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I have to pay just to paint my mech?


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#41 Gunghoe

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Posted 05 November 2012 - 02:49 AM

the Pre-patch note said some (abit very few) will be free, so you can paint just a little.

#42 stjobe

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Posted 05 November 2012 - 04:09 AM

View PostRutok, on 05 November 2012 - 12:16 AM, said:

Hmm, at first i was kind of worried about that as well. After reading the thread and thinking about it though i guess the problem goes much deeper.

It seems like i simply dislike the free to play scheme.

Lets compare a little: you buy a game and thats it. This means that while the initial purchase may hurt a little if you dont have a job (or have 4 kids lol). But after that you get to enjoy the full game for as long as you like. The developer can be on your side as well... he has already been paid and can now turn his full attention to making the game better or work on the sequel.

With F2P it seems like the developer has to work against players at least some of the time. He has to invent all this wonderfull stuff, implement it, and then withold it from you until you pay a little. Then comes the next little thing that you have to buy as well..

You also get less out of your money (imho). If you bought MW4, that was it. You got all the mechs, could configure them as you liked, blablabla. Now lets invest the same amount of money into MW:O.. You get a handfull of variants, a little cash or some Hangar bays. Whatever you buy, its still only a part of the full game. Maybe one time when im really bored at work i will figure out how much it would be to really buy the "whole game" in cash. *edit* looks like someone else already did a part of this work: credit to MouseNo 4
http://mwomercs.com/...rice-for-mechs/

So.. TL/DR i guess:

If you find yourself getting mad about having to pay for paint jobs and cockpit clutter it may be not the fault of PGI.. it may be that you dislike the business model.

You get to play the full game without paying anything. How is that not better than paying $60 to play a game?

Then, if you want some fluff, you can pay for that; as little or as much as you want to. Only want a hero 'mech? Pay just for that. Only want a custom paint job? Pay just for that.

In short, YOU get to decide how much you want to pay to play MWO.

Sounds like a pretty sweet deal to me.

#43 The Doctor

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Posted 05 November 2012 - 09:23 PM

about how much will camo cost?

#44 MrPenguin

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Posted 05 November 2012 - 09:27 PM

View PostThe Doctor, on 05 November 2012 - 09:23 PM, said:

about how much will camo cost?

The tears of many children.

#45 CeeKay Boques

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Posted 05 November 2012 - 09:28 PM

I say the same thing about my '94 Civic. I just don't. Ugly as sin, but I'm not throwing any "paint" money at that beast!

Edited by Technoviking, 05 November 2012 - 09:28 PM.


#46 aspect

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Posted 05 November 2012 - 09:36 PM

Paying $$$ for camo and other similar non-gameplay things that are also awesome and appealing is the correct approach for these types of games.

Complain all you want about the F2P model, but the reality is that this game would NOT EXIST without it. They already tried shopping the mechwarrior franchise out to all the big publishers years ago for a normal "buy it at gamestop" release and nobody was interested. In the old model, there just would have not been another mechwarrior game. With F2P, there is one. That's all there is to it.

#47 Stefano McCarron

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Posted 05 November 2012 - 09:59 PM

The worst thing about this whole camo thing is, that you yourself will never see your Mech.
If you pay, you pay only for the pleasure of your enemies and teammates...
Sad but true...
I would apreciate a system like in CoD BlOp where you could add some selfmade symbol on your weapon and getting new camo stuff for solving missions...

#48 ollo

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Posted 18 November 2012 - 03:01 AM

View PostAgincourt, on 04 November 2012 - 09:38 PM, said:

I'll gladly pay for camo, however I hope it's per-design and not per mech. Paying for the same design on different mechs would be unfortunate.


Haha, even better, it will be per-use, so you'll have to pay even on the same mech if you change back and forth... :(

#49 Z0MBIE Y0SHI

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Posted 18 November 2012 - 03:04 AM

Better then plan B;

MC only Annihilator's.

#50 SPARTAN 104

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Posted 18 November 2012 - 03:08 AM

I actually agree with stupid paint jobs costing you cash. If you want to play pretty pretty princess don't play mwo.

#51 r4plez

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Posted 18 November 2012 - 03:11 AM

View Postgregsolidus, on 04 November 2012 - 08:53 PM, said:

Can I get some clarification on this: "but mostly camo spec will require MC to make changes".Will I be charged real currency for changing my Centurion from green to black?


Its damn F2P game - so its obvious that u have to pay for camo

#52 Xinaoen

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Posted 18 November 2012 - 03:20 AM

I'm not usually the pay-scale elitist around here, but it needs to be said. You don't have to paint your 'Mech.

#53 Ghogiel

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Posted 18 November 2012 - 03:21 AM

View Postollo, on 18 November 2012 - 03:01 AM, said:


Haha, even better, it will be per-use, so you'll have to pay even on the same mech if you change back and forth... :(

I expect so. But hope not. I would rather pay more for each scheme and have several in stock to assign to my mechs. Like how the PC gamer skin works now.

I'd pay 1000mc per paint scheme if it worked like that without much QQ, as long as it was unlimited use, can have many different ones in stock, and each can be used on any mech, and can swap what my mech wears freely from what I have in stock.

I expect them to be more than 1000mc though ;)

#54 Revorn

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Posted 18 November 2012 - 03:24 AM

Paying for visual customization and cosmetics is better than pay for Win. Imho.

#55 Terox

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Posted 18 November 2012 - 03:36 AM

Don't you think its is FAR BETTER for the devs to charge for cosmetic differences that have minimal effect on gameplay than to make this a Pay to Win game

Think next time before you complain, as you ,might end up getting what you unwittingly asked for.

I think their approach is by far the best

#56 Accused

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Posted 18 November 2012 - 04:23 AM

Uh, I like PGI charging real money for cosmetic vanity items. I do not like PGI charging real money every time we use it.

I'd expect that from EA, not PGI.

#57 Carnivoris

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Posted 18 November 2012 - 08:04 AM

Paying for cosmetic changes is the way F2P games really should operate. You don't NEED to paint your mech. Your teammates can tell who you are just fine by the colored triangle above your mech. Cosmetic changes cost money in F2P games, simple as that, and it's an effective method of monetizing the game. Personally, this is the direction I'd rather see MWO go instead of having gold ammo or some other game imbalancer like WoT.

#58 FrostPaw

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Posted 18 November 2012 - 08:06 AM

Would you prefer to pay just to log in?

#59 Bagheera

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Posted 18 November 2012 - 09:01 AM

View Postgregsolidus, on 04 November 2012 - 10:04 PM, said:

Have you never heard of painting your miniatures or unit or personal paint schemes? Its pretty hard to see a common mech without finding it in 5 different colors schemes because that just how things work in BT, you find a mech and you paint it. It's not about wanting to put pony decals on my mech for lulz or standing out, its about making me pay for a very basic part of the BT experience.


So, when you bought a BT miniature, it came with a set of paints and all the supplies to paint it, for free?

#60 Icebound

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Posted 18 November 2012 - 09:25 AM

If players got to keep each skin they bought, you would probably hear about people who bought every color available, and would be more likely to experiment and try new colors every once in a while.

Instead the most likely scenario is people buying one paint job per mech and never changing it. I don't know how they thought this was a good way to encourage sales.





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