stjobe, on 02 November 2012 - 03:16 PM, said:
That's probably what will happen anyway, since PGI has no clue over the metagame. (the metagame being like rock-paper-scissors, at 'Mech design level). They look deaf to the community. Seems we're here for grind and load tests on game servers only I guess. But I can't stand the DHS decision for a number of sound reasons, here they are.
First, PGI comes with conclusion on non-existent data. Since we are (not even yet) at Open Beta level and real DHS never made it here, the only real "Double" Heat Sink tests that ever happened were among devs or during a friday evening bar expedition around a beer. I find it disgraceful to throw away 20+ years of real fine-tuning and playtesting by FASA with statements like "We Know Better ™".
Second, *real* DHS (dissipating 2.0 heat units per time unit) would make plenty of custom 'Mech designs viable. ER-PPC, ER Large Lasers are *never* fielded by anyone and it will stay that way. No point in making them available in 'Mech garage. I'm quite sure you have all stats you want around, PGI, just tell me, how much of the player base is actually fielding any ER weapon at the moment, huh?
Third, this decision completely throws under a bus a ton of official 'Mech designs, simply because their armament does not mach their heat dissipation anymore - by a mile. Any such 'Mech will be utterly useless upon release until heat-generating weapons are properly downgraded first.
I can't wait these DHS 'Mechs to be uneditable Trial 'Mechs for a disaster of epic proportions.
Fourth, a real and mature solution would be to adjust game content and maps to allow other designs than all-you-can-field med lasers on a DHS chassis. City fight maps give plenty of opportunity for long-range sniper shots without turning it into a LRM fest. Glazing armor would utterly force laser array-based 'Mechs to reassess their designs. And so on.
This is not a balance adjustment, this is a debacle. To state an old quote from Eric Wujcik, "it's better to enlarge the game than to restrict the players." Too bad you chose the latter.
Give us Mechwarrior Online, we'll take care of balance ourselves, thanks. If all players have exactly the same access to the same technology, the balance issue is completely nonexistent. How can something be "unbalanced" when everyone has exactly the same access to it? And laser weapons still had cooldowns last time I checked.
At least, PGI, if you listen, don't call that "Double" Heat Sinks, so at least everyone is aware we're left Battletech territory.
Edited by Kotrin, 04 November 2012 - 08:50 AM.