[EDIT] fixing post... thank you timeout... [/EDIT]
I like where you guys are going, trying to fit the madcat into 'existing' tech.
Here is a variant I am going to try to make.
It is based on the Catapult for several reasons.
1. The catapult is in the game along with the K2 version, so there is a good chance this variant will be possible.
2. without using XL engines (which I hate) it is impossible to get 86 kph move, and the tonage gains between 65-75 are minimal (most would need to go to armor)
The mech is also designed with MWO in mind. The Lg lasers are on the arms to take advantage of the 'fast tracking' targeting reticle, while the LRMs and SRM are torso mounted to take advantage of the slower 'lingering' reticle - (note: this is just conjecture based on the game play video, but from what I was seeing, the arms can be 'bounced' off target fairly easily, but the torso reticle appears to ignore some of the jarring associated with movement and weapon strikes).
And as a throwback to my TT days, I tried to ensure that mech could reach the 20 damage threshold at long and short, and the heat generation under 5 (I would normally like more heat sinks, but something had to give, that or armor).
Edited by Major Tom, 07 May 2012 - 10:07 AM.