How to deal with SSRM's for Dummies
#61
Posted 04 November 2012 - 06:03 PM
*sigh*
#62
Posted 04 November 2012 - 06:05 PM
Apex Predat0r, on 04 November 2012 - 06:03 PM, said:
*sigh*
It's not the disagreement, but how you stated it. Mr. 144 posted actual -4SP builds that can destroy a cat "ear" in one salvo. That's a solid argument that doesn't require making a personal attack.
#63
Posted 04 November 2012 - 06:08 PM
shintakie, on 04 November 2012 - 05:55 PM, said:
Wait, so you don't think I'm Uber-Awesomesauce? dangit! No need to apologize...I'm rude at times on purpose My point is a simple Jenner can be OP against a trial mech, and there is no kind of weapon balancing that can fix that. The List oes on and on, the SSRM cat is only one of many many builds that can eat trials for breakfast, lunch, and dinner. In the Trial Mech example, the weapon system is not the problem
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What I do fear, is that by nerfing CT seeking of SSRMs in response to boating, they are making balanced load-outs that use 2 of them incredibly poor. Boating any weapon can be OP, but when you balance weapons based on one-dimensional 'cheese' builds, the average player is mostly effected.
We'll have to see what Artemis does for normal SRMs too. If Artemis correctly enables basic LRM style tracking for normal SRMs, then the SSRM's niche of CT seeking is completely removed, and running an SSRM6+Artemis+TAG will be superior in every way.
Mr 144
#64
Posted 04 November 2012 - 06:10 PM
I'm only posting because I'm increasingly fed up with months and months and months of posts about how this or that is over-powered... And here's me: a real actual person with zero, repeat zero complaints about any weapon. Gauss, SSRM, LRM, everything!
I guess I'm just as smart as Parka.
http://mwomercs.com/...ms-for-dummies/
^Go read this please.
#65
Posted 04 November 2012 - 06:13 PM
Mr 144, on 04 November 2012 - 06:08 PM, said:
Wait, so you don't think I'm Uber-Awesomesauce? dangit! No need to apologize...I'm rude at times on purpose My point is a simple Jenner can be OP against a trial mech, and there is no kind of weapon balancing that can fix that. The List oes on and on, the SSRM cat is only one of many many builds that can eat trials for breakfast, lunch, and dinner. In the Trial Mech example, the weapon system is not the problem
----------------------------------------------------------------------------------------
What I do fear, is that by nerfing CT seeking of SSRMs in response to boating, they are making balanced load-outs that use 2 of them incredibly poor. Boating any weapon can be OP, but when you balance weapons based on one-dimensional 'cheese' builds, the average player is mostly effected.
We'll have to see what Artemis does for normal SRMs too. If Artemis correctly enables basic LRM style tracking for normal SRMs, then the SSRM's niche of CT seeking is completely removed, and running an SSRM6+Artemis+TAG will be superior in every way.
Mr 144
I think it will properly balance things as it will add 6 tons and crits to the cat who wants to use them or a simple 2 to any light for that murderous potential meaning the 6srm6 build will be far less efficient losing heat management jumpjets speed or ammo to make up for the necessary space and weight needed but idk how they will implement it
the preceding only applies since each launcher needs the system attached
Edited by Sarevos, 04 November 2012 - 06:14 PM.
#66
Posted 04 November 2012 - 06:14 PM
#67
Posted 04 November 2012 - 06:21 PM
Lefty Lucy, on 04 November 2012 - 06:14 PM, said:
Like I said Mr 144 i feel that for its weight its one of the most effective weapon systems and I dont think that should be the case (though if this happens the ammo cost should freakin come back down to a normal price GOD! lol) AC's and lasers should be the main stay of our armament i think with the others being situationally better ya know? maybe thats just me.
(Edit: Please remember that i USE the things)
Edited by Sarevos, 04 November 2012 - 06:27 PM.
#68
Posted 04 November 2012 - 06:33 PM
Don't get within range of it.
#69
Posted 04 November 2012 - 06:34 PM
Sarevos, on 04 November 2012 - 06:21 PM, said:
Like I said Mr 144 i feel that for its weight its one of the most effective weapon systems and I dont think that should be the case (though if this happens the ammo cost should freakin come back down to a normal price GOD! lol) AC's and lasers should be the main stay of our armament i think with the others being situationally better ya know? maybe thats just me.
(Edit: Please remember that i USE the things)
Oh yeah, one of my most successful mechs in CB was a 4-streak/2SRM6 cat. I use them too. I find them to be too good for the tonnage.
#70
Posted 04 November 2012 - 06:37 PM
Mr 144, on 04 November 2012 - 06:08 PM, said:
Wait, so you don't think I'm Uber-Awesomesauce? dangit! No need to apologize...I'm rude at times on purpose My point is a simple Jenner can be OP against a trial mech, and there is no kind of weapon balancing that can fix that. The List oes on and on, the SSRM cat is only one of many many builds that can eat trials for breakfast, lunch, and dinner. In the Trial Mech example, the weapon system is not the problem
----------------------------------------------------------------------------------------
What I do fear, is that by nerfing CT seeking of SSRMs in response to boating, they are making balanced load-outs that use 2 of them incredibly poor. Boating any weapon can be OP, but when you balance weapons based on one-dimensional 'cheese' builds, the average player is mostly effected.
We'll have to see what Artemis does for normal SRMs too. If Artemis correctly enables basic LRM style tracking for normal SRMs, then the SSRM's niche of CT seeking is completely removed, and running an SSRM6+Artemis+TAG will be superior in every way.
Mr 144
Thats a fair point. I've made the same point before when it comes to Flamers oddly. How do you balance it so that 1-2 are good, but 6+ aren't OP without purposely breakin the functionality to not allow such boatin?
I'm not sure myself honestly.
#71
Posted 04 November 2012 - 07:50 PM
To touch on Artemis one more time in refernece to tonnage concerns. 1xSRM6+1xArtemis=4 tons....3xSSRM2=4.5 tons....exact same damage. If, and that's a BIG if, Artemis allows SRMs to gain tracking ala LRM style, AND the SSRM nerf to random location targeting goes through, then a Single ArtSRM6 is better in every way than 3xSSRM and performs the identical task for less tonnage, only 1 hardpoint, and identical crot slots. Throw 4x(Art)SRM6+1xTAG onto a CPLT-C4, and you'll be wishing for a Sreakapult. This is what I mean by without CT tracking, SSRMs will loose there niche.
That being said, I doubt PGI will implement Artemis to give SRMs tracking (technically it should), although without MRMs in the game, I do think it would be a nice option. Tuesday can't come quick enough for me I've been looking forward to Artemis (and ECM) for a lonnng time.
I think the StreakCat is just one of those things we have to live with. It is beatable in normal play, even if it is "skill-less and cheese" at times. I'd hate builds running 2x of them as supplementary weapons (light defense) to be uneccesarily nerfed just because of one specific chassis' ability to boat them.
Mr 144
Edited by Mr 144, 04 November 2012 - 07:57 PM.
#72
Posted 05 November 2012 - 08:55 AM
Seriously, there's no effective way to deal with them. Any competent Cata-SSRM will avoid the open areas and thrash your mech. Even me, I kill 3-4 ennemies every time I run a SSRM-boat... It's almost like cheating. We just have to wait for the dev to nerf them by spreading the damages. Even then, they will still be very powerfull against the light mechs.
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