LordDeathStrike, on 13 April 2012 - 02:14 AM, said:
instead of bulky heavy armor, we could engineer mechs with 2 power plants, 1 for moving and weapons, a 2nd for charged force field armor. charged force field armor is quite simple, you take highly conductive armor plateing, it only needs to be a few molecules thick, and does not need to be very tough, gold foil would work very well. this skin as it were, is then charged with the massive power output of a fusion reactor across the various band spectrum of em fields.
the effect would be armor that can completely repel laser particle slug and missiles attacks that have less incoming energy then the armor is outputting. you would effectively need to over come the armors shield field to breach it!
honestly with fusion powered shields, i dont see normal mech mounted weaponry breaching them, it would take orbital bombardment with things like large asteroids going very fast slamming into the mech to do it!
but then that would be kind of unbalanced, just give me one of these mechs so i can punish anyone caught cheating in game
Sadly the ability to repel ballistic and energy based weapons does not work in real life as swimmingly as your ability to repel the opposite sex with your personality and hygiene. Battletech is about walking tanks and strategy and role based warfare. What you are describing sounds like robotech, and is unbalanced. Wait until reactive/Laser Reflective armor comes out that will change gameplay dramatically.