

Target Destroyed [Poll]
#21
Posted 12 April 2012 - 07:20 AM
#22
Posted 12 April 2012 - 07:51 AM
Whatever the case, I would be disappointed if the destroyed effect was just one or two standard big explosions. No to over-the-top ragdoll physics as well.
Edited by LakeDaemon, 13 April 2012 - 12:46 PM.
#24
Posted 12 April 2012 - 08:48 AM
Depending on how large the 'Mech is, maybe it can still cause damage to a smaller 'Mech running around and into it.
#25
Posted 12 April 2012 - 09:08 AM
#26
Posted 12 April 2012 - 12:48 PM
#27
Posted 12 April 2012 - 12:53 PM

#28
Posted 12 April 2012 - 09:30 PM
William Petersen, on 12 April 2012 - 01:38 AM, said:
Sarna.net, under Fusion Engines.
"Because the plasma is held in a vacuum chamber (to isolate the superheated plasma from the cold walls of the reactor; contact with the walls would super-chill the plasma below fusion temperatures), a punctured reactor can suck in air where the air is superheated. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion" that is only a risk for unarmored infantry close to the destroyed 'Mech."
True, it's not overly dangerous, but it's a little more than "smoking a bit". And it could deffinately affect the terrain. (Knock chunks off of buildings. Blow down trees. Etc.)
#29
Posted 12 April 2012 - 09:36 PM
Personally, I like the blast of super-heated air that is harmless to armored units. Good visual that is a rewarding, flashy addition to a kill.
#30
Posted 12 April 2012 - 09:41 PM

#31
Posted 12 April 2012 - 09:42 PM
Grithis, on 12 April 2012 - 09:30 PM, said:
Sarna.net, under Fusion Engines.
"Because the plasma is held in a vacuum chamber (to isolate the superheated plasma from the cold walls of the reactor; contact with the walls would super-chill the plasma below fusion temperatures), a punctured reactor can suck in air where the air is superheated. Normal thermal expansion of the air causes the air to burst out in a brilliant lightshow often mistaken for a "nuclear explosion" that is only a risk for unarmored infantry close to the destroyed 'Mech."
True, it's not overly dangerous, but it's a little more than "smoking a bit". And it could deffinately affect the terrain. (Knock chunks off of buildings. Blow down trees. Etc.)
Yeah, keep reading there.
Sarna said:
#32
Posted 12 April 2012 - 10:12 PM
However, this is not BattleTech or real life (no matter how much we might wish it was real life) this is MechWarrior.
I am completely for keeping this game as close as possible to BT and RL, but I personally think that there needs to be a chance for a massive explosion capable of heavily damaging or overheating 'mechs within ~70 meters.
The logical reason for this, is that it discourages 'gun bump' tactics, ramming your face into this other guy's face, and firing an alpha strike. We don't need that, we need the Devs to implement melee.
The less logical reason for this, is that it adds a massive explosion to the game. This will make it more appealing to the general public without turning the whole game into another gosh danged LCD MechAssault type of game.
#33
Posted 12 April 2012 - 10:37 PM
Neroese, on 12 April 2012 - 03:32 AM, said:
You do know that cars normaly don't explode? That a car door will not stop a bullet unless it is armored (no police car is armored)?
There is nothing realistic about cars in Hollywood!
Back to Topic: I like the candy idea! But only if I can beat the pinata... err... Mech with a stick.

#35
Posted 12 April 2012 - 11:00 PM
Wraith-1, on 12 April 2012 - 10:12 PM, said:
However, this is not BattleTech or real life (no matter how much we might wish it was real life) this is MechWarrior.
I am completely for keeping this game as close as possible to BT and RL, but I personally think that there needs to be a chance for a massive explosion capable of heavily damaging or overheating 'mechs within ~70 meters.
The logical reason for this, is that it discourages 'gun bump' tactics, ramming your face into this other guy's face, and firing an alpha strike. We don't need that, we need the Devs to implement melee.
The less logical reason for this, is that it adds a massive explosion to the game. This will make it more appealing to the general public without turning the whole game into another gosh danged LCD MechAssault type of game.
I think explosion damage at close range should be a risk from ammo as well. If you hit the enemy mech's ammo and it explodes it would make sense that if you were very close (like ramming) you could be hit by the explosion as well. While CASE might limit damage within the mech suffering the ammo explosion it seems like this could result in more of the explosive force being directed out of the ammo rack, possibly resulting in greater damage to external targets.
#36
Posted 12 April 2012 - 11:11 PM
And if you remember the mechwarrior reboot video, I'm guessing mechs will explode in this game,
#37
Posted 12 April 2012 - 11:31 PM
Motionless, on 12 April 2012 - 11:11 PM, said:
And if you remember the mechwarrior reboot video, I'm guessing mechs will explode in this game,
Ah that brings back memories. If they managed to add the ejection sequence just as your engine goes critical - that would be fantastic.
#38
Posted 13 April 2012 - 12:17 AM
pursang, on 12 April 2012 - 01:09 AM, said:

Wild random thought appeared... how about adding Halo's Grunt birthday party achievement, but with Urbies?!
Edited by Lord Trogus, 13 April 2012 - 12:26 AM.
#39
Posted 13 April 2012 - 12:31 AM
Mech explosions should be very rare if any. I liked how it was handled in MW3. You could blow up your mech by alpha-striking many PPCs, but otherwise mech never exploded. See tabletop rules on reactor explosions)
Big explosion is possible when LOTS of ammo explode inside the mech, that's what I love in an ammobox mechs, they may leave no salvage)
Edited by Duncan Jr Fischer, 13 April 2012 - 12:32 AM.
#40
Posted 13 April 2012 - 06:15 AM
Either way I feel like this is an area PGI will get to take however they want.

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