

Game is unfair to new players
#1
Posted 04 November 2012 - 01:17 AM
#2
Posted 04 November 2012 - 01:25 AM
#3
Posted 04 November 2012 - 01:27 AM
Sounds like you've just had bad luck with your random groups. Sometimes they're good, most of the time not so much. Though premades aren't quite as widespread a problem for PUGs as people like to make them out to be - I rarely run into more than 2-3 obvious premades in a day of pugging.
That said, the current "matchmaking" system is very basic - more refined and fully-featured versions will be coming out in phases over the next couple months, starting on the 6th.
#4
Posted 04 November 2012 - 01:34 AM
#5
Posted 04 November 2012 - 01:36 AM
Misermurphy, on 04 November 2012 - 01:34 AM, said:
Not at all - there's a number of public TS3 servers where you just group with random people. See the sticky at the top of the forum.
http://mwomercs.com/...e-chat-servers/
Comstar EU is the original and usually has the most people playing on it. People tend to be very friendly and always willing to help out new players.
Edited by Lin Shai, 04 November 2012 - 01:38 AM.
#6
Posted 04 November 2012 - 01:45 AM
Lin Shai, on 04 November 2012 - 01:25 AM, said:
I agree the matchmaking needs to be refined, but I remember how much, much worse things were in earlier mech games. In MW4, half the open games I played seemed to consist of either two rows of 2ERLL 2G Daishis walking slowly towards each other or entire teams of 6ERLL Novacats hill humping. With MWO the teams that drop are at least in some sort of balance and there are good reasons to play in any of the weight classes. If they can stop team stacking by premade groups then that will be a big improvement, but it's not too bad even as it is now.
#7
Posted 04 November 2012 - 01:51 AM
That together with some netcode issues where hits don't actually register properly makes it feel like a lot of the time you have 0 chance in what you are doing. I've had quite a few games where 0 people on the enemy team died when the last person on my team died.
There's also the issue with people suicide attacking to die as fast as possible so they get CB and can quit and start a new game, sad part is that this is BY FAR the fastest way of getting CB so it actually encourages you to do this in a way until you get enough to buy your first custom mech (and to do that it takes quite a few games)
So you end up with having to grind through 30+ games that aren't very interesting at all before you can actually start getting into the game through developing your own mech, unless you drop cash on the game of course but I don't see that many dropping cash until they know that the game will be fun (and it sure doesn't seem like it at first glance) and since there is no way of testing out any mechs besides the free trial ones your first purchase is likely to be a gamble because you aren't sure you will enjoy that mech.
As a pretty new player to the game I see next to no incentives at all trying to keep me in the game, just issues everywhere trying to put me off the game and this doesn't bode well for new player retention but I'm hoping this will improve over time, though I think open beta with this much that needs fixing might have jumped the gun a bit.
#8
Posted 04 November 2012 - 02:00 AM
Misermurphy, on 04 November 2012 - 01:17 AM, said:
1) Tis not hard to learn. The only thing that confoosed me when me began was the weapon grouping which me remedied by asking the others in a random match.
2) Premades vs pubs are not as big a problem as people make it out to be. ('-')
3) You likely are not as good as you think you be.
4) Why not join the MW teamspeak server & pick up a few pub groups of your own?
5) Your scouting strategy be contradictory:
A: If you can get behind them without them noticing. Then just hold the lock & ALERT YOUR OWN LRM boats to do the job. (Me has actually killed entire teams without firing a shot simply because me strolled behind their assaults long enough for LRM boats of our own to kill them.) Just make sure your team has a sufficient number of LRM boats if you wish to do this & they be aware of what you are attempting.
Obviously if your team isn't going to send in LRMs if they don't have any LRMs.
B: You shouldn't aim to hold an assault in place. That be a brawler's job. (Keeping the enemy assaults from melting friendly meds/heavies) Scouts just need to get assaults to turn around. (Thus causing the LRM boats to lose lock/holding them back.) & if you can hold an assault in place, you might as well core it's back instead.
C: Sounds like you be a Leeroy. You shouldn't expect the support if you choose to go off ahead on your own with no way of your teammates to reach you in time.
#9
Posted 04 November 2012 - 02:00 AM
RocketDog, on 04 November 2012 - 01:45 AM, said:
Yeah, it's more the "throw the new players with the trial mechs in with the sharks" part that they need to fix.
#10
Posted 04 November 2012 - 02:01 AM
Bryan Ekman, on 30 October 2012 - 03:56 PM, said:
Pre-made groups will be limited to a max of 4 players when playing in random public forums. This is a quick fix to ease the PUG vs PRE issues. We do not consider this a final, nor complete fix to matchmaking.
Phase 2: November 20th
Pre-Made groups will be able to match against other pre-made groups.
- Min group size: 4 players
- Max group size: 8 players
- Class Matching: No
- Uneven Teams: Yes
Full implementation of our modified ELO matchmaking solution. Details forthcoming.
RAM
ELH
MOD
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