

Overheat does not explode engines
#181
Posted 15 January 2013 - 08:42 AM
And this is going to be the number one issue for new players in their heat efficient trial mechs. I would feel discouraged too if i fired my weapons and didnt know why i exploded
#182
Posted 15 January 2013 - 08:44 AM
Tennex, on 15 January 2013 - 08:42 AM, said:
And this is going to be the number one issue for new players in their heat efficient trial mechs. I would feel discouraged too if i fired my weapons and didnt know why i exploded
Which is only going to happen if you override the shutdown. TT had rules for this as well since 1986, it is nothing new.
#183
Posted 15 January 2013 - 08:46 AM
#184
Posted 15 January 2013 - 08:58 AM
#185
Posted 15 January 2013 - 09:07 AM
#186
Posted 15 January 2013 - 09:24 AM
#187
Posted 15 January 2013 - 09:32 AM
It works from a game play standpoint. Best to leave it alone.
Edited by PANZERBUNNY, 15 January 2013 - 09:33 AM.
#188
Posted 15 January 2013 - 09:57 AM
#189
Posted 15 January 2013 - 10:42 AM
I was shocked to say the least..
#190
Posted 15 January 2013 - 10:50 AM
#191
Posted 06 February 2013 - 10:51 PM
Iron Frost, on 15 January 2013 - 09:57 AM, said:
I suppose you're right that they don't give a crap about my opinion. The only problem with that attitude is that there are few games that can expect to be successful if they are not mindful and responsive to the concerns of their fans. I don't see MWO as being one of those games.
#192
Posted 06 February 2013 - 11:47 PM
#193
Posted 07 February 2013 - 12:27 AM
Diablobo, on 05 November 2012 - 05:05 AM, said:
NOPE, not going to happen.
Really? A meltdown of a fusion reactor is impossible?
Chernobyl disagrees with you, sir.

#194
Posted 07 February 2013 - 12:30 AM
OneEyed Jack, on 07 February 2013 - 12:27 AM, said:
Really? A meltdown of a fusion reactor is impossible?
Chernobyl disagrees with you, sir.

*Psst*
Chernobyl was a Fission reactor.
Fusion is a completely different process that at worst uses Tritium (a radioactive isotope of hydrogen used in watches and gunsights).
#195
Posted 14 March 2013 - 12:16 PM
What makes it worse, somebody commented "Zoverheating!" right before it happened and subsequently disconnected. Which raises the question, are hackers currently a problem?
#196
Posted 14 March 2013 - 12:18 PM
Djmack2011, on 14 March 2013 - 12:16 PM, said:
What makes it worse, somebody commented "Zoverheating!" right before it happened and subsequently disconnected. Which raises the question, are hackers currently a problem?
I suspect that you were actually killed by a headshot, rather than anything heat related.
#197
Posted 14 March 2013 - 12:19 PM
#198
Posted 14 March 2013 - 12:19 PM
#199
Posted 14 March 2013 - 12:28 PM
Diablobo, on 05 November 2012 - 05:11 AM, said:
Just pretend it is every system of your mech going offline due to melted cables or that your constant over-ride have fused the main powerlines going out form the engine... No powerfeed.. no mech.
Right now the explosion is a easy way for newcommers to get to grips with what is happening.
#200
Posted 14 March 2013 - 12:42 PM
(that said, I think it would be a cool feature of PGI to add if they would make it so that the component you're over using is the component that takes the internal damage... so if you keep firing your ERPPC you know that that arm is going to blow off, as opposed to random component damage which could be really bad for certain 'mechs, or after getting roughed up proper!)
Edited by M4NTiC0R3X, 14 March 2013 - 12:47 PM.
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