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Overheat does not explode engines


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#181 Tennex

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Posted 15 January 2013 - 08:42 AM

No it does not.

And this is going to be the number one issue for new players in their heat efficient trial mechs. I would feel discouraged too if i fired my weapons and didnt know why i exploded

#182 Congzilla

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Posted 15 January 2013 - 08:44 AM

View PostTennex, on 15 January 2013 - 08:42 AM, said:

No it does not.

And this is going to be the number one issue for new players in their heat efficient trial mechs. I would feel discouraged too if i fired my weapons and didnt know why i exploded

Which is only going to happen if you override the shutdown. TT had rules for this as well since 1986, it is nothing new.

#183 FrostPaw

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Posted 15 January 2013 - 08:46 AM

It makes sense that if you forcibly override the shutdown safety mechanism there should be a deterrent from immediately firing again, embarrassing yourself by cooking in your very own pot is suitable for this purpose. It's just a shame without R&R they can't punish you for doing it.

#184 King Arthur IV

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Posted 15 January 2013 - 08:58 AM

i died once to override. i had a xl engine and maybe my ammo blew up in one of the ct area.......

#185 Phatel

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Posted 15 January 2013 - 09:07 AM

OP your death is not from explosion but from internal damage. Currently if you exceed 100% heat you begin to take internal damage until you either shutdown, drop below 100 heat or die. This is to demonstrate that the heat inside your mech is melting servos, boards and cooking the pilot. Working as intended, stop pushing override.

#186 Darkmoose

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Posted 15 January 2013 - 09:24 AM

In the TT game it has to do with ammo cooking off, not the engine exploding.

#187 PANZERBUNNY

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Posted 15 January 2013 - 09:32 AM

Yes. Give pilots even more reasons to ignore ballistics. *Sarcasm*

It works from a game play standpoint. Best to leave it alone.

Edited by PANZERBUNNY, 15 January 2013 - 09:33 AM.


#188 Iron Frost

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Posted 15 January 2013 - 09:57 AM

Diablobo... you're right. The way its implemented is not according to TT. Congratulations. You win 100 internet points. You can go home and revel in your victory. Unfortunately the dev's don't give a rats *** about your opinion, especially now that you just spent the last 7 pages of forum posts trolling (whether you meant to or not).

#189 Greiva

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Posted 15 January 2013 - 10:42 AM

I blew up my Jenner on the volcano map from overriding an overheat. Only had MPL's on it, no ammo.

I was shocked to say the least..

#190 Iwaslost

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Posted 15 January 2013 - 10:50 AM

Hasn't this been in most Mechwarrior games anyway?

#191 Diablobo

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Posted 06 February 2013 - 10:51 PM

View PostIron Frost, on 15 January 2013 - 09:57 AM, said:

Diablobo... you're right. The way its implemented is not according to TT. Congratulations. You win 100 internet points. You can go home and revel in your victory. Unfortunately the dev's don't give a rats *** about your opinion, especially now that you just spent the last 7 pages of forum posts trolling (whether you meant to or not).


I suppose you're right that they don't give a crap about my opinion. The only problem with that attitude is that there are few games that can expect to be successful if they are not mindful and responsive to the concerns of their fans. I don't see MWO as being one of those games.

#192 thegimp73

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Posted 06 February 2013 - 11:47 PM

Ok, so what PGI made a decision to make the overheat more flashy for a video game. Because although the engine wouldn't explode in the TT, you can very easily incapacitate or even kill the pilot. Personally I don't have any problems with this change, it is far more entertaining to have the mech explode than just to cook the pilot inside his own cockpit.

#193 OneEyed Jack

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Posted 07 February 2013 - 12:27 AM

So, I couldn't possibly read through the entire thread. The constant by, or in support of the OP which amounted to nothing more than "nuh-uh" was beginning to overtax my self-control and threatened to get me in trouble with the moderators. Buuuut, I couldn't help responding to this little gem.

View PostDiablobo, on 05 November 2012 - 05:05 AM, said:

Do you mean to tell me that an engine that is bottling a millions of degree temperature fusion reaction is going to melt?
NOPE, not going to happen.


Really? A meltdown of a fusion reactor is impossible?

Chernobyl disagrees with you, sir.
Posted Image

#194 One Medic Army

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Posted 07 February 2013 - 12:30 AM

View PostOneEyed Jack, on 07 February 2013 - 12:27 AM, said:

So, I couldn't possibly read through the entire thread. The constant by, or in support of the OP which amounted to nothing more than "nuh-uh" was beginning to overtax my self-control and threatened to get me in trouble with the moderators. Buuuut, I couldn't help responding to this little gem.



Really? A meltdown of a fusion reactor is impossible?

Chernobyl disagrees with you, sir.
Posted Image

*Psst*

Chernobyl was a Fission reactor.
Fusion is a completely different process that at worst uses Tritium (a radioactive isotope of hydrogen used in watches and gunsights).

#195 Daverex

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Posted 14 March 2013 - 12:16 PM

My Catapult CPLT-K2 just had its engine pop without warning. No overheat, no warning. Just BOOM, gone. Yes, after mounting 4 large lasers to it I expected some overheating problems, but the damage output felt worth it. Until my engine exploded at 75% heat capacity.

What makes it worse, somebody commented "Zoverheating!" right before it happened and subsequently disconnected. Which raises the question, are hackers currently a problem?

#196 Roland

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Posted 14 March 2013 - 12:18 PM

View PostDjmack2011, on 14 March 2013 - 12:16 PM, said:

My Catapult CPLT-K2 just had its engine pop without warning. No overheat, no warning. Just BOOM, gone. Yes, after mounting 4 large lasers to it I expected some overheating problems, but the damage output felt worth it. Until my engine exploded at 75% heat capacity.

What makes it worse, somebody commented "Zoverheating!" right before it happened and subsequently disconnected. Which raises the question, are hackers currently a problem?

I suspect that you were actually killed by a headshot, rather than anything heat related.

#197 Sug

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Posted 14 March 2013 - 12:19 PM

I want my pilot to burst into flames.

#198 bloodnor

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Posted 14 March 2013 - 12:19 PM

they used to for a short time but not any more

#199 AlexEss

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Posted 14 March 2013 - 12:28 PM

View PostDiablobo, on 05 November 2012 - 05:11 AM, said:

The consequence of not carrying ammo should be that mechs should be able to run hotter for longer than those do carry ammo. Of course, at a certain point, the mech will shut down, but it is not possible to destroy a mech by overheating.


Just pretend it is every system of your mech going offline due to melted cables or that your constant over-ride have fused the main powerlines going out form the engine... No powerfeed.. no mech.

Right now the explosion is a easy way for newcommers to get to grips with what is happening.

#200 M4NTiC0R3X

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Posted 14 March 2013 - 12:42 PM

The 'mech shuts down when you reach 100% heat. If you press the 'O' key within 5 seconds of overheating you will then take internal damage if you continue to operate above 100%. ('cos damn near everything melts, nincompoop.)



(that said, I think it would be a cool feature of PGI to add if they would make it so that the component you're over using is the component that takes the internal damage... so if you keep firing your ERPPC you know that that arm is going to blow off, as opposed to random component damage which could be really bad for certain 'mechs, or after getting roughed up proper!)

Edited by M4NTiC0R3X, 14 March 2013 - 12:47 PM.






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