal, 12 April 2012 - 03:05 PM.
#46
Posted 12 April 2012 - 07:17 PM
MaddMaxx, on 11 April 2012 - 05:05 AM, said:
I like the IFF and Radar linkage, still not a fan of "non-opt-out-able" FF damage payments though. A proper and heartfelt Sorry! works for me and my guys/gals. 

i think it's more for the guys who say "Ha Ha" than the ones who say "Oops my bad"....
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