Pilot trees
#1
Posted 04 November 2012 - 02:30 AM
#2
Posted 04 November 2012 - 12:39 PM
#3
Posted 04 November 2012 - 03:35 PM
I recently unlocked the last basic efficiency on my 4th Hunchback, I'm wondering if this bonus will go up to 2.5x if I manage to unlock all the basics on a 5th Hunchback.
/bump
#4
Posted 04 November 2012 - 04:20 PM
Daycrist Bloodfang, on 04 November 2012 - 02:30 AM, said:
Not going to lie. I came here to look for the answer as well.
If you look at the efficiencies after you unlock the 3rd base variant is says "efficiencies doubled". I am about to hit the third unlock and I will see if it happens on the elite skills. If it does double then my speed should go up.
Edited by Aware, 04 November 2012 - 04:22 PM.
#5
Posted 04 November 2012 - 07:09 PM
but..... when you get all of master, does it go up more? that's what i'm wondering.
Edited by Mister Haha, 04 November 2012 - 11:49 PM.
#6
Posted 05 November 2012 - 06:24 AM
#7
Posted 05 November 2012 - 08:07 AM
#8
Posted 08 November 2012 - 06:04 AM
#9
Posted 09 November 2012 - 02:21 AM
#10
Posted 16 December 2012 - 03:00 PM
oh I'm glad this multiplier does't ad up,.. I like big mech's and a 20% speed increase would did my heavy some good BUT,.. those small mech's ar fast enough as they are now a extra 10% make them take off without jetpacks and impossebel to hit.
(125 k/h + 20% = 150 k/h) no way my torso and arms can turn that fast!
Edited by CRF Hawkeye, 16 December 2012 - 03:07 PM.
#11
Posted 16 December 2012 - 03:30 PM
#12
Posted 16 December 2012 - 07:26 PM
Said pilot trees must be watered with the blood/souls of your enemies in order to grow and grant the said benefits to your own mech.
And to fully mature must combine with 2 other pilot trees of the same mech series granting further benefits. (Master pilot tree)
('-')
#13
Posted 02 April 2013 - 04:05 PM
That's a lot of cost for 1 extra module. There should be a little something more.
#14
Posted 08 April 2013 - 07:46 AM
#15
Posted 08 April 2013 - 07:25 PM
CRF Hawkeye, on 16 December 2012 - 03:00 PM, said:
oh I'm glad this multiplier does't ad up,.. I like big mech's and a 20% speed increase would did my heavy some good BUT,.. those small mech's ar fast enough as they are now a extra 10% make them take off without jetpacks and impossebel to hit.
(125 k/h + 20% = 150 k/h) no way my torso and arms can turn that fast!
There are already 150kph ravens and 140 kph commandos
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