Streaks!?
#1
Posted 12 April 2012 - 08:48 PM
#2
Posted 12 April 2012 - 08:56 PM
#3
Posted 12 April 2012 - 10:06 PM
#4
Posted 12 April 2012 - 10:18 PM
Just saying!
#5
Posted 12 April 2012 - 10:29 PM
Alexander Fury, on 12 April 2012 - 10:18 PM, said:
Just saying!
Well 3 things.
1) A Streak SRM4 is as compact as Streak SRM2.
A Streak SRM6 is more compact than 3 Streak SRM2s.
2) A Streak SRM2 generates 2 heat.
Streak SRM4 generates 3 heat.
Streak SRM6 generates only 4 heat.
3) Targeting requirements. You need a computer that ensure all missiles hits, tacking them together does not magically make it do so.
As for pts 1 & 2, it is pretty much self explanatory. They are trying to miniaturize the launchers (loading mechanism, computer, launcher all the good stuff) and yet at the same time REDUCING heat build up ? Not to mention same reload times ???
That is tech advancement no ? It will take time
In any case, nothing is stopping you mount 3 SSRM2s together for 1 SSRM6. Except more heat and more crits used.
Edited by [EDMW]CSN, 13 April 2012 - 12:12 AM.
#6
Posted 12 April 2012 - 11:15 PM
#9
Posted 13 April 2012 - 01:20 AM
#10
Posted 13 April 2012 - 01:53 AM
Quote
Also I hate odd numbers!
Need dedicated short-range weapon?
Don't like uneven numbers?
Why not
Although those don't appear until 3058 either.
#11
Posted 13 April 2012 - 02:18 AM
lets rocket!
#12
Posted 13 April 2012 - 06:19 PM
#13
Posted 13 April 2012 - 06:26 PM
Spiralcrisis, on 13 April 2012 - 06:19 PM, said:
And I want a Night Wolf with an ice cream disspenser, unfortunately we can't always get what we want. That is life.
#15
Posted 13 April 2012 - 06:36 PM
Spiralcrisis, on 13 April 2012 - 06:19 PM, said:
I don't know what your BTU background is, but you do know that SRM launchers always have same tonnage cost per missile, right? You can have all 3 launchers feeding from the same 1 ton of ammo, so it's different from MW:4 for example. 1 IS SSRM-6 is 5.5 tons with ton of ammo, 3 IS SSRM-2 is 5.5 tons with 1 ton of ammo.
That being said, 3 x Streak SRM-2 need more crits (3) and generate more heat than 1 SSRM-6. CN9-D will get to mount at least 2, or maybe three of those (3 if it either gets unused missile hardpoint crit or if Artemis IV goes into missile slot, 4 if both are true).
Edited by Gigaton, 13 April 2012 - 06:40 PM.
#16
Posted 13 April 2012 - 06:42 PM
Alexander Fury, on 12 April 2012 - 10:18 PM, said:
Just saying!
The "big issue" with not having SSRM-4s and SSRM-6s is simple enough really... thermal and weight efficiency.
Ah... here we go... A "Prima's Official Strategy Guide" for MechWarrior 3... love that game btw.
I'm going by point values,for this comparison, okay? Bear with me...
SRM-2
Weight: 1 Ton
Heat Per Shot: 2
SRM-4
Weight: 2 Tons
Heat Per Shot: 3
SRM-6
Weight: 3 Tons
Heat Per Shot: 4
Notice the differences here? The SRM-2 is... okay. But the SRM-4 is distinctly more efficient alone, than a pair of SRM-2s that'd deal comparable damage. Even so, the SRM-4s are, oddly, even more efficient than the SRM-6s...
Let's squeeze 6 Tons of SRMs onto a 'Mech, hm?
SRM-2 Payload (6 SRM-2s)
Weight: 6 Tons
Heat Per Salvo: 12
SRM-4 Payload (3 SRM-4s)
Weight: 6 Tons
Heat Per Salvo: 9
SRM-6 Payload (2 SRM-6s)
Weight: 6 Tons
Heat Per Salvo: 8
NOW we see the benefit of the somewhat inefficient SRM-6, correct? Now, admittedly, the advantage to the SRM-6s comes into play.
Now you see why some would complain of the lack of the SRM-4s and 6s, I hope.
#17
Posted 13 April 2012 - 06:46 PM
In MW3, SRMs can lock-on targets same as LRMs,
In MW4, you have the dumbfire Inner Sphere SRMs, and the target-seeking Clan Streak SRMs... makes no sense to me.
#18
Posted 13 April 2012 - 06:50 PM
[EDMW]CSN, on 12 April 2012 - 10:29 PM, said:
Well 3 things.
1) A Streak SRM4 is as compact as Streak SRM2.
A Streak SRM6 is more compact than 3 Streak SRM2s.
2) A Streak SRM2 generates 2 heat.
Streak SRM4 generates 3 heat.
Streak SRM6 generates only 4 heat.
3) Targeting requirements. You need a computer that ensure all missiles hits, tacking them together does not magically make it do so.
As for pts 1 & 2, it is pretty much self explanatory. They are trying to miniaturize the launchers (loading mechanism, computer, launcher all the good stuff) and yet at the same time REDUCING heat build up ? Not to mention same reload times ???
That is tech advancement no ? It will take time
In any case, nothing is stopping you mount 3 SSRM2s together for 1 SSRM6. Except more heat and more crits used.
I should point you, [EDMW]CSN, to my prior posting regarding MW3-era comparisons of the SRM series. Please take advantage of that, ok?
#19
Posted 13 April 2012 - 06:55 PM
Voidreaver, on 13 April 2012 - 06:46 PM, said:
In MW4, you have the dumbfire Inner Sphere SRMs, and the target-seeking Clan Streak SRMs... makes no sense to me.
Fair point. Seems this is of those things many pre-beta forumites will lean on their MW4 experience for, as evidenced by:
Thomas Hogarth, on 13 April 2012 - 01:20 AM, said:
But yeah, all SRMs are guided according to fluff. Streaks just have better guidance.
Edited by Gigaton, 13 April 2012 - 07:35 PM.
#20
Posted 13 April 2012 - 06:57 PM
Don't worry too much. The SSRM2 is a wonderfully efficient weapon (in TT anyway) and roughly equal to a medium laser (also very efficient). Assuming you are fitting an AC/20 on your Centurion, I would predict you should be able to fit at least two on with little difficulty, and far more if you downgrade the main weapon.
From what I can tell, the devs are definitely trying to balance the weapons closer to TT damage tables (this is a good thing for SSRM2s).
Trading the AC/20 for a PPC would give you ample room to load up on SSRMs and give you a nice balance of long and short range punch. You could even save tonnage by going light on the heatsinks as long as you remembered to not use the PPC once you got in SRM range.
@Voidreaver
You are missing one important thing in your comparison tables: you are using Clan tech comparisons... the IS versions are essentially the same, but slightly heavier.
(SKIP DOWN TO CONCLUSION IF YOU DON'T LIKE READING CHARTS)
The IS Streak tech is significantly less efficient in the larger models:
Clan
SSRM2 = 4 damage, 2 heat, 1 tons
SSRM4 = 8 damage, 3 heat, 2 tons
SSRM6 = 12 damage, 4 heat, 3 tons
Tonnage and heat increase at roughly an even curve
Inner Sphere
SSRM2 = 4 damage, 2 heat, 1.5 tons
SSRM4 = 8 damage, 3 heat, 3 tons
SSRM6 = 12 damage, 4 heat, 4.5 tons
In the Battletech TT, the SSRM/6 was easily one of the most powerful and efficient weapons you could fit on a mech. It was balanced by the fact that it was initially only available to Clans (at first they were the foil to pit advanced players against... in gamer terms; boss fight) and rather rare and expensive to equip.
However, while a battery of SSRM2s will run 50% hotter than SSRM6s for the same weight, it is still FAR more "efficient" than many other options, especially an AC/20 (that's an IS AC/20 btw ):
x5 SSRM2s = 20 damage, 10 heat, 7.5 tons
x1 AC20 = 20 damage, 7 heat, 14 tons!
The bank of SSRMs take up less space as well as tonnage and still save ample weight to pack on extra heatsinks, ammo, and weapons. You are of course trading direct impact damage for more spread damage, but you gain general DPS efficiency and it looks like MWO is already getting away from previous pinpoint laser accuracy of previous titles (a good thing).
Here's another way of looking at it. Compare it to THE MOST efficient weapon, the Medium Laser:
x1 SSRM2 = 4 damage, 2 heat, 1.5 tons
x1 Medium Laser = 5 damage, 3 heat, 1 ton
Now SSRMs require ammo, but if you double or triple up SSRM2s with 1 ton of ammo (50 shots) the weight cost for ammo is diminished:
x3 SSRM2 = 12 damage, 6 heat, 4.5 tons + 6 heat sinks (for heat) + 1 ton of ammo = 11.5 tons total w/16~ shots for each launcher (usually enough)
x3 Medium Lasers = 15 damage, 9 heat, 3 tons + 9 heat sinks (for heat) = 12 tons total
CONCLUSION:
The key point to walk away from this is that if you are a fan of Streaks, even the SRM2 model is still a very viable option. This is of course assuming they don't screw up the damage tables like M$ did, but from what I've read and heard so far, these devs are far more in touch with the original source material than any previous (official) product.
I am cautiously trusting the devs on stuff like this.
Edited by MagnusEffect, 13 April 2012 - 08:05 PM.
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