Nostalgia > Graphics (plus urban mech cameo!)
#1
Posted 04 November 2012 - 07:24 PM
#2
Posted 04 November 2012 - 08:00 PM
#3
Posted 04 November 2012 - 08:28 PM
#4
Posted 04 November 2012 - 08:35 PM
Yea, stop complaining about heatsinks.
#5
Posted 04 November 2012 - 08:37 PM
Edited by Team Leader, 04 November 2012 - 08:38 PM.
#6
Posted 04 November 2012 - 08:37 PM
Especially since I started with MW3. And if I want to go back to it, I can.
MWO should be better. It should not be MW2, or MW3, or MW4. It should be good enough to outlast them all put together, and outsell everything in the franchise.
And as far as heat goes in that game, he didn't once shut down and fired constantly against two tanks for a good minute and a half there. Try doing that in MWO.
#10
Posted 04 November 2012 - 09:03 PM
#11
Posted 04 November 2012 - 09:13 PM
#13
Posted 04 November 2012 - 09:19 PM
Truly, that Urbie was fighting in the best tradition of all urbanmechs!
"Question my armor, my armament, my sanity and my dignity, but NEVER doubt my spirit!"
Unfortunately, he also died in the best tradition of all urbanmechs.
EDIT: I was talking about the one around eightish minutes in, not the guy three minutes in. Two cameos!
Edited by TheMadTypist, 04 November 2012 - 09:24 PM.
#14
Posted 04 November 2012 - 09:20 PM
Aaron DeChavilier, on 04 November 2012 - 08:28 PM, said:
I'm pretty sure they can no longer do that now because there is a wider understanding that reticule bobbing is the cause of most people's motion sickness. It's why in games like Mirror's Edge adding a crosshair significantly increases the number of people that can stand to play it.
#16
Posted 04 November 2012 - 09:36 PM
Krivvan, on 04 November 2012 - 09:20 PM, said:
so we go the other way and have flying jenners like we have now? where no matter how hard they run, the pilot cam is completely motionless? I think people could tolerate a slight motion bob like in Mw2, I understand Mirrors Edge. In Edge there was a lot more than just bobbing up and down to cause motion sickness.
Tempered, on 04 November 2012 - 09:25 PM, said:
I understand why they've gone that route, but don't necessarily like it.
Me neither, which why i try to find games that are fun to play not to just look at, so far MWO is the latter not the former.
Side note, its fun to watch game technology get more sophisticated but the game mechanics become more flat. So far, what a game maker can do today in a game is astounding compared to even 10 yrs ago, but because there is no monetary motivation to deviate, this is the game market we deserve.
Edited by Aaron DeChavilier, 04 November 2012 - 09:39 PM.
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