Bromineberry, on 04 November 2012 - 11:02 PM, said:
It was just a rough idea. Of course you have to think seriously about balance.
It would be a little bit like in (god, I never thought I would refer to it as a good example) Battlefield. You have got several playmodes (capture the flag or something like rush with a defense and an offense team etc.) any you got your tonnage.
If an Atlas dies, he loses one life (like in old games), and 100tons of your tonnage is lost. The amount of "lifes*tonnage of the mechs" should not be the same with the absolute tonnage.
Example:
1 Atlas, 1 Cat. Each has 10 lifes (1000 tons + 650 tons = 1650 tons) but the team as a whole has only 1500 tons. So the Atlas can die 10 times, and the cat 7 times. Or the Cat 10 times and the Atlas 8 times, or ....
It should NOT be instant respawn of course, so kthat illing two or three mechs in a short row would give one team the upper hand for a short moment of time.
These are just numbers to explain the idea behind it, because it would need serious numbercrunching to make a good system out of it. But I think it would reward team players, the lances (especially if you are a premade vs premade) would have to think about what mechs to use (tonange wise) and what loadout they should have. A LRM boat f.e. would be pretty useless after it has depleted its ammo. Of course you could combine this with fixed "lance tonnage" or with battle value. Less heavy mechs or more medium ones?
Like I said, this is just an idea which will never be implemented I think. Which is sad, because the thing I miss most about the battles are the feeling of beeing in a battle. If I play a game of TF2 or played a game of BF, I always had the "goal" to win the round, to get to the enemies base. If it worked, I had somehow this "Yeah, we've done it!" feeling. But because the games in MWO are quite quick I totally lack the feeling of achievement, even if my team won...
This game mode was one of the first things I thought of when I picked up this game. But I'm sure most people would hate it.


That actually sounds pretty cool. It would need to time limit and maybe an adjustment on tonnage to ensure better gameplay. But like you said it probably wont happen. But hopefully something close.