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The AWS-9M: a case study in a broken heat system.


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#41 MustrumRidcully

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Posted 06 November 2012 - 01:33 AM

View PostGuy Grand, on 05 November 2012 - 08:02 PM, said:


They fail by only including conditions which are necessary but not sufficient to considerations of power and ability on a mech. Team work, fire and movement, and piloting your mech well, this is the effective counter to a Gauss cat, as with any glass cannon.

Let's say I have a decent team, know how to aim property, move well, manage my heat, know how to conserve ammo...

What else can I do make me better than you, that clearly also knows how to aim propely, move well, manages heat, knows how to conserve ammo, and work with a good team?

Should I really take the weapon that has the lower damage output? Or are you just trying to outsmart me here and make me use the subpar weapon so I finally have a weak spot your smart play can exploit?

Edited by MustrumRidcully, 06 November 2012 - 01:34 AM.


#42 Murphy7

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Posted 06 November 2012 - 05:48 AM

Gausscats may be glass cannons, but not so much really with vestigial arms and such.

The problem is not the K2, but the primacy of Gauss over any near competitors. Jagermechs will be in the same tonnage crunch, Cataphracts will be a bit better off, dual gauss builds will not fade away.

#43 EDMW CSN

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Posted 06 November 2012 - 06:02 AM

View PostPanchoTortilla, on 04 November 2012 - 02:38 PM, said:

It's not too bad. The gauss catapult will have only fired 3 times for 90 damage in those 14 seconds. It's perfectly balanced. B) Nothing's broken. Working as intended. L2P. Shoot them in the head. It weighs alot. It takes ammo. It explodes. And the other myriad of excuses that are trotted out whenever someone points out the 15 ton god emperor of MWO out classes every other weapon in the game by a huge margin.


lmao dude XD





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