Truth is:
The weapon is to easy to use compared to any other weapon and does more damage then any other weapon since there are way to many missle hardpoints on some mechs. Also the weight of LRMs compared to other weapon systems is pretty low. An AC/20 doesnt even compare to a single LRM 20 because right now that LRM 20 CAUSES 40 DAMAGE! An lrm 15 causes 30 damage and people are able to carry around 3 or 4 on their mechs. 4 x 15 = 60
60 Damage a salvo without even overheating.
Take in the ease of aquiring a target if you have 1 or 2 lightmechs with lagshields that have ZERO problems runing donuts around the entire enemy team and you can waste any enemy very easaly.
Armor folds like paper under just 2 LRM 20s.
Add into account the insane reload times and you can have a steady stream of lrms stripping away even atlas armor away in moments.
No other weapon in the game does that. Not even OP Gauss.
And needing a spotter is no drawback when you take into account that currently a Jenner is capable of eating more shots then an awesome due to lagshield and netcoding.
Not only that but most Terrain and cover wont help you because the LRMs are so mind boogling accurate AND have a flight pattern that makes any cover that isnt DOUBLE your mech useless since it comes crashing down right ontop of you.
I much much MUCH preffered the LRMs of mechwarrior 4-
If you fired them directly at your target.. meaning crosshair on the target. they would also fly directly at your target.
If you wanted them to go indirectly you had to get the lock.. then shoot at the sky so the LRMs would arc in a curve.
Right now the LRMs are wayyyyy to accurate.
Delivering ALL their damage and not random damage.
BTW:
Clan LRMs dont have a minimum range.
One weapon to rule them all....
Edited by Riptor, 05 November 2012 - 02:36 AM.