On certain maps with deep water, light mechs appear to be able to fire all their weapons, despite some (if not all) hardpoints being submerged. Can larger mechs that fire into water, also penetrate water to hit a mech that is 80% under water but can still fire? I'm not sure they can...
Nice feature, which I assume it is working as designed.
0
Light Mechs, Hit Detection and Water
Started by Jacek Owens, Nov 04 2012 07:21 PM
3 replies to this topic
#1
Posted 04 November 2012 - 07:21 PM
#2
Posted 04 November 2012 - 07:25 PM
Read the patchnotes everytime there's a patch and you won't have to ask questions.
#3
Posted 04 November 2012 - 07:35 PM
Not everyone was in closed beta.
Besides it need addressing.
Besides it need addressing.
Edited by Jacek Owens, 04 November 2012 - 07:35 PM.
#4
Posted 04 November 2012 - 07:40 PM
http://mwomercs.com/...notes-oct-25th/
Explosions explode on the surface of the water and spawn water explosion effects
AC/Gauss/PPC type weapons now pass through water and deal a reduced amount of damage depending on depth of the hit
Laser water hit effects spawn at the correct location on the surface of the water and deal a reduced amount of damage depending on depth of the hit
Quote
Explosions explode on the surface of the water and spawn water explosion effects
AC/Gauss/PPC type weapons now pass through water and deal a reduced amount of damage depending on depth of the hit
Laser water hit effects spawn at the correct location on the surface of the water and deal a reduced amount of damage depending on depth of the hit
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