hanitora, on 04 November 2012 - 03:35 PM, said:
No and Jesus Christ, stop with the sandbox 1v2 counting as 1v1 already.
Somehow it's less effort now for 1 guy to keep a dude on lock and the other to hover his mouse over dude while holding down the fire button than it is for 1 guy to hold down his fire button while holding his mouse over a dude. Blows my mind.
No you aren't a special snowflake who puts in the extra effort and has super skillz superiour to everyone else because you use a gauss rifle to heatshot noobz while popping over a ridge repeatedly.
Sorry to burst your bubble but I don't have a gausscat, I have an LRM boat, Jenner, and Streak Cat/LRM hybrid and pug with all of them - yes it is not that difficult to effectively use LRMs. the boat pilot is essentially just playing a quick time event, the only things you really need to keep in mind are your range and terrain obstacles. There just isn't much to using LRMs and honestly its very boring despite how incredibly effective it is. Sitting just behind a hill top and jumping to launch missiles is not remotely taxing, if your brawlers or scout or whoever is even half awake they can keep a lock easily enough.
On the flip side, holding a lock with tag on my Jenner is not hard. Find someone slightly separated and paint until dead, rinse repeat. bug out if it gets to hot. If I get into a fun scrap with another light and have even inconsistent lrm support fire I essentially win automatically unless I was severely damaged already. I don't find that particularly rewarding honestly, getting a kill when the other guy had zero chance of beating me is not fun or enjoyable even on the winning side.
My hybrid can put enough pain on anything between 180-270 meters to cripple them, I've one shot ravens and commandos with it - its more effort then pure lrm boating but it's still the game essentially aiming for me - I'm little more then a pilot for an nearly automated weapons platform.
The fact that LRMs take more then one person to use well is not really a relevant defense when neither of those two players has to do much more then "exist" and press "r". I really want something to be added to make LRMs and SSRMs harder to use, active counter measures like chaff or flares or something, something to make me think when I engage with them. At the moment then only real "depth" I've found is A: shotgunning lrms (not remotely hard) and B: Using a burst of one pods LRM with my hybrid cat to soak ams fire for my ssrms when I really need the damage on target.
Gauss are not difficult to use, they have no bullet drop, no windage, no heat management and a high travel velocity, but the person still has to aim them to hit the same spot repeatedly and that requries some effort, more then it takes for me to stagger fire auto-aimed missiles while sweeping a red circle over a square every couple seconds to maintain a lock.