Ok finally have time to finish writing this.
WithSilentWings, on 13 April 2012 - 09:56 PM, said:
In context, all damage hitting a single location is bad. The context in this case is that you're taking a beating from an enemy mech using an AC5 that happens to rock your reticule and fill your screen with explosions preventing you from effectively returning fire--not to mention the low heat means this weapon can continue to fire until the ammo runs dry.
This assumes that the AC/5 has an instant recycle time and is only limited by heat when it comes to rate of fire. More accurately you can wait for him to fire, and then take your shot while his AC/5 is reloading so as to hit the location you're aiming at. This means all damage in one location is still good.
MagnusEffect, on 13 April 2012 - 11:59 PM, said:
@Katr
I'm interested to know where you are getting this information that makes you so certain that "all AC/s have to fire their bursts in less then a tenth of a second". I've read plenty of official sources that describe ACs both as a tank/artillery cannon or rapid fire/burst weapon.
What the sources say is largely irrelevant to the effects we see in game are. In order for all the rounds in a burst to strike a single location on that scout 'Mech running 120km/h perpendicular to the flight path, they must fire in less then a tenth of a second. Even at a tenth of a second your last shot will land roughly 3.5m behind where the first shot landed. Even with the size of 'Mechs that means your damage is going to be spread out across several locations and some rounds are probably going to miss meaning you won't even have full damage landing on target.
MagnusEffect, on 13 April 2012 - 11:59 PM, said:
I can't really tell if you are seriously trying to explain something I just referenced and explained or just being patronizing. ACs are autocannons, some of which use the same basic mechanics as the modern day "autocannon" (shell loaded in a single chamber, fired, expelled, repeat). Some fire a higher volume in a more rapid succession. Someone mentioned the Yen Lo Wang earlier.
My point was that autoloaders =/= autocannons. If you read the wiki article on autoloaders you not that it says they move the shell and charge from a magazine and load it into the breach. Modern autocannons come in four basic varieties that I saw on wikipedia. First is the bushmaster style which is just a scaled up machine gun that is belt fed. Second is the the British RARDEN which uses 3 shot
cllips and presumably two at a time because its fully automatic fire is limited to 6 rounds. Third is the revolver style which loads a series of rounds into multiple chambers in a single cylinder. Last is the gatling gun.
The RARDEN is an auto cannon that is manually loaded, the canon on the LeClerc is a single shot non-autocannon that is an autoloader. They are not synonomous terms the refer to two distinct phases in the action of a weapon, loading and firing.
So yes I agree that AC/s are autocannons and I agree that they are also autoloaders. However I disagree with your characterization of autocannons. Unlike you claim they do not all load a single round in the chamber, fire, extract and load again. The revolver cannon has a series of chambers that are all loaded before firing, the cylinder is then spun and all rounds fired, then the cylinder is slowed down to reload all the chambers before it can fire again. The RARDEN has two clips that automatically feed into the chamber and when firing is complete two more clips are loaded from the magazine. The rotary cannon(gatling gun) functions essentially the way you describe, it just has multiple chambers that are loaded sequentially and continuously as other chambers are fired. The chain gun also fires in a similar manner it just uses a machine gun style belt that is continuously fed through the breech.
MagnusEffect, on 13 April 2012 - 11:59 PM, said:
I know all about Ultras and Rotaries. The Rotaries I don't feel should be really part of the conversation as they were clearly a retroactive type thing to differentiate them from standard ACs. Ultras simply fire "twice" (not necessarily "two") the volume of shells. They DO fire two "shells" for purposes of TT rules, but that number is arbitrary. Yes, Rotaries are big nasty Vulcan-like fire spitters. They came much later than the original ACs.
It should be telling that the need was felt to introduce a continuously firing weapon to differentiate between normal AC/s and continuously firing AC/s.
Just like AC/s are physically
required to fire bursts, that are less than a tenth of a second long, in order to achieve their effects on target. UAC/s are
required to fire two bursts, each under a tenth of a second long, in order to achieve their effects on target. It is
physically impossible for an AC to get all its rounds to strike a single location on a fast moving target if the bursts are longer than a tenth of a second. Even a tenth of a second is pushing the outer envelope of getting all rounds to strike on the same location if targets are moving in excess of 60km/h perpendicular to the flight path.
MagnusEffect, on 13 April 2012 - 11:59 PM, said:
I'm not saying standard ACs = Rotaries. I'm saying in terms of rate of fire, standard ACs were of relative (but still variable) speeds to each other with Ultras having double the rate of fire and Rotaries being even faster (up to five times faster I believe).
I can agree with this statement
if the variation of speed is in the length of burst and in no point exceeds the absolute maximum burst length of .01s. I can also agree that Ultra's have double the rate of fire, because they fire two bursts to the AC/s single burst.
MagnusEffect, on 13 April 2012 - 11:59 PM, said:
Nowhere have I read that the original ACs ONLY fire in rapid bursts. Nowhere have I read that an AC can't fire a shell once per second continuously (which is actually quite feasible for a modern large caliber autocannon).
From Sarna.net/wiki/Autocannon: "An Autocannon is a type of rapid-firing, auto-loading direct-fire
ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) or kinetic rounds at targets in
bursts." (emphasis mine)
A little further down the page: "...no Autocannon has been specified to be one shell fired for each "round" or burst of fire."
If AC/s do fire multiple shells per "shot" and all damage is done to one location, then
mathematically the duration of the burst must be under a tenth of a second. Otherwise there is
no possible way for all those rounds to strkie the same location barring some sort of homing bullet technology. Considering that we
know that AC/s are burst firing weapons and we
know all their damage strikes one location, then thanks to mathematics we
know that the burst duration
must be under a tenth of a second.
MagnusEffect, on 13 April 2012 - 11:59 PM, said:
And since we're being **** about it, lets be clear about terminology.
EDIT: you can't say A.N.A.L? wow.. its like I'm back in catholic school.
"Clip" is not really accurate. ACs use "magazines"; as in storage bins filled with ammunition. I've also seen some that are clearly a belt-fed chain gun (again, these belts are usually stored in a M249-like ammo bin). That's why CASE works. Clips look like this:
No one is denying that a magazine is simply a storage site for ammunition. Case would work whether you're storing rounds in clips, belts or singly. The mechanism CASE uses to eject the ammunition would be different depending on the way it was stored, but it would still work for all of them.
Please tell us which BattleTech AC/s that are belt fed and how you saw them. If you're talking about real world AC/s then yes the Bushmaster is a belt fed autocannon, that weapon has a rate of fire of roughly 180rds per minute. Without know more about the operation it is impossible to tell if it can achieve the burst durations that are required by BT AC/s
MagnusEffect, on 13 April 2012 - 11:59 PM, said:
I source my previous mentioned info from various Technical Readouts that I own. Probably the best example is the Patton/Rommel (I think... I forget which one specifically). Here's the
sarna.net link:
http://www.sarna.net/wiki/Patton but it doesn't contain most of the original info from the Tech Readout. In the tech readout, it clearly compares a 60-65 ton tank with a AC/10 to a modern day main battle tank of the 21 century (cough, cough Abrams tank... check the stats... they are the same). When it is also considered that a turn in the TT is roughly 10 seconds, that right there pretty much shoots your argument of "
ALL AC/s have to fire in bursts" full of holes... burst of holes even
Are we to believe that an autocannon can only fire a burst of rounds in a fraction of a second once every 10 seconds? That seems like a bit of a stretch.
Firstly the tech difference between the Abrams and the Rommel/Patton should be clear enough to make it obvious that the Patton/Rommel are supposed to be future analogs to Abrams, not the equivalent in capabilities.
Secondly yes we
must accept that the AC/s loading/firing/ejecting cycle lasts 10s. Nor is it that absurd an absurd length of time for such a cycle given the conditions. Firstly ammo has to be drawn from at least 1 or more ammo bin/magazine that may be located on the far side of the 'Mech. Second that ammo has to be fed into the appropriate clip/cylinder. If you subscribe to the revolver cannon theory, which most accurately reflects what we know about the AC, then the chamber would have to be spun up to firing speed and held there until the pilot/gunner pulls the trigger and fires the burst. At which point the rounds are fired and then the cylinder is spun down until its moving slow enough to load the next shot.
Considering that this process has to be done using 10 150mm shells or the equivalent when talking about AC/20s I don't think 10s is too long. Especially not if your 1rd per second autoloaders comment is true. Consider that if a modern tank autoloader can load 120mm rounds at a rate to allow the firing of 1rd per second, then it should just be able to handle the process of loading 10 150mm rounds with just enough time to allow the cylinder to be spun up to firing speeds and then decelerated to be loaded again.
MagnusEffect, on 13 April 2012 - 11:59 PM, said:
I'm not really arguing everything should be the same as TT. Just pointing out that the 2,5,10,20 number is more a generic "damage rating" and not an indication of the AC's individual performance. The IS manufactured many brands of ACs, all with their own unique qualities.
I've never argued any of that either, my whole point has always been twofold:
a. One of the one things that is standard across AC/s is that the duration of their bursts is at most a tenth of a second.
b. This burst duration and the fact that it allows all rounds to land in the same location is the one thing that makes AC/s and larger AC/s in particular, worth using.
MagnusEffect, on 14 April 2012 - 01:35 AM, said:
Oh.. and final comment about AC firing rates debate (just randomly found this while browsing):
http://www.sarna.net/wiki/AC-10
"The Autocannon is a direct-fire ballistic weapon, firing HEAP (
High-
Explosive
Armor-
Piercing) rounds at targets
either singly or in bursts.
Different manufacturers and models of autocannons
have different calibers (25mm-203mm) and rates of fire. Due to this, autocannons are
grouped into generic "classes" of autocannons with common damage ratings, with Autocannon/10s causing more damage than lower-caliber autocannons while retaining a moderate range.
An example of the rating system:
the Crusher Super Heavy Cannon is a 150mm weapon firing ten shells per "shot", while the Chemjet Gun is a 185mm weapon firing much slower, but causing higher damage. Despite their differences, both are classified as
Autocannon/20s due to their damage output."
I think I won this round
Don't break out the champagne just yet.
From Sarna.net/wiki/Autocannon: "An Autocannon is a type of rapid-firing, auto-loading direct-fire
ballistic weapon, firing HEAP (High-Explosive Armor-Piercing) or kinetic rounds at targets in
bursts." (emphasis mine)
Autocannon page makes no mention of "singly" when describing the operation of AC/s. Further down it states there are no AC/s that are known to fire a single round per shot.
You can fire your 10 shots from the Crusher in 0.04s and your 185mm Chemjet fires its burst in 0.08s and the Chemjet will be firing much slower. Because that statement speaks to the speed of firing
not the rate of fire.
Finally math trumps whatever some English Major thinks sounds cool and math says that you have to fire your shots in a burst with a duration of less than a tenth of a second in order to achieve the effects of an AC in TT.
Nothing I have ever claimed makes it impossible for manufacturers to make AC/s with varying calibers, velocities or firing speeds. All I have ever claimed is that for an AC to do its damage in one location the burst duration has to be less then a tenth of a second. If it doesn't do that it is either a RAC or a Heavy/Medium/Light Rifle.