Draco Argentum, on 06 November 2012 - 12:42 AM, said:
Thats why PGI's choice not to have tiers of mechs was so good. I'd be very annoyed if the Raven was supposed to be a low tier light that I wasn't meant to use in serious matches.
Putting aside the point that the raven is actually a high tech, cutting edge mech, you have a point... Sort of.
Because tier 2 tech isn't actually a progression item.
Certainly to afford the equipment you have to grind more, and to an extent that is progression. But it isn't gated by progression. Unlike runes and summoner levels in league you can circumvent tier two tech by simply buying a tier two mech.
Anyhow, that doesn't matter to me all that much. Your post on the XP system is pretty good, I do think the three variant thing is at best bad design, at worst an open money grab (forcing us to spend MC or sacrifice C-bills)
If the game could calculate Battle Value, than matchmaking would be able to handle having more powerful and less powerful mechs in the que. Just as it matches lights to lights and so forth, it could also take into account the BV of the mech in question and match it based on class.
When we get community warfare, I 100% expect all players to run Tier 2 tech on the front lines, because that's how it
should be. I have a feeling that you wont be able to participate in community warfare in trial mechs, and without a certain amount of GXP
EDIT:
Oh, also, as per requested I tweaked the OP a bit to reflect the math a little better. It isnt perfect yet, but whatever, I can only hit so many keys.
Edited by MCXL, 06 November 2012 - 01:13 AM.