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Structre Repair costs are too low, and Armor Costs are too high. Seriously. Look inside.


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#1 Felicitatem Parco

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Posted 04 November 2012 - 12:06 PM

I just ended a match with a Hunchback 4G, standard engine, SHS, standard armor, AC/20 with 4 tons of ammo. I used all my ammo, and got totally shot to bits by the end of the match.

My Armor repair cost was 22,000.
My Structure Repair cost was 507.

I don't think rebuilding a Mech from a scrapped Chassis should be that much cheaper than bolt-on armor. I think Internals should cost more to repair, and armor should be somewhat cheaper to balance.

I know Internals is cheap to keep "broke players" in the game ("C-bills broke," not real-life monitarily broke), but this disparity is a bit much.

Edited by Prosperity Park, 04 November 2012 - 12:18 PM.


#2 Mazgazine1

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Posted 04 November 2012 - 12:37 PM

I was floored with my first repair bill after getting Ferros armor.. I went from 15-20k to 40K for repairs... I didn't notice much of a problem from the endo steel.

Repairs need some balancing changes, Its also strange that when my mech gets completely destroyed the game says I'm only down to 70% on my mech?? Makes the repairs seem even more expensive when I'm not buying a complete overhaul.

#3 Felicitatem Parco

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Posted 04 November 2012 - 02:23 PM

Well, it is impossible to receive 100% Structure damage because that would mean losing your cockpit, CT, and both legs, which cannot happen in a match. It makes sence that FF armor costs 2x what normal armor does... but normal armor costs several times more than whol Mech limbs.

I mean, that 507 c-bill repair bill included my Left Arm, Right Arm, Right Torso, and Center Torso. That's 4 whole bodyparts replaced for 507 c-bills, but my Armor replacement costs for standard armor was 44x as expensive.

#4 Noth

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Posted 04 November 2012 - 02:25 PM

I say just lower armor repair costs. It will make the suicide rushing with trial less desirable if bought mechs can make more.

#5 Renthrak

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Posted 04 November 2012 - 04:06 PM

Reducing armor repair cost, and balancing the change by increasing structure repair cost sounds like a good idea.

We should be rewarding players that spread the damage to multiple armor locations to last longer in combat. If someone has 90% of the armor shot off of their 'Mech but manages not to take very much internal damage, they should have a lighter repair bill than someone who had both arms shot off and then got cored, but still had half their armor intact. It seems very counter-intuitive to see your arm blown off, think "Ouch, that's gonna cost me", then get back to the mech lab and replace it for the cost of a couple autocannon bullets.

If a single regular heatsink costs more than replacing the limb of a 'Mech, there is a problem in the system somewhere.





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