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"AC2s and AC5s are as useless as nipples on a mech torso"


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#361 Ranek Blackstone

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Posted 07 July 2012 - 12:47 PM

The wonders of the AC/5 and UAC/5 is pure range. Sure, it's 5 damage per shot, but a good pilot can hit you at 630m every bloody shot, and depending how attacks made beyond max effective range work, he might be able to plink you for a good amount with tha AC/5.

#362 Teralitha

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Posted 07 July 2012 - 01:00 PM

The only reason the ac2 - 5 seem useless is because of all the other weapons that are way powerful. Learn to use them and they might not seem so useless anymore....

#363 Adm Awesome

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Posted 07 July 2012 - 01:31 PM

I dunno about MWO but I must agree tbh. I may be a bit of a newbie to this stuff, but I've been playing MechWarrior 4 and I find that they are a bit useless, I'll change em for some missiles anyday, hell I'd rather have a couple of medium pulse lasers instead, at least you can tickle the enemy still without having to waste ammo.

#364 Risky

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Posted 07 July 2012 - 01:33 PM

View PostRanek Blackstone, on 07 July 2012 - 12:47 PM, said:

The wonders of the AC/5 and UAC/5 is pure range. Sure, it's 5 damage per shot, but a good pilot can hit you at 630m every bloody shot, and depending how attacks made beyond max effective range work, he might be able to plink you for a good amount with tha AC/5.


This is not an MMO. There will not be a constant world filled with thousands of players.

Other than that, I agree with your post.

Edited by Risky, 07 July 2012 - 01:34 PM.


#365 Lege

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Posted 07 July 2012 - 01:56 PM

I never found a use for the AC/2 in the TT game, even the AC/5 had limited uses IMO.
I prefer the gauss rifle/ER PPC/LRM weapons any day.
In some of the mech warrior games they made the rate of fire high on the ACs, but that just means you run out of ammo in 20 seconds.

#366 Skadi

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Posted 07 July 2012 - 02:03 PM

Mech nipples are Posted Image

#367 Damion Sparhawk

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Posted 07 July 2012 - 02:22 PM

simple solution, if you don't like the AC's, don't use 'em, those of us who appreciate their value will still sandblast your face off either way ^.^

#368 Bodha

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Posted 07 July 2012 - 02:40 PM

For all those hater out there... AC/2 -> AC/5 -> Gauss rifle. Thats smallest to biggest on the ballistic based sniping weapons in the mechwarrior canon. AC/2s are not meant for big mechs. They are meant for light to medium mechs. What makes them work is the ability to use them for harassing fire at extreme ranges from a small package. In TT you put this on a mech that can go 5-6 hexes a turn while walking and use the modifiers to your advantage. Sure the damage isnt big, but it is another roll of the dice.

In MWO I can easily see AC/2s being mounted on mechs that range from 25-45 tons. The players who use them will take a few medium lasers for in close and will move around the field harassing people with their long ranged bb gun. Will they kill you? Not likely if you chase them or take cover, but if you just stand in the open they will eventually kill you. And that sure sounds like suppression fire to me. So lets say you chase the guy. He runs away, you are now out of position. Lets say you take cover. He has also gotten you to do something. All that b/c this guy can cripple you with a lowly AC/2. So for those that want to make a go at this weapon it is possible to use it, but you will not be the king of the battlefield. You will be that guy over at the edge of the map who has annoyed a bunch of people. Some will be enemies who are rightly mad at being harassed by you. Others will be friendly mechs who don't agree with this playstyle.

End of the day play w/e you want and have fun.

#369 Skyefox

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Posted 07 July 2012 - 03:00 PM

View PostManDaisy, on 04 July 2012 - 07:28 PM, said:

1 half the recycle time is more sweet and follows lore better for acs. I see them going with this rather then firing double, as Ultra Ac 20's would become unbalanced 1 hit killers.


But, they ARE one hit killers o.O

#370 Xandre Blackheart

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Posted 07 July 2012 - 03:20 PM

From what I understand, weapons fire isn't the only source of heat in MWO.

If they're sticking to TT closely, Just RUNNING will generate heat. So energy based mechs will need to limit their mobility to some degree also.

Also, you know there's going to be some asshatt in a jenner with 6 flamers running around looking for awesomes...

#371 Damion Sparhawk

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Posted 07 July 2012 - 04:06 PM

View PostXandre Blackheart, on 07 July 2012 - 03:20 PM, said:

From what I understand, weapons fire isn't the only source of heat in MWO.

If they're sticking to TT closely, Just RUNNING will generate heat. So energy based mechs will need to limit their mobility to some degree also.

Also, you know there's going to be some asshatt in a jenner with 6 flamers running around looking for awesomes...

I've never done the mobile heater mech, but I do find it amusing to watch those laserboats slow roasted in their own cockpits because they can't cool off enough to restart XD

#372 Generic Mistake

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Posted 08 July 2012 - 04:28 AM

View PostXandre Blackheart, on 07 July 2012 - 03:20 PM, said:

From what I understand, weapons fire isn't the only source of heat in MWO.

If they're sticking to TT closely, Just RUNNING will generate heat. So energy based mechs will need to limit their mobility to some degree also.

Also, you know there's going to be some asshatt in a jenner with 6 flamers running around looking for awesomes...


COUGH
WHO TOLD YOU MY PLA... I mean who would so such a thing~!?

#373 Red King

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Posted 08 July 2012 - 04:58 AM

View PostGeneric Mistake, on 08 July 2012 - 04:28 AM, said:


COUGH
WHO TOLD YOU MY PLA... I mean who would so such a thing~!?


In MW4 I was pretty infamous for my Dashi with 3 long toms and 8 flamers....
- come at me 'bro

#374 Odanan

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Posted 08 July 2012 - 10:49 AM

View PostDamion Sparhawk, on 07 July 2012 - 02:22 PM, said:

simple solution, if you don't like the AC's, don't use 'em, those of us who appreciate their value will still sandblast your face off either way ^.^


No.

#375 Damion Sparhawk

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Posted 08 July 2012 - 04:57 PM

View PostOdanan, on 08 July 2012 - 10:49 AM, said:


No.

I'm fairly sure this response is inadequate.

#376 Xandre Blackheart

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Posted 08 July 2012 - 04:59 PM

My nipples are not useless.

I'm fairly sure this response is TMI.

#377 Damion Sparhawk

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Posted 08 July 2012 - 05:08 PM

View PostXandre Blackheart, on 08 July 2012 - 04:59 PM, said:

My nipples are not useless.

I'm fairly sure this response is TMI.

I already made this comment, like I said, that's where I put my Thunderbolt missile system.

#378 Xandre Blackheart

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Posted 08 July 2012 - 05:12 PM

View PostDamion Sparhawk, on 08 July 2012 - 05:08 PM, said:

I already made this comment, like I said, that's where I put my Thunderbolt missile system.


But... I wanted to mount mine in the ... oh wait there's no center leg crticals

#379 Bishop Steiner

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Posted 08 July 2012 - 05:18 PM

View PostZerik, on 13 April 2012 - 03:43 AM, said:

As is, I've found clustering a large number of AC2's (3-4) and hammering the same area with consistant fire will drop most 'Mechs by the time the distance is closed between me and them works out rather well...But I imagine in an urban setting that AC2 toter would get splatted.



Totally disagree with you about the PPC. A Particle cannon fires a charged particle stream, that damages by heat, em interference AND kinetic energy. A PPC fires a frikkin lightning bolt dude! Ever see a bolt of lightning blow a tree in half?

#380 Damion Sparhawk

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Posted 08 July 2012 - 05:20 PM

View PostBishop Steiner, on 08 July 2012 - 05:18 PM, said:



Totally disagree with you about the PPC. A Particle cannon fires a charged particle stream, that damages by heat, em interference AND kinetic energy. A PPC fires a frikkin lightning bolt dude! Ever see a bolt of lightning blow a tree in half?

I've seen trees explode from cold, it's far more impressive ^.^





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