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How to deal with SSRM's for Dummies


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#61 Apex Predat0r

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Posted 04 November 2012 - 06:03 PM

Just by using the word troll you become the troll. I'm just sayin' that Lefty isn't doing something right if he can't do enough damage. He's either using really light weapons on his medium mech and incapaable of DPS-ing faster than some SSRMS, or missing completely. That sounds noobish to me! Disagree with Lefty and I'm somehow "trolling"...

*sigh*

#62 Lefty Lucy

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Posted 04 November 2012 - 06:05 PM

View PostApex Predat0r, on 04 November 2012 - 06:03 PM, said:

Just by using the word troll you become the troll. I'm just sayin' that Lefty isn't doing something right if he can't do enough damage. He's either using really light weapons on his medium mech and incapaable of DPS-ing faster than some SSRMS, or missing completely. That sounds noobish to me! Disagree with Lefty and I'm somehow "trolling"...

*sigh*


It's not the disagreement, but how you stated it. Mr. 144 posted actual -4SP builds that can destroy a cat "ear" in one salvo. That's a solid argument that doesn't require making a personal attack.

#63 Mr 144

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Posted 04 November 2012 - 06:08 PM

View Postshintakie, on 04 November 2012 - 05:55 PM, said:

Huh? Oh, no I never thought you implied you were uber-awesome-sauce at all.


Wait, so you don't think I'm Uber-Awesomesauce? dangit! :wacko: No need to apologize...I'm rude at times on purpose :D My point is a simple Jenner can be OP against a trial mech, and there is no kind of weapon balancing that can fix that. The List oes on and on, the SSRM cat is only one of many many builds that can eat trials for breakfast, lunch, and dinner. In the Trial Mech example, the weapon system is not the problem ;)
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What I do fear, is that by nerfing CT seeking of SSRMs in response to boating, they are making balanced load-outs that use 2 of them incredibly poor. Boating any weapon can be OP, but when you balance weapons based on one-dimensional 'cheese' builds, the average player is mostly effected.

We'll have to see what Artemis does for normal SRMs too. If Artemis correctly enables basic LRM style tracking for normal SRMs, then the SSRM's niche of CT seeking is completely removed, and running an SSRM6+Artemis+TAG will be superior in every way.

Mr 144

#64 Apex Predat0r

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Posted 04 November 2012 - 06:10 PM

I sound like an a_hole I know. Also I've got zero beef with Mr 144. I don't think anyone reads anything anymore... This is why I lurk...

I'm only posting because I'm increasingly fed up with months and months and months of posts about how this or that is over-powered... And here's me: a real actual person with zero, repeat zero complaints about any weapon. Gauss, SSRM, LRM, everything!

I guess I'm just as smart as Parka.
http://mwomercs.com/...ms-for-dummies/
^Go read this please.

#65 Sarevos

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Posted 04 November 2012 - 06:13 PM

View PostMr 144, on 04 November 2012 - 06:08 PM, said:


Wait, so you don't think I'm Uber-Awesomesauce? dangit! :wacko: No need to apologize...I'm rude at times on purpose :D My point is a simple Jenner can be OP against a trial mech, and there is no kind of weapon balancing that can fix that. The List oes on and on, the SSRM cat is only one of many many builds that can eat trials for breakfast, lunch, and dinner. In the Trial Mech example, the weapon system is not the problem ;)
----------------------------------------------------------------------------------------
What I do fear, is that by nerfing CT seeking of SSRMs in response to boating, they are making balanced load-outs that use 2 of them incredibly poor. Boating any weapon can be OP, but when you balance weapons based on one-dimensional 'cheese' builds, the average player is mostly effected.

We'll have to see what Artemis does for normal SRMs too. If Artemis correctly enables basic LRM style tracking for normal SRMs, then the SSRM's niche of CT seeking is completely removed, and running an SSRM6+Artemis+TAG will be superior in every way.

Mr 144


I think it will properly balance things as it will add 6 tons and crits to the cat who wants to use them or a simple 2 to any light for that murderous potential meaning the 6srm6 build will be far less efficient losing heat management jumpjets speed or ammo to make up for the necessary space and weight needed but idk how they will implement it

the preceding only applies since each launcher needs the system attached

Edited by Sarevos, 04 November 2012 - 06:14 PM.


#66 Lefty Lucy

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Posted 04 November 2012 - 06:14 PM

Since the SSRM2 is only a 1.5-ton weapon system I really think it *should* be more of a backup or utility weapon than a man weapon system. Right now the best build of the CNT-A eschews using a main gun entirely for its ability to bring 3 streak launchers. That's pretty borked.

#67 Sarevos

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Posted 04 November 2012 - 06:21 PM

View PostLefty Lucy, on 04 November 2012 - 06:14 PM, said:

Since the SSRM2 is only a 1.5-ton weapon system I really think it *should* be more of a backup or utility weapon than a man weapon system. Right now the best build of the CNT-A eschews using a main gun entirely for its ability to bring 3 streak launchers. That's pretty borked.


Like I said Mr 144 i feel that for its weight its one of the most effective weapon systems and I dont think that should be the case (though if this happens the ammo cost should freakin come back down to a normal price GOD! lol) AC's and lasers should be the main stay of our armament i think with the others being situationally better ya know? maybe thats just me.

(Edit: Please remember that i USE the things)

Edited by Sarevos, 04 November 2012 - 06:27 PM.


#68 Brenden

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Posted 04 November 2012 - 06:33 PM

Another way of dealing with an SSRM Boat.

Don't get within range of it.

#69 Lefty Lucy

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Posted 04 November 2012 - 06:34 PM

View PostSarevos, on 04 November 2012 - 06:21 PM, said:


Like I said Mr 144 i feel that for its weight its one of the most effective weapon systems and I dont think that should be the case (though if this happens the ammo cost should freakin come back down to a normal price GOD! lol) AC's and lasers should be the main stay of our armament i think with the others being situationally better ya know? maybe thats just me.

(Edit: Please remember that i USE the things)


Oh yeah, one of my most successful mechs in CB was a 4-streak/2SRM6 cat. I use them too. I find them to be too good for the tonnage.

#70 shintakie

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Posted 04 November 2012 - 06:37 PM

View PostMr 144, on 04 November 2012 - 06:08 PM, said:


Wait, so you don't think I'm Uber-Awesomesauce? dangit! :P No need to apologize...I'm rude at times on purpose :P My point is a simple Jenner can be OP against a trial mech, and there is no kind of weapon balancing that can fix that. The List oes on and on, the SSRM cat is only one of many many builds that can eat trials for breakfast, lunch, and dinner. In the Trial Mech example, the weapon system is not the problem ;)
----------------------------------------------------------------------------------------
What I do fear, is that by nerfing CT seeking of SSRMs in response to boating, they are making balanced load-outs that use 2 of them incredibly poor. Boating any weapon can be OP, but when you balance weapons based on one-dimensional 'cheese' builds, the average player is mostly effected.

We'll have to see what Artemis does for normal SRMs too. If Artemis correctly enables basic LRM style tracking for normal SRMs, then the SSRM's niche of CT seeking is completely removed, and running an SSRM6+Artemis+TAG will be superior in every way.

Mr 144


Thats a fair point. I've made the same point before when it comes to Flamers oddly. How do you balance it so that 1-2 are good, but 6+ aren't OP without purposely breakin the functionality to not allow such boatin?

I'm not sure myself honestly.

#71 Mr 144

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Posted 04 November 2012 - 07:50 PM

Well the hardpoint/crit slot system is suppose to do the balancing job, but the Catapult is an odd duck, in that it's purpose is to boat missles. It also has the perfect combination of speed and capacity. If the weapon itself was soley to blame, you would see heavier chassis' like awesome's and Atlas's boat them as well. The 4xSRM awesome still is superior to a 4xSSRM version.

To touch on Artemis one more time in refernece to tonnage concerns. 1xSRM6+1xArtemis=4 tons....3xSSRM2=4.5 tons....exact same damage. If, and that's a BIG if, Artemis allows SRMs to gain tracking ala LRM style, AND the SSRM nerf to random location targeting goes through, then a Single ArtSRM6 is better in every way than 3xSSRM and performs the identical task for less tonnage, only 1 hardpoint, and identical crot slots. Throw 4x(Art)SRM6+1xTAG onto a CPLT-C4, and you'll be wishing for a Sreakapult. This is what I mean by without CT tracking, SSRMs will loose there niche.

That being said, I doubt PGI will implement Artemis to give SRMs tracking (technically it should), although without MRMs in the game, I do think it would be a nice option. Tuesday can't come quick enough for me :P I've been looking forward to Artemis (and ECM) for a lonnng time.

I think the StreakCat is just one of those things we have to live with. It is beatable in normal play, even if it is "skill-less and cheese" at times. I'd hate builds running 2x of them as supplementary weapons (light defense) to be uneccesarily nerfed just because of one specific chassis' ability to boat them.

Mr 144

Edited by Mr 144, 04 November 2012 - 07:57 PM.


#72 drloser

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Posted 05 November 2012 - 08:55 AM

Easiest way to deal with the SSRM boat: be as good as Mr144.


Seriously, there's no effective way to deal with them. Any competent Cata-SSRM will avoid the open areas and thrash your mech. Even me, I kill 3-4 ennemies every time I run a SSRM-boat... It's almost like cheating. We just have to wait for the dev to nerf them by spreading the damages. Even then, they will still be very powerfull against the light mechs.





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